' Wrote:I kinda like the more industrial feel of Ingolstadt, but it does kinda look like it's just a bunch of station parts thrown together.
This.
I think your Ideas are quite good but all in all it still looks too random.
There are way too many details, but I can't put my finger on it.
"Less is more" is the motto for stations that are big but still look great (barrier gate station e.g.)
Maybe having less different modules would help the case.
For instance take this boxy looking modules and merge 4 of them close together in a "+" shaped pattern. (Remember, we're in spppace and so you dont have to align everything on the X-axis.)
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If you were to replace the shipyard cradle with a mooring fixture, and the docking bays with a West Point style depot model, I think that'd be basically perfect.
' Wrote:If you were to replace the shipyard cradle with a mooring fixture, and the docking bays with a West Point style depot model, I think that'd be basically perfect.
But, at least, need one storage depot for the vehicles.
Do you make these layouts manually via the INI files or using FLExplorer?
Use FLExplorer if you can. It may cock up rotations sometimes but it's far far easier than moving bits and pieces 10m this way and that way via the ini files and having to check ingame every time.