Dab,Mar 4 2006, 05:42 PM Wrote:lol. I've killed about 100 some Rheinland fighters with falk cannons, but they should have higher explosion range.
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How?
I can never hit the ship I aim at unless it's stationary, and if I just blaze away at my target while it's moving it hits every other ship in the area.
Continuesly fire flaks and normal guns at the fighters and it will shoot quite alot of flaks. Eventually a RH fighter gets close and the flak starts moving towards it. Then the fighter pretty much flies right next to it and blows up. Plus sometimes when you shoot alot of flak near each other they blow up other ones when one hits a fighter resulting in lots of explosions to kill those pesky fighters :D .
I tried using a miner with mostly flak turrets, I only had 3 or 4 normal turrets for mining, they missed every time I fired them. It didnt matter if the outcasts were heading away from me or striaght at me or even flying along side me.
The only things I did hit where the BH's chasing the outcasts.
Erm, flak cannons could be made extremely fast and explode after only 1K, but i have no idea how the "bad aiming" thing could be "fixed", since you always have that "+" there, unless your make the flaks unmovable (like the original front guns), or partially movable (like the discovery front guns). That might be the solution. :P