All the battleship/cruisers hardpoints are now devided to 3 classes i.e. Class 10, Class 9, Class 8.
Class 10 are morters, razors, missiles, cerbs..
Class 9 are primaries, pulses
Class 8 Bs seconds, solaris and flaks
Now firing those wepons by assigning them to wepon group is easy and good.
Buy out of 4 class 9 if i want to mount some primary and some pulses and fire pulses when they are needed how should we do that.
Suppose my bs have 4 class 10 slots and i wish to arm them with heavy morters and battle razors then how can we use them individually?
In 4.85 i use identical hardpoints those are assigned to num keys 1-10 for missiles,morters ,razors and heavy morters. But now in all bs 1-10 num keys are assigned to class 8 only. So its quite impossible to fire class 9 and 10 weps individually at the time of need.
Now my request to devs are to assign class 10 and class 9 weps to num key 1-10 or just place them first like class 10 > class 9 > class 8.
Another request:
It will be really good if we can mount class 9 weps to class 10 hardpoints and class 8 wepons to class 9 hard points (not vice versa)if we wish.
' Wrote:All the battleship/cruisers hardpoints are now devided to 3 classes i.e. Class 10, Class 9, Class 8.
Class 10 are morters, razors, missiles, cerbs..
Class 9 are primaries, pulses
Class 8 Bs seconds, solaris and flaks
Now firing those wepons by assigning them to wepon group is easy and good.
Buy out of 4 class 9 if i want to mount some primary and some pulses and fire pulses when they are needed how should we do that.
Suppose my bs have 4 class 10 slots and i wish to arm them with heavy morters and battle razors then how can we use them individually?
In 4.85 i use identical hardpoints those are assigned to num keys 1-10 for missiles,morters ,razors and heavy morters. But now in all bs 1-10 num keys are assigned to class 8 only. So its quite impossible to fire class 9 and 10 weps individually at the time of need.
Now my request to devs are to assign class 10 and class 9 weps to num key 1-10 or just place them first like class 10 > class 9 > class 8.
Another request:
It will be really good if we can mount class 9 weps to class 10 hardpoints and class 8 wepons to class 9 hard points (not vice versa)if we wish.
Weapon groups.
/thread
A way a lone a last a loved a long the riverrun, past Eve and Adam's, from swerve of shore to bend of bay,
brings us by a commodius vicus of recirculation back to Howth Castle and Environs.
Sorry but i already stated that wepon group is not good enough for everything. It is good if we have all primary in one
all secondary in one
All flaks in one and
All cerbs in one.
But if i use 2 missiles then we have to assign them in different wepon group then activating them and fireing them will miss the chance of instakill.
What i ask is not tough and irrelivent but it will be helpful for cap users.
I know about wepon groups and im using them. But its not effective enough that is why im making this discussion.
Probably dont get the idea at all.
If i assign two missile / two morter / two razors in different wepon groups then instakill is hard to get. Either shild will be regenerated or they will get time to use regens.
Only option is avialable now is to
-activate wepon group 1
-fire wepon group 1
-activate wepon group 2
-fire wepon group 2
And so on........
Many i think for heavy morter, morter, razors, cerbs, primaies, pulses, secondaries, solaris, flaks.
This is the second or third topic this week you make on the subject. We get it. Stop reposting.
[Edit] And yea, binding a key to "Fire Weapongroup X" solves your problem. You got 6 of em.
Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.
Mostly retired Discovery member. May still visit from time to time.
as said before use weapon groups i use em to chain fire morters juset set first morter to weapons group one 2nd morter to weapons group 2 and so on then hold down the fire buttom and click 1-4 and BAM the four guns wil chain fire as fast as your fingers can hit the keys
' Wrote:This is the second or third topic this week you make on the subject. We get it. Stop reposting.
[Edit] And yea, binding a key to "Fire Weapongroup X" solves your problem. You got 6 of em.
This is second place i posted this. Why?
1)Previously i posted on wrong subsection on the forum.
2)Never i get answered that the idea will be implemented or not!!!
3)What i requested can be done without altering current situation.
At least a simple yes / no will be enough from devs and i will take my leave then.
As posted on the previous thread, the issue has been raised on the dev side - it's a lot of work to change that over for every ship and it's not a critical fix, so it'll be a while most likely.
Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.
Mostly retired Discovery member. May still visit from time to time.