' Wrote:Personally I would want the devs to fix normal detection ranges first.
You cannot select a Valor or a Zoner jugy until you are well inside 8K which is very frustrating.
THIS.
Actually, it'd be great to fix those huge ships. You know, when aim on Valor appears at 800-900m, when you're using 2k range cruiser cerberus guns, or when you need to get to 2.4 range to use BS primaries (just had it, Bullhead vs Osiris)....
Is it possible to change visual ranges of ships and stationary objects clientside? And is it considered cheating? I'd like to see bases and asteroid fields from further away and performance should not be a problem either.
' Wrote:Is it possible to change visual ranges of ships and stationary objects clientside? And is it considered cheating? I'd like to see bases and asteroid fields from further away and performance should not be a problem either.
This was an install option in .85 but they seem to have taken it out with the non-FLMM installer. I'd like to see the option come back.
' Wrote:LFs don't need a pitiful 5k scanner range. They're only useful as scouts in most circumstances as it is, so they don't need that sort of reduction.
You got it all wrong. It's range at which ship is being detected. Not range in which ship can detect others.
no like - gives more advantage for pirates against traders. traders life is already hard enough with all this "4milorday" pirates
yeah - 2milorday pirates dont exist anymore - they all want 4 mil, even if your cargo only gives you 2 mil if you reach the station you want, or even when you transport is emtpy
on the other side... idc lol. since i got my Battletransport with CAU i didnt had to pay even once.
the pirates ran right after they scanned me, or died after they asked for credits, or it was more than possible to thrust to the next station without that much dmg.
maybe i'm just "lucky" and only had noobie pirates