Quote:- Created a better model and loadout for the playerbase turret. There are two additional loadouts in the planning, for now only the "balanced" one is available (antifighter and long range are pending implementation)
Pulses shoot at almost 360degree... but Cerbs... have really really strange arcs... was in front.. not shooting, behind it.. shooting.... got little above.. not shooting....:D
' Wrote:This is fine. Two people playing has and will always be okay.
allright thank you wery much. Im happy to hear that. and no more multiboxing traders:D
Again: Great Kudos for your work. we are happy to have you, Devs and Cannon.
' Wrote:Pulses shoot at almost 360degree... but Cerbs... have really really strange arcs... was in front.. not shooting, behind it.. shooting.... got little above.. not shooting....:D
Bugs to the bug forum please:)
The turrets have 360 degree coverage on the planar axis, with 5 guns up, 5 down. The cerbs are cruiser type cerbs, meaning that the guns turn rather slowly - if you were testing with a fighter, it might just have failed to lock on to you.
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The turrets have 360 degree coverage on the planar axis, with 5 guns up, 5 down. The cerbs are cruiser type cerbs, meaning that the guns turn rather slowly - if you were testing with a fighter, it might just have failed to lock on to you.
nope.. with BC... were sitting infront of it... turrets were looking at me.. pulses were shooting, cerbs are not.