' Wrote:Ok you are right. So il make one right now. Lets see if there is any present Gallic official to bring me ''in'' RP properly as Benitez had when i joined them.
Add me on Skype, I can run you through GRN| as well as our ONI- division if you are interested.
"Presenting! Zynth's idea to revolutionize Gallia and make Discovery fun!"
Now with less systems.
Gallia and Nomads somehow attack at once, forming a pincer movement on the whole of Sirius.
Bretonia falls to the Gallic invasion. Rheinland falls into Nomad control. Whatever is left of the Rheinlanders sign a truce with Liberty, effectively ending the war. The remaining Rheinlanders flee to Liberty and help them against both the Nomads and the Gallics.
The Nomads are no longer friendly to the Outcasts, the Nomads plan a full scale assault and started infecting Outcasts in order to aid their plans to wipe out mankind. The Corsairs and Outcasts flee their systems after streams of Nomads come through the holes. The meet in Theta, putting aside their differences to fight off the aliens. They meet up with the surviving Rheinlanders and helped them secure an escape route to Liberty. They end up in Liberty, fighting against the Nomads on the South Eastern front.
The SCRA's home system has also been overrun from a Nomad fleet coming in front the South-East of Sirius. SCRA puts up a fight but had to retreat. They seek refuge with their now allies, the Colonials in Coronado.
Liberty is hit on both sides, the Nomads through Alaska and Rheinland and the GRN + Kusari team on two other fronts. As the fighting escalates, the Nomads and Gallics have first contact while fighting in Liberty.
The Gallics realize the threat to humanity after certain catastrophic events that led to the destruction of half their fleet due to the arrival of a Nomad Sun-killer (as seen in the extended OP). They sign a truce with Liberty and helps them fight the Nomads. The Order makes a comeback, securing the escape route to the Coronado system for the stranded Gallic - Kusari, Liberty - Rheinland and Corsair - Maltese fleets. They retreat to the Coronado system and meet up with the combined Colonial - SCRA fleet.
In the Coronado system, was the final stand. Humanity stood as one, for survival. It was do or die, eliminate the Nomad invaders or be vanquished as a species.
Plot good enough?
Naturally, the Nomads will wipe out entire systems and destabilize a hole here and there. It is an inRP excuse to remove entire useless systems from the Sirius map.
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Ok noted, the above is highly..um...improbable. But yeah, more Gallia interaction with Sirius. Even if it is through pew. Always remember, the closer you are to New York, the more activity there will be.
I have a great idea which you may find as crazy but here it is:
Story In lore Bretonia with the joint forces of Liberty Navy, Council and Ronins have managed to push away the Gallic Royal Navy completely from Leeds. The neverending raids on GRN supply ships in Tau sectors by the Privateers and Outcasts and in Edinburgh from the Mollies forced the Gallic invasion to stop and turn from raid in to defense line.
The national call in Bretonia continue to bring more and more people to fight for the motherland and the strenght of Bretonia's forces is growing slowly but steady.
Months after these encounters the Gallic Royal Navy are forced to break the defensive lines due to the loss of supplies and are starting to return to Gallia. Under heavy bombardment and more raids on their few supply convoys that left the Gallic forces are blocked in Orkney for their final stand against the combined forces of Bretonia, Council, Liberty special squadron deployed by its Navy and the Ronins.
After this battle the few Gallic forces that have managed to survive returned to Gallia to alert the kingdom of the incoming threath. All other ships left aside in Orkney were completely destroyed or surrendered.
The Bretonia have captured the gallic bases in Orkney and languedoc and begun its rejuvenation to heal the wounds caused by Gallia.
The Council now found their true allies - the bretonians, opened communications to create a joint alliance between these two goverments with one goal: To force Gallia to tremble as much as possible.
Thesis
- Bretonia and Council factions can have a new option: RAID.
- The player community in Bretonia can for the first time raid an opponent just like KNF did to BAF, LN to RM (RM to LN).
- Due to the fact Bretonia can invade part of the Gallic system, the Gallic community will defend and increase its player base quickly. More people will join both Bretonian and Gallic factions in order to participate in these events and battles.
- Council, a faction that deserve to be active, will have what to do. They can finaly work for their ultimate goal : to change the Gallia's leadership and remove the hostility from these worlds.
Conclusion
- Both GRN and BAF can defend their sectors and attack the enemy land
- Player base in both factions will increase
- Independent pilots in both factions will increase
- More people will go to Gallia
- Unlawful factions in Gallia will have more work to do
- Unlawful factions in Bretonia may have new goals for Gallic space that may be conquered
- And much more...
What do you think about this idea? Indeed its crazy but it will definitely give something new to a lot players that are bound to only defend and expect enemies to attack frist.
I think the problem with gallia is not its size but its location in Sirius. Tucked away in a crappy Northwest Corner of Sirius hidden behind the Taus and Outcast Space dont much help as these are remote areas of Sirius anyway and putting a House behind them makes Gallia even more remote and lonely which is sad. What the mods should do is put it right at the centre of the Discovery Mod not just inRP but in location too..
My Proposition Move the Gallic Systems from the North West Corner of Sirius and reposition them in the space between the North of Liberty and the South of Kusari which will thus put it right in the heart of Sirius meaning more players will pass thru it.
The rest speaks for itself really activity breeds activity and Gallia will grow from there. This for me has been the only problem will gallia is its remoteness. Putting it into the centre of sirius with more jump holes connecting Gallia with the rest of sirius will really open things up......
' Wrote:I think the problem with gallia is not its size but its location in Sirius. Tucked away in a crappy Northwest Corner of Sirius hidden behind the Taus and Outcast Space dont much help as these are remote areas of Sirius anyway and putting a House behind them makes Gallia even more remote and lonely which is sad. What the mods should do is put it right at the centre of the Discovery Mod not just inRP but in location too..
My Proposition Move the Gallic Systems from the North West Corner of Sirius and reposition them in the space between the North of Liberty and the South of Kusari which will thus put it right in the heart of Sirius meaning more players will pass thru it.
The rest speaks for itself really activity breeds activity and Gallia will grow from there. This for me has been the only problem will gallia is its remoteness. Putting it into the centre of sirius with more jump holes connecting Gallia with the rest of sirius will really open things up......
So what do you think of that!?
I don't think Gallia needs to be moved. Rescaled but not moved. For one thing, the Sirius sector is three dimensional, not two dimensional. Spacetime (jumpholes) is four dimensions or higher. So long connections from, say, Honshu to Sigma-13 or those to Omicron Alpha are not out of the question. Sigma-13 brings Kusari and Rheinland much closer than they would be if they were connected by a string of systems 1 or 1.41 sector units away. So what Gallia needs is a few highway systems like Sigma-13. Jump holes should be added to some systems that go further than the adjacent system. Create cash incentives, like trading and mining. Add shortcuts and ways to evade the thoroughfares, and people will filter in quickly to exploit the incentives.
Theres plenty wrong with Gallia, its overly big (huzzah for the shrinkage) quite intimidating and not really well received. I think its main issue is the isolationist RP its been given and those huge minefields aren't exactly a welcome sign, I can't tell you how many times I thought of making a Gallic smuggler when the thought of those minefields spring up its a definite "I can't be bothered" moment and put me off completely. Not to mention the tradelanes are like fortresses with quite powerful NPCs so being unlawful has a huge downside and thats not considering the distances between jumpholes.
I'd propose a jumpgate in Dauphine to the taus or even Kyushu, or in the least a straight path through the minefields with smaller ways cleared for unlawful access, some way of making Gallia accessable.
Another suggestion is to do with smuggling, according to lore the Gallians are nuts for artifacts and the elite love their vices (read drugs) perhap make Gallia the new "hot spot" instead of Liberty, raising the buy price by 1 - 1500k (or even more if the freighter only routes are used.)
Thirdly, we just need people to dive in, I made a gallic liner who runs refugees and had a whale of a time in New York, granted my first time I ran into some pirates who asked for a lot of money completely ignoring the RP and offers of a small sum but nothing is ever perfect non?
' Wrote:I don't think Gallia needs to be moved. Rescaled but not moved. For one thing, the Sirius sector is three dimensional, not two dimensional. Spacetime (jumpholes) is four dimensions or higher. So long connections from, say, Honshu to Sigma-13 or those to Omicron Alpha are not out of the question. Sigma-13 brings Kusari and Rheinland much closer than they would be if they were connected by a string of systems 1 or 1.41 sector units away. So what Gallia needs is a few highway systems like Sigma-13. Jump holes should be added to some systems that go further than the adjacent system. Create cash incentives, like trading and mining. Add shortcuts and ways to evade the thoroughfares, and people will filter in quickly to exploit the incentives.
Not to be rude but thats Bullcrap if you look at the geometry of the sirius map regardless of the Real Life 3D geometry of Space itself, its 2D and thus should be treated as such. Links between Rhienland and Kusari are made possible by highway systems like Sigma 13 make sense topologically as Kusari and Rhienland are right next to eachother like Kusari and Liberty are etc...
But Gallia is pinned in a remote corner of Sirius blocked to the East by the Taus and Omicrons on its way to Kusari and the only real access to another house it has is Bretonia with Lewis and Orkney acting as the Highway Systems between the two Houses.
INRP and in LOGIC there can be no SUPER LINKS between gallia in its current postion in sirius to all or most of the other houses as they are too far away. GAllia needs to become more Centralised within Sirius Sector to have such Highway Links you are talking about to other Houses.
I think you should reassess your own facts before coming up with outlandish ideas for connecting gallia with the rest of sirius when it sits in a region of sirius whose direct Mirror Image systems on the opposite side of Sirius in the North East Corner of Sirius, are Omicron 99, IOTA and Lost. Which if Im not mistaken are as remote as hell and are thus Nomad Systems. Gallics are not Nomads so should not be tucked away behind the Taus and Outcast Empire;)
' Wrote:People said that 2 years ago, and yet we still have the same problem Ash. Makes me wonder how much time, as obviously over two years isn't enough time. So what is? Not trying to put you down but you should know its been an on going problem since Gallia was made, essentially.
You're right. Gallia isn't perfect and it has it's flaws. But be assured it is nothing to do with it's content or the way it was integrated into the mod. Alot of work went into that project and what was produced was something that rivalled the original concept of Freelancer altogether.
As mentioned before, it's a numbers game. Toward the end of 4.85 there was a boost of activity in Gallia. Events were occuring on a daily basis, and New York was left baron at times to accomodate the flood to Languedoc and Bergundy.
There is potential there. But this isn't just a few guard systems that have been slotted into the mod. It's an entire nation, of connected new systems. It's alot more for a player to handle. Once we become familiar with the ins and outs of Gallia you'l see a boost in activity there. That I can garuntee.