Either way it is a dismissive attitude and that is not how things should be. I'll not get dragged into a debate over semantics and insinuation, if you wish to disagree then do so without making light of the issue.
Has anyone else experienced similar problems that put them off logging in?
(03-02-2013, 02:34 PM)Anaximander Wrote: I can make a billion credits trading while watching a season of BSG, only casually looking at FL on the monitor because nothing pops up. And should I be unlucky / foolish enough to get caught by pirates, I just pay them the 2 million and keep on grinding.
This is not what trading felt like in vanilla, it is not what trading would feel like if the server population were in the 500+, and it is not what trading SHOULD feel like now.
You've identified a problem. My proposed solution is to make trade routes much more profitable than they are now, but reduce the number of highly viable ones. You want more money? Go brave the pirates. You want to watch BSG? Accept a nerfed profit margin.
We've equalized all the houses in terms of trade (to a good approximation) and this is the result. I'm not a lunatic; I don't want us to cut the map in half. But some routes should be vastly more profitable than others, and it SHOULD be based on geography. There should be an incentive for me to run a liberty-gallia route, because I'm probably going to die if I do.
(03-01-2013, 06:54 PM)madvillain Wrote: So the game should be stagnating/boring non evolving Curios?
You got me wrong. Story must go, however it must be developed w\o takeing any careage into the ingame events AT ALL. So if there is a faction with lots of players it shouldn't mean that in the next version of mod it expands.
Lets all play xenos. Then lets start to claim to capture manhattan, to ask for capital shipline, to be given <put any nonesence here>. Xenos will be outnumbering all in game and will start to ask for those. Will you give them such things? I guess no. And yes, I made the most retarded example but you'v got the idea I guess.
Let me respond to your series of short, unsubstantiated statements with a few of mine, similarly unbacked by any evidence and expected to be believed straight away: Hessians are not barely holding on for resources - they outnumber Corsairs in Omega systems and have a good income, Order Osiris balance has nothing to do with the lore but more to do with the fact that the ship itself was just far too strong - now it isn't (but yes maybe it will get some kind of buff, meanwhile the rest of the Order ships are more than fine), Zoner ships are meant to be colony ships not warships hence they suck at fighting, independent pirates are fine as they are. Transports would be mostly fine were it not for cloaking pirates, and this will be fixed soon.
The statement that "woe be upon the players for they are getting screwed over" is probably older than my registration date on this forum. Different people who can't be bothered to log to get their factions active blame their own failures on the devs/admins, and offer nothing constructive in any thread like this except their apocalyptic wailing about how bad they have. And that's the truth of it.
Meanwhile, official factions that care about their lore instead of crying about it submitted their suggestions, and all of them were reviewed by dev team and most will be included. So can we end these lies already?
Blodo, arent you the one who thought it was a good idea with the hessians having a battleship of all things? They have, what, 4 bases? 5?
Also, zoners DO get in fights. theres a reason they are able to maintain their neutrality instead of being forcibly assimilated into one or the other force.
Making a ship the size of the nephelim (the 2nd largest, including the barge) have hilariously bad defences (because its a colony ship) is a stupid escuse. If anything a colony ship would be much slower to maneuver but be BRISTLING with defences to protect the lives within. the blindspots on it instead are big enough to park a BATTLECRUISER in safely. There is reduced combat ability then there is hopeless. This falls under hopeless and stupid artifical arc restrictions for no real reason other than some misconceived notion that zoners don't get into fights. Somthing which is proved wrong time and time again, like clockwork.
By that logic, since pirate tech is mostly slapped together, hessian guns should break after firing a number of shots. their ships should not be as fast or break down. they should cost more since they would not be as efficent as high-tech military stuff.
And then theres transports. You say its fine now. a single cruiser cerb has the same firepower as 12 type 3 transport turrets. That means in order to have the same damage output you need FOUR battletransports for one heavy cruiser. The odds of them winning are quite low due to the armor difference even 4 on 1.
You accuse me of not being able to keep faction activity up. Well, yes. Tell me what a house corp now offers in rheinland that a indie corp pilot does not get, or even a pirate.
The hessians get the same size ships usable, plus cruisers and battleships with no tech nerf.
Repex gets a nerf on any military tech. Leaving eagles and whatnot for us to use as defence ships. (hint, it doesent work that great vs hessian stuff)
So tell me blodo? How is any faction put in this position going to possibly have a benefit? Hessians can now trade with bretonia. With routes the same as ours in profit. They have a full shipline.
the reason many corporate factions have activity problems is simple: Theres no reason to do it anymore. Pirates in the edge worlds can get just as much if not more profit than a corporate trader. PLUS has acess to big guns should he need them.
A full on convoy should not be wiped out by a single player without much effort. That is the current state of things however. I would say having to choose between navy or pirate in order to actually stand a chance is seriously detrimental to a roleplaying server.
Gais, quit doing useless talks.
Just make those guys in Conn find themselves in the IRP space, and go RPing yourself as well. Hundred people online does not suit you or what?
(03-02-2013, 08:26 PM)Curios Wrote: Quiet a desucssion here. Anyway.
(03-01-2013, 06:54 PM)madvillain Wrote: So the game should be stagnating/boring non evolving Curios?
You got me wrong. Story must go, however it must be developed w\o takeing any careage into the ingame events AT ALL. So if there is a faction with lots of players it shouldn't mean that in the next version of mod it expands.
Lets all play xenos. Then lets start to claim to capture manhattan, to ask for capital shipline, to be given <put any nonesence here>. Xenos will be outnumbering all in game and will start to ask for those. Will you give them such things? I guess no. And yes, I made the most retarded example but you'v got the idea I guess.
I totally understood you wrong indeed.
What you describe is very sensible.
I agree with that 100%
Posts: 6,302
Threads: 329
Joined: Aug 2007
Staff roles: Story Dev Economy Dev
(03-02-2013, 09:19 PM)Lunaphase Wrote: Repex gets a nerf on any military tech. Leaving eagles and whatnot for us to use as defence ships. (hint, it doesent work that great vs hessian stuff)
So tell me blodo? How is any faction put in this position going to possibly have a benefit? Hessians can now trade with bretonia. With routes the same as ours in profit. They have a full shipline.
the reason many corporate factions have activity problems is simple: Theres no reason to do it anymore. Pirates in the edge worlds can get just as much if not more profit than a corporate trader. PLUS has acess to big guns should he need them.
A full on convoy should not be wiped out by a single player without much effort. That is the current state of things however. I would say having to choose between navy or pirate in order to actually stand a chance is seriously detrimental to a roleplaying server.
I agree with you about cruiser/transport balance, to be honest. The main problem is cloaking cruisers, seeing as they are absolutely unkillable for corp factions. As Blodo said, that's being fixed. Bringing one escort bomber to accompany your battle transports can hugely tip the balance of combat though.
The generally sorry state of affairs in Rheinland has mostly been caused by the players though. It's an unappealing region because of the locals' hostility, and even the trade routes have been gimped because of a course of actions the players chose to follow.
As for Hessians - for good profit trade routes, they'd have to go to Kusari or Liberty - end profit routes for them don't go to Bretonia, so that's entirely irrelevant. House corps have better trade diplomacy and access to commodity buy/sell points across the board.
(03-02-2013, 09:19 PM)Lunaphase Wrote: Repex gets a nerf on any military tech. Leaving eagles and whatnot for us to use as defence ships. (hint, it doesent work that great vs hessian stuff)
So tell me blodo? How is any faction put in this position going to possibly have a benefit? Hessians can now trade with bretonia. With routes the same as ours in profit. They have a full shipline.
the reason many corporate factions have activity problems is simple: Theres no reason to do it anymore. Pirates in the edge worlds can get just as much if not more profit than a corporate trader. PLUS has acess to big guns should he need them.
A full on convoy should not be wiped out by a single player without much effort. That is the current state of things however. I would say having to choose between navy or pirate in order to actually stand a chance is seriously detrimental to a roleplaying server.
I agree with you about cruiser/transport balance, to be honest. The main problem is cloaking cruisers, seeing as they are absolutely unkillable for corp factions. As Blodo said, that's being fixed. Bringing one escort bomber to accompany your battle transports can hugely tip the balance of combat though.
The generally sorry state of affairs in Rheinland has mostly been caused by the players though. It's an unappealing region because of the locals' hostility, and even the trade routes have been gimped because of a course of actions the players chose to follow.
As for Hessians - for good profit trade routes, they'd have to go to Kusari or Liberty - end profit routes for them don't go to Bretonia, so that's entirely irrelevant. House corps have better trade diplomacy and access to commodity buy/sell points across the board.
So basically what your saying is, just like repex, they get 2 houses to trade with, can freely enter a third. The house corp gets 2 and cannot enter the third or get shot at. hrm.
Then lets consider, its not just the cloaking cruisers that are the issue, but rather the firepower available to corps. Frankly, even a non cloaking cruiser can cause hell to a full convoy simply because of how fast transports go down to pretty much anything else. You cant balance stuff against other transports if its going to be shot at by cruisers and up. It just means that player has lost all incentive to actually get flying because, no matter what he meets, unless the guy is flat out stupidly bad at flying and aiming, hes just screwed and either has to pay through the nose or explode. Now consider often times multiple pirates per route, unavoidable sometimes. Great, now your in the negatives for your income.
On the flip side, kit up a pirate gunship (even with a ua8) and thats 60 or so in the hole. each transport exept for those with warship grade armor you dont even have to dodge and can win by sitting on its strongest arcs.
Compare that to a battletransport, costing 110, bison, up to the urez, 120. then armor, then guns and equp. You sink nearly double the amount a pirate sinks in and get a weaker ship in all aspects.
If a battletransport, meant to be a heavy gun option to a normal transport at the expense of cargo, STILL doesent stand a chance vs most anything it faces, what is the point?
Personally i think a good way to solve this issue would be to allow corps and other groups to turn their heavy transports into psuedo cruisers, at the expense of most of the cargo space. few of them mixed in with a convoy would give them a fighting chance, instead of the current "oh look a pirate. welp we are screwed if we dont pay."
People want to roleplay. this is a roleplay server. Gimping factions that are supposed to be the lifeblood and the more common occurence and meanwhile letting everyone and their mother shoot them with military grade cruisers, that the pirates somehow get and operate...
All im saying its its entirely inrp for corps to start upgunning their ships to match, no ships able to stand a chance to get through means no profit.
This however has not been reflected, with all of the advantages being stacked to the unlawful side and yet none of the DISADVANTAGES remaining in the case of any unlawfuls with full shipline and huge zoi's.
Why people leave...........because they do. in my opinion this place is beautifgull,but in the world of internet there are so many places to discover that people always got the feeling that ttheir might be a "better place" to be part of. so people are on a never ending crusade of the best place to be............it´s a mattter of time and possibilities. Disco is great but people get bored very fast so it will be a very "windy" future for Disco.
BTW thx ADMINS, MODERATORS, MODER, PlAYER for the GOOD TIME I HAD HERE. THX for the ttime and the passion you are spending on my beloved game.