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Since the point of these events is to have fun, not necessarily win at all costs for either side, then we should do our best to keep the participants evenly spread between the sides.
Given how long the fight lasted this time, I am of the opinion that we should not use armor upgrades at all. I think the Patriot's extra agility and small size makes up for their armor deficit compared to the Dagger and Bloodhound. I want a good fight, but that doesn't necessarily mean a long one, especially if it means that every other player on the server is going to be banned from the system we're in until we are finished. Also, using armor upgrades makes it that much more expensive for other players to set up a ship to join us. We should keep it as cheap and easy as possible, which is already more difficult on the unlawful side because of the way your new ship starting rep is configured.
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Posts: 2,122
Threads: 244
Joined: Oct 2007
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The other thing about armor upgrades is that they work on a percentage basis, so the armor advantage gained by the Daggers is greater than that gained by the Patriots. So they really just unbalance the armor discrepency more if we all use them.
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Ok, we'll leave Upgrades on Donut shop for the next event, you get rid of yours, cool?
Also, Zapp and Xoria, you should find a compromise for using mines and CD's, which ones should we use and such.
If not too much of a problem.
Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.
MK II costs 1.2mil... which is not really small money...anyway I will sell mine then.
Wasp as a CD is ok... the "area effect" of Train CD + relatively high damage of others is a problem ... so Wasp only would be ok.
Mines... I like one hit=> death mines... and they all have a much smaller blast radius than Nukes... but we could drop down from Cutter (2500/1250) to Driller (1250/625).
I believe since all ships are vanilla they will die on one hit anyway..
while it will take 2 hits to down shield (Cutter takes some 95% of shield).
If people don't like it we can go as far down as Razor (800/400).... vanilla ships should still die from that one I think.....but that means 3 hits to down shield....
Btw. After some testing I can concur that the Dagger is almost on Sabre level with agility...:$
Igiss says: Martin, you give them a finger, they bite off your arm.
Just confirming some stuff. Lose the armor (I would prefere to keep it, bloodhound is kind of a big slow target for a LF. If you guys think thats unreasonable I will chuck it). How about normal missles? I have a class 3 missle onboard. It doesn't hit well but is pretty powerful. Count me in on sunday in my bloodhound if you guys need unlawful pilot.
Just a quick bump.
How many of us will be there this time?
Anyone signed in for a BHG Piranha? No? Damnit.
Anyway, hopefully we will be able to balance it out this time.
Also, unlawfuls should have few numbers more, if they are going to have a bigbutt defender fighting for them.
Varyaq, of course you are needed, it would be nice to see at least one bloodhound there again.
Come on people, sign up! It's fun!
Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.