Remove high DPS / high energy guns (-> Cerberus Turrets) from NPC caps. Putting such weapons on NPCs, which have unlimited energy, just makes them a little bit overpowered, since 1 Cerberus is about 4.5 normal turret on a cruiser for example - two of these doubles the damage such ship deals.
From all the cruisers and battleships I killed, I can clearly say, that they are bad enough even without Cerberus turrets.
>> Liberty Cap. Ship Captains can't be sold for decent pay on stationary Rheinland Battleships (like Westphalia)
Unlike on other stationary battleships you can't sell them for a decent price on stationary Rheinland battleships. Normally they can be sold there for a price which is a bit lower than on the main sellpoints.
Missiles have been adjusted further for lower initial speed in update 3 (refer to the missile thread, it's easier to discuss them there), although for the most part they retain top speed. This should allow people a little bit more time to use their CM. Depending on performance now we might increase acceleration time later so that it takes longer for the missile to reach top speed to allow for even more leeway in CMing. Either way it should perform differently.
One thing I noticed in that video was that CMs weren't really used. CM set on auto fire is very helpful in close distance fights, made the difference between me almost killing Danny and hardly even damaging him for example when I tried to overuse missiles.
CMs may help. In a 1on1. But in a group fight missiles just become a lot more powerful. With 3 guys spamming missiles at you your cms won't help you very long
85% effective CMs didn't work a single time out of 70 when fighting someone with a firestalker. I kinda know how to drop CMs. The tracking is way too high, lower it.
(06-19-2016, 12:06 PM)Mao Wrote: inb4 Sirius gets renamed to XTF.
=============== Gunboat Solaris = jack of all trades
===============
Solaris is at the moment the jack of all trades.
It is very effective against snubs (perhaps even overly so, but that's at least the purpose of Solaris).
It is however also too effective against GBs. It hits almost always in the essential range between 800 and 300 meters. Turretsteer combat is mostly around 500 m, where the Solaris GB outclasses everything else because it can still hit reliably.
Basics/Faction turrets only outclass Solaris at around and below 300 meters, when you hit and do more damage, while the Solarisgunboat always hits and does less damage.
The ability of Solaris GBs to fight against other GBs has to be decreased.
Solaris GBs = anti snub
Basic GBs = anti gunboat
Cerb GBs = anti cap.
Hasteric suggested to nerf the efficiency of Solaris and keep range and damage. So the great anti-snub capabilities would remain untouched, while the core would be unable to sustain GB-GB fights. Getting close to these Solarizer GBs in a Cerb or Basic GB would wreck them because they would not be able to keep the damage up.
I would suggest a range nerf in addition. A snac bombers has to get well within 300 meters to have a slim chance to hit a GB. The small/agile ones pretty much have to be rammed to hit. Snubs will be wrecked by then. Let's not even try attacking a GB with snubs, except with a huge gank.
(11-13-2013, 04:52 PM)Jack_Henderson Wrote: =============== Gunboat Solaris = jack of all trades
===============
Solaris is at the moment the jack of all trades.
It is very effective against snubs (perhaps even overly so, but that's at least the purpose of Solaris).
It is however also too effective against GBs. It hits almost always in the essential range between 800 and 300 meters. Turretsteer combat is mostly around 500 m, where the Solaris GB outclasses everything else because it can still hit reliably.
Basics/Faction turrets only outclass Solaris at around and below 300 meters, when you hit and do more damage, while the Solarisgunboat always hits and does less damage.
The ability of Solaris GBs to fight against other GBs has to be decreased.
Solaris GBs = anti snub
Basic GBs = anti gunboat
Cerb GBs = anti cap.
Hasteric suggested to nerf the efficiency of Solaris and keep range and damage. So the great anti-snub capabilities would remain untouched, while the core would be unable to sustain GB-GB fights. Getting close to these Solarizer GBs in a Cerb or Basic GB would wreck them because they would not be able to keep the damage up.
I would suggest a range nerf in addition. A snac bombers has to get well within 300 meters to have a slim chance to hit a GB. The small/agile ones pretty much have to be rammed to hit. Snubs will be wrecked by then. Let's not even try attacking a GB with snubs, except with a huge gank.
If you ask me Solaris GB turrets at current stats. should be only GB weapons.
Now they are anti snob and bomber and transport soo thats good.
I like it now how 6.67 rate of fire is working on snobs...good
It should stay as it's now
Are you complaining becouse bombers are shooting snac at ZERO range and take no demage??