I am not complaining. I am feedbacking that a GB with Basics has no advantage against a GB with Solaris. That's not meant like it, as it makes Basic GB guns useless.
Removal/Red Cell of Pirate ID Access to Unlawful Gaul Tech.
Current: 75%
Requested: 10%
Affected regions: Union Corse, Gallic Brigand, Council, Maquis Tech
Pros:
1. Promotes unlawful activity in the appropriate areas.
2. Creates Activity to factions that are in needs of players within them.
3. Places tech to where it should be placed. Ex. Brignads/UC in Taus& Gallia (Excluding Transports). Not into places such as the Omegas, Rheinland, or the far Omicrons in which being so would become OORP.
4. Allows Current Pirate ID'd players to use other new tech implicated into the mod.
Cons:
1. Pirate ID looses access to aprox. 13 craft ranging from LF to Gunship.
2. Rp Creativity is limited in Gaul fields.
-"If we do not learn at least one thing a day....Our minds turn to stupor"- Kyle Sparrgrove -2005
Gull and Albatross
I brought this up before, but I'd like to bring it up yet again:
Considering the size of the ships, the cargo pods they got and all, wouldn't it make more sense for them to have 1.5k and 3k cargo space? I see it the way that both the Heron and the Crane have 750 units of cargo space per cargo pod (Heron has 4 pods -> 3k hold, Crane has 6 -> 4.5k hold), to me it'd make sense if the Gull and Albatross also worked along those lines (Gull has 2 pods -> 1.5k, Albatross has 4 -> 3k). That would make them a bit more useful and give another 3k-range transport. (Other stats might need minor adjustments, prices need to be adjusted.)
(11-13-2013, 08:16 PM)Veygaar Wrote: Solaris GB weapons need more energy nerf.
This.
Solaris is incredibly strong on GBs atm.
There is no way you can beat Solaris GBs, and even a perfectly coordinated Teamspeak bomber squad of 5 experienced players cannot down an agile, skilled Solaris GB.
Solaris is also the choice to down other GBs, which is just wrong. Solarizers are efficient enough to be superior because they hit (compared to the other GB-GB weapons that can be dodged)
Could the Raba get its CD back please? Currently as a Farmer there's no reason to use it instead of the Pirate Transport, and I already have a swarm of those and like the variety.
(11-20-2013, 10:26 PM)mwerte Wrote: Could the Raba get its CD back please? Currently as a Farmer there's no reason to use it instead of the Pirate Transport, and I already have a swarm of those and like the variety.
The corsair transport took the Raba's place in .87. It's blue celled for farmers.
Gunboat solaris and prim range. Staying at 1.5k from battleship, these TZ things are indestructible. They can be hit by BS solaris turrets sometimes, but the damage is just ridiculous. While GBs hit with nearly 100% accuracy.
User was banned for: creating alt to circumvent a ban
Time left: (Permanent)