Quote:1.3 Every player must have one ID equipped on their ship. Player should follow the restrictions and allowances listed in their ID and their roleplay and conduct must match the actions of their characters. In cases where these restrictions and allowances conflict with the server rules, the ID overrides the rules.
Consequences:
Your ID does not allow you to rob people in Cambridge, nor would any sane Lane Hacker ever go there (they have Corsairs there!).
I think you havent realized it yet, but the Bretonian customs kept your equipment when you went there, they also dont really look like giving it back as they lost them in their tea break.
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(03-08-2014, 07:32 PM)Jansen Wrote: Your ID does not allow you to rob people in Cambridge, nor would any sane Lane Hacker ever go there (they have Corsairs there!).
Hello there,
Alright, anyway I'm not accustomed to leaving Liberty space with that character, but it might happen from time to time, and that was the case:
I had been tracking a Xeno vessel from New York and all the way to Cambridge, and I had no intention of robbing them (as Xenos are enemies of my character and not traders), but rather wanted to destroy them.
I am aware that I was out of Lane Hackers' zone of influence (I thought "well, so is that enemy of mine"), yet from a RP point a view, being pilot or captain of a spaceship, I didn't feel like doing anything wrong in going a little farther in space than my zone of influence to achieve my goal