Just a thought, seeing as you are getting a lot of grief over the use of the LPI ID and calling yourselves Vigilantes, why not base yourselves on the Dirty Harry Film Magnum Force?
This Film was based on a bunch of Police that were disillusioned about the ineptness of the Judicial System to 'punish' the Criminals.
Quote:The main theme of this film is vigilante justice, and the plot revolves around a group of renegade traffic cops who are executing criminals who have avoided conviction in court
It was just a thought I had and maybe it will stop all this argument over which ID is the most useful/correct one to use.
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'I would like to be half as clever as some people like to believe they are' Life is full of disappointments, it is how we handle them that helps to define us, as a person
It's a good thought but generally all cops do is kill people. Nobody I've stopped and asked has ever gone willingly to Sugarland and rp'd being arrested. Like one in ten pay a fine.
Quote:The original Vigilante ID was meant to be used by actual vigilantes. When questioned earlier about your name you stated multiple times that it is arbitrary and in fact you are not real vigilantes. Now what?
That argument, if I recall correctly, was used against our lore and general approach to law enforcement. And, well, again, Vigilante ID is very close to what we actually do with LPI ID. I mean...
Quote: Can demand any non-house police or non-house military ships to drop any contraband That's exactly what we do.
Can hunt pirates and terrorists anywhere in Sirius except for the Omicron systems We do not leave Liberty (except in some cases, such as getting equipment or in special roleplay situations).
Cannot use ANY unlawful equipment or weapons (including Nomad weapons) Exactly what we do.
Cannot ally with anyone except other Vigilantes This is not necessarily true as we sometimes assist the Navy (mainly 5th), but generally only in the situations when there is a common target
Cannot attack any lawful police or lawful military except in self defense Exactly what we do.
Cannot demand credits We demand credits only in the 'death threats' comms that we issue only in cases when a smuggler escapes by docking to a lawful base or planet. These credits would then later be transfered to The Angels, same as we did with our 'reward' for T&T leeds event.
Cannot trade or escort traders We do escort traders from time to time, but don't ask for credits in return, so this could count as, again, a common target.
Cannot fulfill bounty contracts Exactly why we aren't Freelancer or Bounty Hunter ID.
Can only land on Bounty Hunter, Zoner, IMG, Neutral, and Freelancer bases Because of the allowances and mostly the history of some characters this is not true, but could be arranged should Vigilante ID come back.
Quote:The choice of LPI ID in itself stinks of just wanting TLAGSNET
The accusations of using LPI ID just for TLAGSNET are pretty improper, since it has already been stated that we do use it in some cases but if we were to have the Vigilante ID back or, maybe in the future, an official faction ID, then we'd happily get rid of it. We have LPI ID just because of the bounty rules and nothing else.
Quote:My character will happily arrest you for impersonating a police officer in the current situation.
Have fun. I am wondering how are you going to do that though.
Quote:As for Spazzy's post.. I'm afraid I don't really see the relevance. You're free to explain what you mean if you so wish.
(...)
It's a good thought but generally all cops do is kill people. Nobody I've stopped and asked has ever gone willingly to Sugarland and rp'd being arrested. Like one in ten pay a fine.
Here's a hint to why Spazzy's post was linked.
Quote:It was just a thought I had and maybe it will stop all this argument over which ID is the most useful/correct one to use.
That was suggested to us earlier, and while I do agree it's a good idea, it's not really something most of us would like to roleplay.
(10-06-2014, 01:46 PM)Vigilantes Wrote: That argument, if I recall correctly, was used against our lore and general approach to law enforcement.
Doesn't really matter against what or where it was used, in that debate you aligned yourselves independent from the concept of vigilantism, but now you are talking about playing your roles as close to the Vigilante ID as you can with the LPI ID, which is in clear contradiction to your earlier stance. Would you make up your mind already, please?
Seeing you in the same group as Navy and roaming Liberty like you were flying any other law-enforcement ID'd ship makes this Vigilante approach rather dull, or better said, not Vigilante'ish at all.
To the majority of people you are just a LPI group that dislikes the main LPI- faction for some vaguely explained reason.
Quote:The choice of LPI ID in itself stinks of just wanting TLAGSNET
The accusations of using LPI ID just for TLAGSNET are pretty improper, since it has already been stated that we do use it in some cases but if we were to have the Vigilante ID back or, maybe in the future, an official faction ID, then we'd happily get rid of it. We have LPI ID just because of the bounty rules and nothing else.
You've neglected to respond to the more important part of my argument. Using an ID for the ooRP reasoning to loop-hole regardless of the fact that the ID is an inRP item. Additionally, last time I checked the LN ID allowed the same thing as the LPI ID with additional ZoI that you don't have to use. On top of that, the dread you have wouldn't work with an LPI ID. Tell me again why you're using the LPI ID, if not JUST to be able to use something you shouldn't be able to. You say you do use it from time to time, you should not be doing so. People get sanctioned for simply using TLAGSNET on another character and switching to a different one to use that information.
Quote:
Quote:My character will happily arrest you for impersonating a police officer in the current situation.
Have fun. I am wondering how are you going to do that though.
It's not that hard. Y'all run around saying you're not LPI while flying LPI papers. That's all but admitting to holding falsified papers.
Quote:Doesn't really matter against what or where it was used, in that debate you aligned yourselves independent from the concept of vigilantism, but now you are talking about playing your roles as close to the Vigilante ID as you can with the LPI ID, which is in clear contradiction to your earlier stance. Would you make up your mind already, please?
Oh, pardon, I actually didn't refer to the proper part of your post.
Quote:The original Vigilante ID was meant to be used by actual vigilantes.
That's actually not correct. As an example, Xeno ID is meant to be used by actual Xenos while now it's used by some other group for a completely different reason.
Quote:Seeing you in the same group as Navy and roaming Liberty like you were flying any other law-enforcement ID'd ship makes this Vigilante approach rather dull, or better said, not Vigilante'ish at all.
Seeing us in a group with 5th is not really that strange because we are allied with them based on many iRP reasons (that have been executed in game, not on the forums) and a few ooRP as well. We tend not to fight along Navy in cases like Rheinland raids and so on. We also tend not to stay too close to law enforcement forces in general with the exception of a few individual ones.
Quote:To the majority of people you are just a LPI group that dislikes the main LPI- faction for some vaguely explained reason.
The majority of people that we have any ties with treat us like bounty hunters that don't want money. Such situation happened some time ago where one of us fought Xenos alongside =LSF= because they wanted help. Also, what is wrong with allying with factions that share the same goal as you?
Quote:You've neglected to respond to the more important part of my argument. Using an ID for the ooRP reasoning to loop-hole regardless of the fact that the ID is an inRP item. Additionally, last time I checked the LN ID allowed the same thing as the LPI ID with additional ZoI that you don't have to use.
As it was said previously, we use LPI ID because the rules for it are the closest of what we want to use and, what I've forgotten to mention, because that was the ID we've chosen when the first lore was in place. There actually were some mentions about hacking tlagsnet and so on, but we decided to get rid of them and refrain from using tlagsnet altogether ever since the second lore was put together.
Getting LN ID on our existing chars would be possible, but there are two things associated with it that aren't necessarily convenient. First, that would require taking a lot of missions for the Navy to get the ID which would wreck reputation on our existing chars and also would take a very long time in some cases (say, when using a bomber). Second, knowing some people, they would still whine about the ID, so what's the point.
Quote:People get sanctioned for simply using TLAGSNET on another character and switching to a different one to use that information.
I don't think this is applicable here...?
Quote:It's not that hard. Y'all run around saying you're not LPI while flying LPI papers. That's all but admitting to holding falsified papers.
First of all, it has been previously explained that since we don't have a better ID to use, to get out of awkward RP situations we usually use the wildcard of "it's a problem on your end that the transponders are incorrect" or something. Most of the people we roleplay with understand that and treat us in line with our roleplay. Second, every \V/ ship has a /showinfo note about that.
(10-07-2014, 02:25 PM)Vigilantes Wrote: There actually were some mentions about hacking tlagsnet and so on, but we decided to get rid of them and refrain from using tlagsnet altogether ever since the second lore was put together.
Quote:People get sanctioned for simply using TLAGSNET on another character and switching to a different one to use that information.
I don't think this is applicable here...?
(10-06-2014, 01:46 PM)Vigilantes Wrote:
Quote:The choice of LPI ID in itself stinks of just wanting TLAGSNET
The accusations of using LPI ID just for TLAGSNET are pretty improper, since it has already been stated that we do use it
Quote:we decided to get rid of them and refrain from using tlagsnet altogether ever since the second lore was put together.
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It is beyond me why this faction is being discussed as if it is a serious faction whilst there are 'Vigilante Dreadnoughts', and other military vessels a vigilante would never come across, flying around.