(10-10-2014, 01:24 PM)Anshur Wrote: Haste compared BAF vs GRN to RM vs LN... It would be similitar in his words. But [TBH] lore says something else, that was the thing I tried to point out. The thing: Rheinland vs Liberty arguments. When vieved from third side, not from Libertonians who are just saying RM have one inRP Warship (Westfallen..).
He stated that BAF trying to invade Leeds again would end up in a loss, same with RM invading Texas. He used an example with BAF and GRN. There was no mention of "10 dreads to 1 turtle" anywhere in his post, quit putting words in his mouth.
And no one is saying the Westfalen is the last RM warship, it isn't. Yes, it is the only surviving battleship from the 80 Years War, but I don't know where you're getting "Libertonians who are just saying RM have one inRP warship".
(10-10-2014, 01:24 PM)Anshur Wrote: BDM| have 4 cruisers. They are official so they should count to numbers. Everywhere else, official caps should count too!
By that logic, every =LSF= cap should count to numbers as well. And I'm pretty sure they have damn well much more than 4 cruisers. Hell, even LPI- has a cruiser. LPI. The donut munchers.
(10-10-2014, 01:24 PM)Anshur Wrote: From third side, Rheinland looks more powerfull than from LIbertoniand view.
[citation needed]
(10-10-2014, 01:24 PM)Anshur Wrote: Rheinland view? Well, I haven't seen official [RM] in Texas for long time and my [RM] character defected to BDM| quickly. Recently, there were 5 of [RM] ships in Texas, not behaving like loosing cowards. Even the [RM]-Forseti, Elbe carrier participated. (Say it don't exist inRP)
I don't think you nailed the definition of defecting there. And no, [LN] aren't behaving like losing cowards, they're all just hibernating, or just sick of playing the capgank missile spam game. Probably the latter.
(10-10-2014, 01:24 PM)Anshur Wrote: If Texas raids are just ooRP mess... The I suggest removing Bering, Texas and Houston from the RM zoi. To get situation authentic to holy lore. Kill the activity completely.
(10-10-2014, 01:39 PM)Tal Wrote: And no, [LN] aren't behaving like losing cowards, they're all just hibernating, or just sick of playing the capgank missile spam game. Probably the latter.
I mentioned [RM] RP cowardice, because Rheinland have lack of inRP possibilities. Also, who ganks will get ganked, simple rule. Now I would rather stop typing here before some bad things will happen.
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(10-10-2014, 01:51 PM)Anshur Wrote: =LSF= cruisers are official, so yes, count them.
(10-10-2014, 01:39 PM)Tal Wrote: And no, [LN] aren't behaving like losing cowards, they're all just hibernating, or just sick of playing the capgank missile spam game. Probably the latter.
I mentioned [RM] RP cowardice, because Rheinland have lack of inRP possibilities. Also, who ganks will get ganked, simple rule. Now I would rather stop typing here before some bad things will happen.
because getting ganked by a bunch of LNS who are so incompetent that they cant even figure out how to turn their cap in a fight is certainly the equivalent of 11 rheinland cruisers piloted by a bunch of russian pubstompers sitting in ventrilo
(10-10-2014, 01:31 PM)Haste Wrote: Gameplay trumps lore at many, many times. Yet in the end, the lore remains unaffected.
It's simple and I don't get the problem. Raids are fun. Raids result in lots of blues. People enjoy raids. However, they don't have any impact on the lore and I don't see how that harms anyone.
It doesn't affect, apart of I see people loosing any interest in a pointless pew. Pew with result of blues is fun and all, but it gets boring, especially when there is no other point chased.
You two, can you stay on the topic without a fight which I saw on this forum several times in last months? It´s getting annoying, and I´m saying that as player which is heavily involved as I play on Rheinland side. Go and make sandwich or find milk and cookies.
So to the topic - problem is you need limits. Maybe there can be fights over a certain systems, but you can´t let for example Rheinland to conquer Bering, Hudson, Texas and then start invading New York because that would not make sense inRP, despite I believe it would be possible to achieve it ingame (because LN has three bases in Hudson, Bering and Texas, so three battles and RM is on the doorstep of Liberty capital system).
Or imagine GRN finally conquering New London and then Cambridge and Manchester...and then suddenly Bretonia is no more on the server. This would make more harm than good.
Laura, the event per faction is going once every month. So each base gets captured once every month. For RM to go as far as Texas would take about half a year, considering that they have to go through Hampshire. And yet again, if LN fail to win a fight, why do they have to win a war iRP? This makes people who actually play military RP frustrated.
The point of this, is to let people have an impact on a story on a fair conditions. So if LN is a bunch of incompeteny capital ships who can't organise themselfs, here is the chanse for you to gather people you think you can organise and deffend your or attack enemy teritory in order to win the war. If you are incompetent Navy, I don't see why the story should support you. I only see it fair that the one who actually able to prove their advantage gets it, not getting it because the story developers are in your faction.
(10-10-2014, 02:13 PM)Timmy Wrote: Laura, the event per faction is going once every month. So each base gets captured once every month. For RM to go as far as Texas would take about half a year, considering that they have to go through Hampshire. And yet again, if LN fail to win a fight, why do they have to win a war iRP? This makes people who actually play military RP frustrated.
They don´t have go through Hampshire, they can go through Bering/Hudson.
Problem is you can´t let one side ruin other side. Or you want to let for example Rheinland overrun half of Liberty within a year? And other side of Liberty by GRN by the same players who will just play RM and GRN chars.
You must count with inequality of players. As some people mentioned even here, Rheinland very often wins because simply majority of their players are more skilled than Liberty counterpart because lot of new players start with first cap in Liberty and they are learning how to fight with them. If there won´t be any limits, group of 5-10 dedicated skillers players (mind you again, one player can fight for more than one side) can heavily change face of the server within few months.
And this won´t be in any way connected to lore or inRP universe, it would all be only about few players´ skills. And what about trading factions which would lose their bases without ability to defend (because they can call to arms only their military again)?
(10-10-2014, 02:13 PM)Timmy Wrote: The point of this, is to let people have an impact on a story on a fair conditions. So if LN is a bunch of incompeteny capital ships who can't organise themselfs, here is the chanse for you to gather people you think you can organise and deffend your or attack enemy teritory in order to win the war. If you are incompetent Navy, I don't see why the story should support you. I only see it fair that the one who actually able to prove their advantage gets it, not getting it because the story developers are in your faction.
You have to differ between LN as inRP entity, and (few) LN players. Also, the more will be in stake, the more frustration, ragequits, dramas and negative feelings will appear. There must be limits, that´s all I´m saying here.
(10-10-2014, 02:13 PM)Timmy Wrote: Laura, the event per faction is going once every month. So each base gets captured once every month. For RM to go as far as Texas would take about half a year, considering that they have to go through Hampshire. And yet again, if LN fail to win a fight, why do they have to win a war iRP? This makes people who actually play military RP frustrated.
They don´t have go through Hampshire, they can go through Bering/Hudson.
Problem is you can´t let one side ruin other side. Or you want to let for example Rheinland overrun half of Liberty within a year? And other side of Liberty by GRN by the same player who will just play RM and GRN chars.
You must count with inequality of players. As some people mentioned even here, Rheinland very often wins because simply majority of their players are more skilled than Liberty counterpart because lot of new players start with first cap in Liberty and they are learning how to fight with them. If there won´t be any limits, group of 5-10 dedicated skillers players (mind you again, one player can fight for more than one side) can heavily change face of the server within few months.
And this won´t be in any way connected to lore or inRP universe, it would all be only about few players skills. And what about trading factions which would lose their bases without ability to defend (because they can call to arms only their military again)?
(10-10-2014, 02:13 PM)Timmy Wrote: The point of this, is to let people have an impact on a story on a fair conditions. So if LN is a bunch of incompeteny capital ships who can't organise themselfs, here is the chanse for you to gather people you think you can organise and deffend your or attack enemy teritory in order to win the war. If you are incompetent Navy, I don't see why the story should support you. I only see it fair that the one who actually able to prove their advantage gets it, not getting it because the story developers are in your faction.
You have to differ between LN as inRP entity, and (few) LN players. Also, the more will be in stake, the more frustration, ragequits, dramas and negative feelings will appear. There must be limits, that´s all I´m saying here.
So you rather support a faction that supposedly a Navy, but fights only when they have twise or more time more forces and sometimes looses even with that? Is that what you're trying to say?
If the official faction does nothing but RP peacefully with Pirates, asking about their mood, the health and stuff, sorry, I see it as a bad Navy... Aaaand, this Navy is winning the war.
What I propose here, is a series of events, that will create fair conditions for both sides counting in their lore. So I never said it will be equal numbers. However, if LN wants to use their "Twise more ships" Advantage against rheinland, they will have to fight GRN with at least equal numbers as it's kind of stupid? And if KNF decides to invade Liberty, and Liberty decides to keep their twise more advantage against rheinland, they will have to fight Kusari with equal numbers.
Before you say anything like "Kusari never gonna do that because their fleet is dead", it have been dead for a lot of time. How much time since KNF/GRN war ended? Totally enough to have some fleet ready.
And ofc, if KNF goes in Liberty, they should prepare for events from BD and Exiles if those decide to appear.
The whole point is giving story a dirrection based on how faction performs. And if faction performs lousily, then sorry, why does it win? The fact is that people don't grow up unless they see a need for that. So as far as I see it, LN will never become more capable then they are, unless they taste defeat. And yes, I mean official faction which never shows up on a fights that look doubtfully.
(10-10-2014, 02:28 PM)Laura C. Wrote: You have to differ between LN as inRP entity, and (few) LN players. Also, the more will be in stake, the more frustration, ragequits, dramas and negative feelings will appear. There must be limits, that´s all I´m saying here.
Less then from the fact that LN is always victorious and RM, KNF and soon as they promise GRN are loosers? If LN fail to stand their ground, it's fair that they loose it. If someone dislike it and want to be a holly warior because lore says so, those who opose those holly wariors will be disliking it more, as it is very much senseless and undeserved.
And about your player thing. Every player, no matter how much skilled he is can be defeated by an awerage player, as long as you don't give a damn about "Fight me fairly!" If the guy is pro with fighter, give him a solaris boat to shoot.
The differense between fleet and single engagements that in a fleet combat the skill decides less then ability to cooperate with your comrades. And those who can't develop that much just don't deserve to be called The First. This is my point. If LN wants to beat everyone, they should prove the ability to do that on a fair conditions.
By the way, did anyone notice that it wasn't me who brought LN as bad players here? And that everyone thinks the same? Keep in mind.
So this is about Liberty again? Did you also try to think how this could affect other houses and factions?
Also, another major problem - you speak about fair conditions. I wonder how they will look like and who will make numbers. Admins? And how? By lore? By actual player strenght? Equal numbers don´t mean fair fight...
I also foresee so much whining about bias, unfair numbers etc.
(10-10-2014, 02:39 PM)Timmy Wrote: By the way, did anyone notice that it wasn't me who brought LN as bad players here? And that everyone thinks the same? Keep in mind.
By "everyone", you mean opinion of one player (apart from you)? Does two players now mean everyone?
But once again, I´m not against the idea, but it needs limits and rules to not make more harm than good.
Anyway, I´m probably leaving this thread as it seems to be another "burn the spoiled and unfairly favored Liberty" thread. Have fun.
(10-10-2014, 03:10 PM)Laura C. Wrote: So this is about Liberty again? Did you also try to think how this could affect other houses and factions?
Also, another major problem - you speak about fair conditions. I wonder how they will look like and who will make numbers. Admins? And how? By lore? By actual player strenght? Equal numbers don´t mean fair fight...
I also foresee so much whining about bias, unfair numbers etc.
I think that all other houses will be happy about that. Except of Bretonia. Liberty and Bretonia are the only two who will not benefit from that if they won't start learning a better ways of fighting then ganking enemy with tripple force.
(10-10-2014, 03:10 PM)Laura C. Wrote: By "everyone", you mean opinion of one player (apart from you)? Does two players now mean everyone?
But once again, I´m not against the idea, but it needs limits and rules to not make more harm than good.
Anyway, I´m probably leaving this thread as it seems to be another "burn the spoiled and unfairly favored Liberty" thread. Have fun.
An'shur and you. The only ones except of me who were speaking about incompetence on Liberty side. And all of us said in one way or another that Liberty players are not capable of defending themselfs.
Anyway, this unfairly favored Liberty stuff have nothing to do with it and it was actually you who brought this topic here. The main point here is giving the story scenario to the factions, not to the person who don't even play in the faction he write a lore for, or maybe even not playing game at all.