It has been bothering for some time. What if, in roleplay, ship is being destroyed? It is destroyed or, in RP of a faction, it can be described as "heavily damaged", according to the different situations? Like, if faction is lorewise VERY poor and could be able to afford handful of ships only?
I mean, like we RP with several vessels, let's say, three renegade/terrorist/pirate ships. They get destroyed and... now what? It also applies for PvP in Rheinland or Libertonian raids, so... What here?
I mean, I don't think that LNS Yukon would appear day after day, being destroyed each time.
(10-14-2014, 11:29 PM)Technogeist Wrote: When the infinite money command was around, whenever my caps died I renamed them.
Too much of a hassle to do now though. Just have to put up with the slight break in immersion.
I was just thinking more about if I can write in RP that "vessel was heavily damaged" instead of destroyed. I always put it this way that my ship was heavily damaged and got robbed of everything, then drifted, then got recovered and was repaired.
(10-14-2014, 11:29 PM)Technogeist Wrote: When the infinite money command was around, whenever my caps died I renamed them.
Too much of a hassle to do now though. Just have to put up with the slight break in immersion.
I was just thinking more about if I can write in RP that "vessel was heavily damaged" instead of destroyed.
I´m sure you can. I believe that in very few cases inRP ships are completely destroyed, more often they just got too much damage and when reactor starts to be unstable and power input systems or even more importantly life support systems starts failing, pilot/crew uses escape pods. And this may happen even when ship is not actually damaged much, sometimes one lucky hit to deshielded ship can do this. Also direct cocpit hit of unshielded ship from let´s say SNAC kills the pilot but majority of ship doesn´t have to be heavily damaged. The best example of this is world of Mechwarrior where sometimes you were able to "snipe" mech´s head with pilot and then salvage rest of the mech almost without damages. Same is inRP possible with ships if you need it to justify why small factions still have gear they can use despite they lost battle.
Quote: And this may happen even when ship is not actually damaged much, sometimes one lucky hit to deshielded ship can do this.
//This reminds me of old (never surpassed by any other game) Russian sci-fi... atmosphere fighter sim. Echelon and Echelon Wind Warriors. Missile was deadly, lucky shot or even remains of the fighter you destroyed would either damage your ship or just destroy you.
Since ships don't sink in space, generally if they aren't captured, dragged into a black hole, smash into a planet, or completely blown to smithereens (death animation just being game mechanics to let you know they're dead), engineers can recover the hull (see: heavy lifters/tugs) and start rebuilding the vessel.
Even though building is fast in Freelancer, it would probably take a couple weeks to rebuild, repair, and otherwise clean up a ship like a Battleship. Less time for smaller ships.
(10-14-2014, 11:33 PM)Toji-Haku Wrote: I was just thinking more about if I can write in RP that "vessel was heavily damaged" instead of destroyed. I always put it this way that my ship was heavily damaged and got robbed of everything, then drifted, then got recovered and was repaired.
That's exactly how I always thought of it;
Ship suffered catastrophic decompression, loss of life support, and loss of control functions.
No reason to hang about in an EVA suit, so it's off to the lifepod.
The engine core has a beacon, so that after you're picked up and bandaged, you can locate it and have it salvaged.
Otherwise this game would really suck if you had to build all over again - hell, we'd run out of ship names in a month's time...
I think it would be very unlikely that any ship would ever be -completely- destroyed. Unless the enemy was very patient and sat there shooting every last fragment of metal until there was literally nothing left.
Don't think anyone here has that level of patience.
Would be nice if wrecks lingered for a while, funnily enough one of the reasons I generally opt to use Vanilla ships is because of the destruction animations, I still wish we could see bits break off of ships as they get battle worn that stayed as persistent damage until the ship docks to repair. I know its within the limits of the game engine but balancing it would be difficult and the non-vanilla ships would have to be mostly rebuilt to accommodate it. I guess if that was going to be continued it would have had to have been done near where Discovery started ... ah well.
i"m ok with enormous damage, but if we have a special equipement, i'm not ok to lose it! several time i saw it, all my special guns lost by 2 missiles shot from asco GC. I say no it's to difficult to have it or too expensive!
ok for damages, we must try to have the less damage as we can! for a BS 10 or 20 millions is not too much(5 % of buying cost)
by exemple, if you loose a large cloak it's not the same thing. the killer have just to come and kill! 500 millions for him or 15 days of full work! too easy
(10-15-2014, 02:26 AM)NoMe Wrote: i"m ok with enormous damage, but if we have a special equipement, i'm not ok to lose it! several time i saw it, all my special guns lost by 2 missiles shot from asco GC. I say no it's to difficult to have it or too expensive!
ok for damages, we must try to have the less damage as we can! for a BS 10 or 20 millions is not too much(5 % of buying cost)
by exemple, if you loose a large cloak it's not the same thing. the killer have just to come and kill! 500 millions for him or 15 days of full work! too easy
He is talking about actual roleplay here mate. Not anything more