The rules don't need to be changed. What needs changed are the ZOI extensions of GRN and RM ships if they are actually going to be allied with Kusari in these kind of ventures.
Otherwise, what needs to happen is folks should have allied indie BSs available to assist without violating ZOI restrictions.
Yes, zoi rules did not provide allowances for the rp agreements between military factions. Hopefully a request to make amends affecting all Military IDs will be presented soon to the devs.
Yes, there could have been more rp before declaring the siege. Yes, there was no specific rule about base modules, but there was a ruleabout trading and transporting Cloaks AND Nomad materials.
A pirate/criminal faction makes a demand to a base owner to pay x or face destruction. A navy faction makes a demand to close module x or face penalties, gets locked out by the owner, and then can't do nothing, because it isn't in the law? For heavens sake, it becomes a national security issue, proven by the ones that came to defend the station when law enforcement came to the scene.
I give you a clue, it wasn't the "freelancers" who ran the station, nor were GMG or IMG groups, but straight out junkers and outcasts. Forgive me if the government (not the parliament, the government) who approved the operation did not wanted to negotiate with supporters of known enemies of the state, when they had been given a way to avoid repercussions.
Removal of the authorization granted to the base makes it illegal too you know.
Kusari currently has one of the most permissive base regulations in all houses, and it's expected that people take up those advantages. However, if the government, or any of it's representatives, asks you to not abuse the tolerant stance, you should know better when to comply or not.
I offer you a alternative situation: If the government( or KSP, of KNF) declared a breach of the rule 8.3, and decided to enforce 8.4 to the letter, would Xenon willingly surrender the ownership of the base? How would the Navy proceed to the "seizure of base assets by force of arms", if it wasn't likely that the owner would issue a declaration of surrender anytime soon? Perhaps the other side would like that the situation escalated or held out longer, but that weren't the objectives of the KNF.
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As a summary: I understand that the zoi rules did not allowed the military intervention of Rhienland and Gallia in Kyushu. I hope that either a change comes that gives such allowance, or that the rules will be respected throughly.
In my opinion, I believe that KNF and the Kusari government handled the situation well, and personally ticks me off to hear comments of foul play when handling the situation.
The base was sieged and destroyed using exclusively Naval Forces assets, against Outcast and junker opponents.
How about just giving this "perk" to officials? They can invite foreign, but friendly/neutral naval ships on joint ops, doesn't seem unreasonable, as countries today do it all the time.
Why not? I was tracking RNC all the way to Kusari on my Faze, listened in on their convo, as they are on our target list in Liberty. Logged an Outcast in the Taus, met some other people that were going to take a look at the siege, followed them. I had some convo with the "enemy" (mostly shooting), they were conversing in-rp with each other, and the Gallics and RNC were having some sort of argument. Lots of RP went on from a host of different factions, lawful and unlawful, from Gallia, Kusari, Rheinland and Malta. It was great, and non-stale and all because of some cruddy POB.
Actually, I was discussing with several representatives of the house military factions about adding a "-can assist another house military id operations within the house zoi (against common enemies)" line for all military ids (LN, BAF, KNF, RM, GRN). It would be a Military perk, active only int he presence of other militray id players, and not restricted to officials. Terms of what "military assistance" one navy could provide would be regulated by house laws and military rules of engagement of course.
(11-05-2014, 04:06 PM)WPeregrine Wrote: Actually, I was discussing with several representatives of the house military factions about adding a "-can assist another house military id operations within the house zoi (against common enemies)" line for all military ids (LN, BAF, KNF, RM, GRN). It would be a Military perk, active only int he presence of other militray id players, and not restricted to officials. Terms of what "military assistance" one navy could provide would be regulated by house laws and military rules of engagement of course.
This indeed originated from the Nebula case.
And that is just an awful idea...
Huzzah for RNC/KNF/GRN indies in a group flying through all 3 houses as a mass gank squad. Cause that definitely wouldn't lead to any issues.....
(I say indies here because *generally* the official factions would keep their members in line)
(11-05-2014, 01:36 PM)Mirdynn_BE Wrote: I do not agree with the statement that the GRN could not enter Kyushu, there's a law regarding this.
Quote:5-3 Foreign police or military ID'd vessels are only allowed inside Kusari Territory under the following conditions:
They are invited by their Kusari counterpart
They are escorted by Kusari Law Enforcers
And they were invited.
Just because they were invited doesn't mean those ships were allowed to act based on their ID rules. If its true those ships were acting well outside of their ZOI's wouldn't every ship that fired on the base, aside from KNF and kusari police ID'd ships, be subject to a 1.3 violation? inrp laws can't trump server rules when it comes to engaging outside ZOI's, can they?
Most of wot occurred here was based on in-game consequence of Kusari Foreign Policy and interestingly conflicted Laws, it was relevant and evolved over a period of time which is the kind of thing you want happening around the server.
I like that there was a combined op. It was controversial, and done kinda quickly, but things can always have been done more cleanly, that's how it goes every time.
That said, my idea for a way to take greater interest in the Roleplay aspect of these POB seiges people keep crying about would be to have a day or two of Roleplay "preparing/assembling a siege". Posting ship movements [especially outside/ooRPish ships] of consequential vessels involved, entertaining threats, or even easily including the necessary RP/warnings for the attack request. The passage of time would enhance the validity of a large or diverse group, but more importantly allow the POB owners [who work alot to build] a chance to defend properly.
I'm talking about a chance to play the game (organize a defense group to fight), not a chance to overstash supply (tho any serious base should be... supplied anyway). While i realize the line may blur slightly there, no idea is ever perfect, the interest in mind here would be a chance for people to have good large-scale interactions on our smallish server. I know the regret that some Pilots expressed in regards to this last siege was not having the opportunity to have a real battle outside the station, regardless of result. In fact, defending forces wouldve certainly lost against such a great group, but it'd have been fon. From the other side, id say most certainly that having Military ships from outside Houses [on an collaborative attack or operation] is a perfect opportunity for some easy posted roleplay. Mentioning ship movements and battles that go on should be a mainstay of our forum/news RP besides the stories.
Its fun to just have good events and major battles regardless of outcome. I think the debate regarding POB attacks lately like: how long should the warning be, who can be involved, how quick can things be done etc.. is a bare-bones perspective. If POB attacks were to be addressed as 'opportunities for posting News/Roleplay/Free-For-All-of-Fun-IfSoBeIt' we might have far less of a problem with them in the future, and they may become lively events instead of burdens.
Ya mon,
-Aces
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[5:57:11 PM] InfernalTater (Lewis) [Formerly TLI-Inferno]:meanwhile, Aces 'I don't always miss my destinations, but when I do, I'm on the other side of house space.'
If the code for it could be implemented, core 2 and below could be destroyed by a siege, and core 3 and above had to be conquered, and self destructed to be removed.
Imagine a regular conflict between oc and corsairs for a certain famous base in the sigmas, or Rheinland assault a smuggler base in Dresden.