It's funny how nobody has ever cared about fees for entry and shipping permits, but as soon as people's powertrading routes are at stake they get all riled up and protest.
(01-29-2015, 03:29 AM)Redon Wrote: It's funny how nobody has ever cared about fees for entry and shipping permits, but as soon as people's powertrading routes are at stake they get all riled up and protest.
I'm not a trader... I don't even own a transport.
The point is, chap, that the players making money from this shouldn't be inRP. Their faction is losing money, yet their pockets are increasing with credits... Makes no sense. Get in your ship and "scan/regulate" in game. If you're doing that, don't go charging people beyond that.
(01-29-2015, 03:15 AM)Veygaar Wrote: What would make sense is standing by and scanning incoming vessels and thanking those that arrive. Because, in Role Play, Gallia is the one who is forking out the money to have this stuff imported. So IN ROLE PLAY, Gallia is forking out money, while OORP, Gallia Players are lining their pockets with credits.
= OORP
Well, in some countries , there are import taxes, even if the good coming from the outside is needed.That's what goverments do : extortion
Also, of course it could be see as strange, as if a NPC base might pay for goods, and therefore losing money, they couldn't make a benefit from it.And it could been seen stranger that a player faction could make a benefit from it while not having to pay for the NPC that is supposed to pay for the goods.
BUT.
Think about it the other way around. That governemental faction might have some cost : new ships, fancy weapons, bounty board, that the NPC faction doesn't pay for, but PLAYERS of the faction have to.
Let me drop some knowledge about business: Peeps are going crazy about "losing" and "gaining" money, which is completely stupid.
The (inRP) reason the aforementioned shipyard is buying scrap at such a price, is the high demand and (comparatively) low supply of that commodity. With that scrap, the shipyard is doing, what a shipyard does: selling ships. In the price of those ships, the price of the premscrap (and further manufacturing costs) are already included.
So the Shipyard does not "lose" money inRP.
The question starts at the foreign exchange (If that term is even applicable to a sector with only one currency), which is surely lost when buying stuff for "sirian credit". However, Gallia does export many goods, such as cryocubes or wine, from which foreign exchange can be gained.
By "taxing" anybody willing to supply the high demand of scrap, the GRN is effectively worsening the situation for the shipyard, as the revenue from the sales have to cover the "tax" on top of all the other expenses. It is, therefore, inRply a completely unfeasible strategy, to heavily tax people importing a good with is in high demand.
For the Americans: Current tax on gas is 14.37 ¢/L, how would you guys react if your government would increase that to 1$. So basically you would have to pay 4$ more per gallon, because your government decided to tax it (even more)?
//Edit to |nfrared: Good to see that I'm not the only one with basic knowledge about macroeconomics
(01-29-2015, 03:29 AM)Redon Wrote: It's funny how nobody has ever cared about fees for entry and shipping permits, but as soon as people's powertrading routes are at stake they get all riled up and protest.
(01-29-2015, 03:33 AM)Major_Mayhem Wrote: Let me drop some knowledge about business: Peeps are going cray about "loosing" and "gaining" money, which is completely stupid.
The (inRP) reason the aforementioned shipyard is buying scrap at such a price, is the high demand and (comparatively) low supply of that commodity. With that scrap, the shipyard is doing, what a shipyard does: selling ships. In the price of those ships, the price of the premscrap (and furder manufacturing costs) are already included.
So the Shipyard does not "loose" money inRP.
The question starts at the foreign exchange (If that term is even applicable to a sector with only one currency), wich is surely lost when buying stuff for "sirian credit". However, Gallia does export many goods, such as cryocubes or wine, from wich foreign exchange can be gained.
By "taxing" anybody willing to supply the high demand of scrap, the GRN is effectively worsening the situation for the shipyard, as the revenue from the sales have to cover the "tax" on top of all the other expenses. It is, therefore, inRply a completely unfeasible strategy, to heavily tax people importing a good with is in high demand.
For the Americans: Current tax on gas is 14.37 ¢/L, how would you guys react if your government would increase that to 1$. So basically you would have to pay 4$ more per gallon, because your government decided to tax it (even more)?
(01-29-2015, 03:25 AM)|nfrared Wrote: I think that if what they are doing has an effect on their actual faction RP, so be it. Something like this maybe...
If the Gallic crown fails to acquire (x) amount of premium scrap in (y) timeframe, they are unable to source the parts they needed and it weakens their war effort with consequences being lost systems on the Bretonia front or whatever.
InRP they are paying that amount per unit because they desperately need the parts. Failure to get them should mean something and these money grab tactics will hurt those targets. Implementing something along these lines will solve this problem quickly.
My advise then is to have any House that has a high sell point for an Ore make a "Docking Allowed" list and blow up and take the ore of anyone not on the list.
Because that is what is happening right now.
That way the house faction players can make tons of money while inRP their faction is losing money. They'll make money from the players who have signed up for the docking list, and they'll make money for legally cargo pirating those not on the list.
Win win for the players. Even though their faction is losing money "In Role Play." But who cares about that anyways...
(01-29-2015, 03:33 AM)Major_Mayhem Wrote: For the Americans: Current tax on gas is 14.37 ¢/L
I guess that means there is a tax. And I'd argue 14 cents per litre on the average gas price is more than 100 million compared to what a faction will make off premium scrap trade in its lifetime, if you were to try and draw a comparison in any way. Plus, I think you forgot to add the state tax at an average 30 cents. gg no re
(01-29-2015, 03:35 AM)Captain_Nemo Wrote:
(01-29-2015, 03:29 AM)Redon Wrote: It's funny how nobody has ever cared about fees for entry and shipping permits, but as soon as people's powertrading routes are at stake they get all riled up and protest.
(01-29-2015, 03:29 AM)Redon Wrote: It's funny how nobody has ever cared about fees for entry and shipping permits, but as soon as people's powertrading routes are at stake they get all riled up and protest.
i really dont care anyways but when was this done before?
it was only done for PoBs before....
never was a NPC base (as i recall) claimed and set a fine of entry
Though it is a damn smart move... its kind of funny that the Gallics need P-scrap but they get money so they can use it to get at least 2 free loads of scrap to get net 0 in RP XD
I've seen these things for years and sometimes I've had to repay the same liscence over and over as the factions get new leaders or maybe they just delete their lists each year (I'm thinking Bretonnian liscences here). Depending on which char I'm using, sometimes I'll comply and pay, sometimes I won't. The onus is on them to be online and catch haulers and not only that but also remember their extensive lists and do cross checks and sometimes poke their superiors...etc etc. Still who knows maybe Disco playerbase is evolving into a 'space is safe and pleasant and there will always be uninterrupted profitmaking' theme. Nothing entirely wrong with it, I suppose, Farmville 2 got popular and it's only a game of continuous growth risk-free. Don't get me wrong either, I'm not gonna sing happily about the money grabs. I bitched and moaned about each one just as I do for the ones in RL. Feels real in a morbid kind've way.