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I doubt GRN| is fishing for FR5s here. They're fishing for people unwilling to pay up so they can grab the scrap and sell it. FR5ing those people would be counterproductive, as there'd be less scrap to 'interdict' (:
GRN| is often blamed for not being active inside Gallia at all. Now there's some incentive for its members to have a presence inside Gallia to try and stop people "smuggling" scrap. Like really, you people just don't know what you want
Disclaimer: I didn't have anything to do with making this thread, but think it's really innocent and people are making a whole lot of noise about nothing.
Does it help that I want Gallia to just be the few core systems it used to be when it was first introduced, while the rest is this big mystery all sealed off, again?
(01-29-2015, 04:42 AM)AceofSpades Wrote: Gems such as these:
(01-29-2015, 03:01 AM)Tal Wrote: I'm not even in GRN. In fact, I'm going to log onto my fleet of [ALG] ships and capitalize on this new route. Nice attempt at trying to reveal the "OORP hate metagamer circle" though.
Anyways. This OORP HATRED!!!!! cry is really getting old.
An entire loud argument without a single fact followed up by 'crying is really getting old' almost had me laughing out of my chair... as there are people here *coughing/laughing at you Tal* who have made a deafeningly clear point of not caring to stifle their own opinions and cries, regardless of the displeasure it has brought others or the fact that it 'gets really old'.
An opinion so mired in hypocrisy is what a hate group might indeed consist of I suppose, if there were such a thing of course.
There seems to be a clear difference between the perception of interaction and gameplay standards. While there are differences in reasonable opinion; theres a big difference between catching a Pilot and fining him versus pre-emptively doing so, or taxing a player-built POB versus taxing buy/sell points, the difference is participating in gameplay.
At that, the mention at the old 'oorp hate meta gamer circle', as i made no implication of such throughout, yet I did indeed make a remark on the willingness of certain players to perceive interaction only as befitting to them. It is interesting to see how one labels the perception of themselves, personally i find coming up with a nick-name for yourself to be not very cool, but hey to each their own.
I will note at that, as the persistent argument for such a thing seems to be 'look at the activity it brings'; that it is pretty shocking to notice the difference in the tone and methodology of "community activity" due to the attitude that pervades these gameplay-based arguments when certain elements of our community are on their annual 'obligatory' vacation.
Perhaps more isnt always better?
Edit: With that sentiment passed i will excuse myself from this debate, as illogical arguments drive me to insanity and i already get to work an 'impeccable' desk job in RL.
Without a single fact? I already gave you a very reasonable argument in the first post but you just decided to waltz on and spout your opinion all over the place. You also can't deny that everyone's been spouting OORP hate to get people to stop interacting with them, so they can do their whatever in peace.
You can bait me into a discussion about hate groups, but I won't give you what you'll want to hear. Good attempt at trying to make me butt blasted, too, but you've seemed to have failed.
The roleplay implications are fairly deep here. Setting up a list of registered individuals and groups gives the GRN something to do, maybe even going as far as reviving GRP. Having people to interdict lets these people do something other than logging their own scrap traders to powertrade in absolute comfort (coughjunkerscough). It's not like you can't dock on the station, either. There's no magical force preventing you from moving, nor is there one preventing you from docking on the station anyways. If you like the thrill, go for it.
(01-29-2015, 06:05 PM)Mímir Wrote: Hey Veygaar, read my post regarding the "losing money" aspect. You are dead wrong.
inRP what you're saying makes sense.
But individual players are making money, even though inRP they technically may not be.
That is why I'm saying this is wrong.
Sure inRP there of course would be regulations and such. But the PLAYERS are seeing 100% benefits (in the form of credits in their pockets) while ooRP their regulations/charges are negated by the fact they are losing money by paying for importation.
Let me break the cycle down real quick.
Premium Scrap -> Shipyard, the contractors lose money. Shipyard -> Ships -> GRN. To buy the ships, someone has to pay for them. Thus, to make sure their coffers aren't completely emptied, they charge a tax.
It's not like an individual player is benefitting from it, either. These banks are of course, banks. No issue in saving money for a rainy day. Sure, iRP they're losing money, but it could be elsewhere.
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(01-29-2015, 06:16 PM)Veygaar Wrote: Sure inRP there of course would be regulations and such. But the PLAYERS are seeing 100% benefits (in the form of credits in their pockets) while ooRP their regulations/charges are negated by the fact they are losing money by paying for importation.
And this is unique how?
The Liberty Government (and probably every other House government) demands taxes from owners of PoBs in their space. However, they don't actually have to pay their (NPC) patrols to keep the region safe in return. In other words, there are no expenses (the (upkeep) costs of maintaining a fleet of ships), yet there are taxes. LibGov is making money in return for no services.
Well, I suppose those credits goes to the faction that can then re-invest in ships and other things that can generate activity for others.
Police factions fine other players. Various governments requires credits off of players for building bases. Sometimes credits are involved in tech requests as well. My pirate characters steals stuff from other players, and that goes to me, another player.