(09-21-2014, 12:23 PM)Lythrilux Wrote: One of the biggest problems with it was that there were so many places a Junker Salvager could dock at on their way there, making it overly hard and not fun at all for their enemies to intercept them because they'd be fighting a losing battle as soon as the interaction began.
This can be said about more ships than I can count. Are you going to nerf them all just because if they are close to a base they can dock before they get killed.
Also, since you missed the hint, I'll say it a little more plainly. You should be careful about calling people dumb because they got shot down.
(09-21-2014, 12:23 PM)Lythrilux Wrote: One of the biggest problems with it was that there were so many places a Junker Salvager could dock at on their way there, making it overly hard and not fun at all for their enemies to intercept them because they'd be fighting a losing battle as soon as the interaction began.
This can be said about more ships than I can count. Are you going to nerf them all just because if they are close to a base they can dock before they get killed.
Yes! All other Medium Transports can't survive a distance of 20k-30k before it docks, why should the Salvager have a special exception? The Salvager already has other perks, like being able to mine for itself and use gunboat turrets. It does not need capital ship level regens. Problems like this are why trade routes get nerfed and why people don't want interactions.
(04-03-2015, 09:18 PM)Hawk Wrote: You should be careful about calling people dumb because they got shot down.
If you can't do the most basic things to stay alive when you have the tools at your disposal to avoid being blown up, then you're not the smartest transport pilot.
I have lost count of how many different ships I've used to run to a safe dock and survived. Several of them worked better than a salvager. Sometimes the salvager didn't make it. Shall we nerd the pilgrim next?
(04-03-2015, 09:52 PM)Omicega Wrote: >salvager can literally be proven to be imbalanced by simple numbers
>congress & co still try to circlejerk argue against it
Let's see the numbers. I'm giving multiple examples of your theory not working in game. I understand that you don't want people to ever have an escape. It's easy to believe that if can see someone, you should be able to kill them. Sometimes that works. Sometimes you have to set a bigger trap. Or you can just ask the devs to do it for you.
(04-03-2015, 08:38 PM)Mímir Wrote: Lyth is right, Hawk is wrong.
Care to elaborate?
Ok. I am not entirely bad at shooting things and also not entirely bad at staying alive in a transport when I get shot at.
My experiences are similar to those of Lyth and all the other not entirely bad players that are commenting in this thread.
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That someone *bad* still dies in a Salvager and thus claims that the ship is definitely not OP and go to great lengths to find various unfounded reasons as to why people claiming otherwise are wrong (i.e. "oh you got denied of a blue and now you are buttmad", "In 2011, my Salvager died to two gunboats" etc.) doesn't really convince players with just a tiny bit of skill and experience.
Seriously, sometimes real bad players could benefit a lot from listening to those that are less bad and a lot of conversation could be spared.
At least tell it right. I never said my salvager died to two gunboats, although that's happened often enough. I was actually talking about a time four salvagers died to two gunboats within 40k of a base.