The Kitty has been pleased with the general performance and has granted the following.
JM| Vessels now benefit of a 90% technerf on Blood Dragons Ships and Weapons, excluding Capital Ship assets.
<PRIME> tag changed to PRIME|
Core| official faction now benefit of a 90% technerf on Bretonia Lawful Guns & Snubs.
Raw Hydrocarbons at Coombe Field in Omega 3 will now be mined at 1.5x instead of 1.0x. This yields approximately 2.25u/asteroid before multipliers apply.
BMM|'s official faction ID now has a bonus of 4.0x on Raw Hydrocarbons instead of 3.0x.
BMM ID now has a bonus of 4.0x on Raw Hydrocarbons instead of 3.0x.
Birmingham Field in Manchester will now mine Raw Hydrocarbons at 0.75x instead of 1.0x. Yields approximately 1.5u/asteroid.
IMG| official faction vessels can now mine Gold Ore at 3.0x instead of 2.0x.
In addition, with its infinite wisdom, Kitty has updated the following IDs:
* This Primary ID is only available for use on ships belonging to DSE) official faction.
Today's Deep Space Engineering is the backbone of the Libertonian heavy industry, large scale manufacturing, mining and refinery powerhouse. As the corporation has evolved over the years, so has its interpretation of allies and friends. While it is still fundamentally a proud Libertonian company, opinions and diplomacy have altered its stances with other core Libertonian corporations. As such, Deep Space Engineering has sought alliances and friendships elsewhere, vesting trust in those who share the same goals and moral compass as themselves, while providing Deep Space Engineering with services others are unable to provide. Deep Space Engineering is in a tight knit relationship with Interspace Commerce while also sharing a shadowy, clandestine alliance with the Junker Congress and dealings with other less than legal organizations.
Pilot carrying this lawful ID is member of the Deep Space Engineering who:
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence.
- Can attack ships belonging to houses or organisations considered hostile by Liberty within their Zone of Influence.
- Can attack Lane Hackers anywhere.
- Can engage in piracy against corporations affiliated with houses at war with Liberty anywhere.
- Cannot ally with any unlawfuls.
- Can demand Slaves from any ship carrying them and destroy those who refuse to comply.
- Can demand Jump Gate Parts and Trade Lane Parts from traders not belonging to Ageira, Universal Shipping or DSE, and destroy those who refuse to comply.
- Cannot participate in unlawful actions except as described above.
Zone of Influence: Liberty
Allowed ships: Fighters, Freighters, Transports, Gunboats
The Hellfire Legion is a paramilitary faction seeking to overthrow Liberty's government or attain independence from Liberty. The Hellfire Legion was formed by disheartened Liberty Navy pilots who believe a change in power is necessary to ensure the safety and prosperity of Liberty and it's people.
Vessels carrying this ID belong to the Hellfire Legion, who:
- Can trade and escort traders.
- Can attack any ship in self-defense, to protect another Hellfire ship, in defense of Hellfire bases.
- Can attack any ship within their Zone of Influence. Transports cannot be attacked except for the two exceptions below.
- Can treat Liberty Navy, Liberty Police, Liberty Security Force transports within the Hellfire Zone of Influence as combat targets.
- Can demand Cardamine, Slaves, Nox, Artifacts, Liquid Cardamine from any ship (including transports) and destroy them if they do not comply.
- Cannot ally with Liberty lawfuls and unlawfuls except Corporations & Xenos.
- Cannot use transports with more than 4.300 cargo.
Zone of Influence: Liberty systems, systems directly bordering Liberty, Vespucci, Humboldt, Kansas, Coronado, Inverness.
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers.
The Hellfire Legion is a paramilitary faction seeking to overthrow Liberty's government or attain independence from Liberty. The Hellfire Legion was formed by disheartened Liberty Navy pilots who believe a change in power is necessary to ensure the safety and prosperity of Liberty and it's people.
* This Primary ID is only available for use on ships belonging to HF official faction.
Vessels carrying this ID belong to the Hellfire Legion, who:
- Can trade and escort traders.
- Can attack any ship in self-defense, to protect another Hellfire ship, in defense of Hellfire bases.
- Can attack any ship within their Zone of Influence. Transports cannot be attacked except for the two exceptions below.
- Can treat Liberty Navy, Liberty Police, Liberty Security Force transports within the Hellfire Zone of Influence as combat targets.
- Can demand Cardamine, Slaves, Nox, Artifacts, Liquid Cardamine from any ship (including transports) and destroy them if they do not comply.
- Cannot ally with Liberty lawfuls and unlawfuls except Corporations & Xenos.
- Cannot use transports with more than 4.300 cargo.
Zone of Influence: Liberty systems, systems directly bordering Liberty, Vespucci, Humboldt, Kansas, Coronado, Inverness.
The Core are a Paramilitary Organization operating mainly within the Edge Worlds and some Border Worlds. They're relentless and willing to do whatever it takes in order to crush their enemies, obtain alien technology and establish their own Empire within the Edge Worlds. Any who oppose The Core, namely The Order and the Corsairs, are exterminated without mercy.
The pilot carrying this lawful ID is a member of the The Core who:
- Can attack lawfuls, unlawfuls and quasi-lawfuls in self-defence, to protect an allied or neutral ship, or in defence of allied or neutral bases.
- Can attack lawfuls, unlawfuls, quasi-lawfuls and ships which belong to a house or organisation considered hostile by the The Core within their zone of influence.
- Can enforce the Laws of The Core within systems containing a Core base.
- Can attack Wild, Nomad, Order ships and any ships equipped with Nomad equipment or carrying Nomad remains anywhere.
- Can demand Alien Artifacts, Nomad equipment, Nomad remains, Cardamine, Liquid Cardamine and Slaves within their Zone of Influence, and attack ships if they refuse to comply.
- Cannot bring Capital Ships outside of their Zone of Influence.
- Cannot use transports with more than 4,300 cargo.
Zone of Influence: Omegas, Omicrons, Sigma-17, Sigma-19
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
*This Primary ID is only available for use on ships belonging to the Core| official faction.
The Core are a Paramilitary Organization operating mainly within the Edge Worlds and some Border Worlds. They're relentless and willing to do whatever it takes in order to crush their enemies, obtain alien technology and establish their own Empire within the Edge Worlds. Any who oppose The Core, namely The Order and the Corsairs, are exterminated without mercy.
The pilot carrying this lawful ID is a member of the The Core who:
- Can attack lawfuls, unlawfuls and quasi-lawfuls in self-defence, to protect an allied or neutral ship, or in defence of allied or neutral bases.
- Can attack lawfuls, unlawfuls, quasi-lawfuls and ships which belong to a house or organisation considered hostile by the The Core within their zone of influence.
- Can enforce the Laws of The Core within systems containing a Core base.
- Can attack Wild, Nomad, Order ships and any ships equipped with Nomad equipment or carrying Nomad remains anywhere.
- Can demand Alien Artifacts, Nomad equipment, Nomad remains, Cardamine, Liquid Cardamine and Slaves within their Zone of Influence, and attack ships if they refuse to comply.
- Cannot use transports with more than 4,300 cargo.
Zone of Influence: Omegas, Omicrons, Sigma-17, Sigma-19
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
The Lane Hackers are a criminal group in Liberty who focus on piracy of high-value targets. They prefer to attack Ageira, Universal, Interspace and DSE ships, or shipments of high-tech equipment, especially Trade Lane and Jump Gate components.
Pilot carrying this unlawful ID is a member of the Lane Hackers, who:
- Can attack any ships within their Zone of Influence, except transports.
- Can demand cargo and credits from any ship within their Zone of Influence, and attack them if they do not comply.
- Can attack Ageira, Interspace and IND anywhere.
- Can treat transports carrying Jump Gate Parts, Trade Lane Parts and Gate/Lane parts as combat targets.
- Cannot ally with any lawfuls.
- Cannot use any transports with more than 4,300 cargo.
Zone of Influence: Liberty, systems directly bordering Liberty, Manchester, Leeds, Shikoku, Coronado.
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers
* This Primary ID is only available for use on ships belonging to LH~ official faction.
The inner circle of the Lane Hackers is a very small but greatly influential group specializing in high-profile extortions, industrial sabotage and intelligence gathering. They oversee large portion of Cardamine market in Liberty and are well known for their deeply rooted animosity towards Liberty corporations and government.
Pilot carrying this unlawful ID is member of the Lane Hackers who::
- Can attack any ships within their Zone of Influence, except transports.
- Can demand cargo and credits from any ship within their Zone of Influence, and attack them if they do not comply.
- Can attack Ageira, Interspace and IND anywhere.
- Can pirate vessels carrying Jump Gate Parts, Trade Lane Parts and Gate/Lane Parts anywhere.
- Cannot ally with any lawfuls.
- Cannot use any transports with more than 4,300 cargo.
Zone of Influence: Liberty, systems directly bordering Liberty, Manchester, Leeds, Shikoku, Coronado.
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers
Good luck! A content patch will land at some point this week. Stay tuned!
Praise kitty and her magical abilities of remembering the tag change. (probably mostly my fault it happened now rather than the beginning of the month, youre welcome tunicle )
There was some clarity issue with the HF IDs, they now have a better line to explain how targets can be treated.
The Core Indie ID was missing a line related to capital ships, it's now back where it should be.