What about creating house passanger commodity? If I'm not wrong, item commodities are (or were?) using script, according to which item price is as more lucrative as farther the sellpoint is.
This way, Liberty Passangers would be sold onto Luxury Liner in Nagano or Sigma-19, while Kusari Passangers being "well-sold" on Baden Baden or Curacao.
(11-30-2015, 11:21 AM)Thyrzul Wrote: Fluff, have you ever looked at the actual commodity names (used by the game, not the ones displayed) of the passenger commodities yet?
The thing is, unless you look atht he commodity names in FLstat or the ini files, you never know that. Therefore, making it noticable would be a possibility.
(11-30-2015, 09:55 AM)sasapinjic Wrote: How about if it is allowed for Liner ships that have OSC ID and IFF are able to carry 2 passenger for 1 cargo space , that can be count as OSC buff , can that can be done ?
That would be a tad excessive, something subtle like VIP's taking up 4 rather than 5 cargo space which equals an extra 100 or so more VIP's (in a standard liner with no armour) which is quite a minor increase when you consider only two bases in Sirius sell them for a reasonable profit.
@"FluffReborn"
As others have said the passengers already carry their house origin albeit hidden in code, the issue with adding their house of origin to the name stems from Gallia and it's internal trade system, which ironically has the only network of full passenger routes that OS&C can't access currently, that uses a combination of every passenger commodity minus tourists so you'd see incredibly odd things such as Libertonian Passengers being picked up from Auvergne or Bretonian's from in Ile-de-France. In the end nothing positive would be gained from it, just more commodity bloat.
Also while this thread is open, would it be possible to do something about our ship prices? Our liners cost more than or equal to 95% of the cruisers and the Renzu is pushing battleship money.
(11-30-2015, 11:21 AM)Thyrzul Wrote: Fluff, have you ever looked at the actual commodity names (used by the game, not the ones displayed) of the passenger commodities yet?
The thing is, unless you look atht he commodity names in FLstat or the ini files, you never know that. Therefore, making it noticable would be a possibility.
My assumption is that they are all given the same name because they are not necessarily tied to the houses, but also used elsewhere. For example I remember a 4 station circular route up in Gallia consisting of three different kinds of passenger commodities and one kind of non-human cargo.
(11-30-2015, 11:21 AM)Thyrzul Wrote: Fluff, have you ever looked at the actual commodity names (used by the game, not the ones displayed) of the passenger commodities yet?
The thing is, unless you look atht he commodity names in FLstat or the ini files, you never know that. Therefore, making it noticable would be a possibility.
My assumption is that they are all given the same name because they are not necessarily tied to the houses, but also used elsewhere. For example I remember a 4 station circular route up in Gallia consisting of three different kinds of passenger commodities and one kind of non-human cargo.
Gallia in regards of OSC is irrelevant, as the Council is probably the only neutral by default, the rest are non-dock at best ( no higher than -0.55 ) preset to the ID.
So if we limit ( and have to at the current situation ) OSCs passenger transport capabilities to core Sirius, then it would make sense to have passengers having origin. ( yes, there are even BW and generic passengers too, but that could be handeled somehow.)
(11-30-2015, 09:55 AM)sasapinjic Wrote: How about if it is allowed for Liner ships that have OSC ID and IFF are able to carry 2 passenger for 1 cargo space , that can be count as OSC buff , can that can be done ?
(11-30-2015, 09:55 AM)sasapinjic Wrote: How about if it is allowed for Liner ships that have OSC ID and IFF are able to carry 2 passenger for 1 cargo space , that can be count as OSC buff , can that can be done ?
It's been suggested before, technically impossible from what I recall.
I wish they'd just buff profit rates on passenger commodities overall, to the level of contraband or near it, so that running a well-armored liner isn't a totally unprofitable venture.
To prevent BMM 5kers from hauling them, the houses could/should enact laws restricting human transportation (pretty sure they did in the past).
(11-30-2015, 09:55 AM)sasapinjic Wrote: How about if it is allowed for Liner ships that have OSC ID and IFF are able to carry 2 passenger for 1 cargo space , that can be count as OSC buff , can that can be done ?
It's been suggested before, technically impossible from what I recall.
I wish they'd just buff profit rates on passenger commodities overall, to the level of contraband or near it, so that running a well-armored liner isn't a totally unprofitable venture.
To prevent BMM 5kers from hauling them, the houses could/should enact laws restricting human transportation (pretty sure they did in the past).
Well , if that is technically impossible , how about buff be that OSC liners can load more VIPs in 1:2 ratio instead 1:5 , and passengers in 1:1 ratio instead 1:2 that will be possible and in RP , right ?
(11-30-2015, 09:55 AM)sasapinjic Wrote: How about if it is allowed for Liner ships that have OSC ID and IFF are able to carry 2 passenger for 1 cargo space , that can be count as OSC buff , can that can be done ?
It's been suggested before, technically impossible from what I recall.
I wish they'd just buff profit rates on passenger commodities overall, to the level of contraband or near it, so that running a well-armored liner isn't a totally unprofitable venture.
To prevent BMM 5kers from hauling them, the houses could/should enact laws restricting human transportation (pretty sure they did in the past).
Well , if that is technically impossible , how about buff be that OSC liners can load more VIPs in 1:2 ratio instead 1:5 , and passengers in 1:1 ratio instead 1:2 that will be possible and in RP , right ?
That would require the commodity itself to be edited, then the change would apply to everyone, but a general buff to prices would be nice. I'm not talking to the level of Ores or Contraband, but a buff none the less
(11-30-2015, 02:05 PM)Croft Wrote: Also while this thread is open, would it be possible to do something about our ship prices? Our liners cost more than or equal to 95% of the cruisers and the Renzu is pushing battleship money.
I disagree, my Renzu Liner cost an arm and a leg and allows me the sense of superiority that I couldn't get flying a filthy transport.
Additionally if we look at real-world analogs of Cruise Ships and Ocean Liners, specifically the Allure of the Seas and RMS Queen Mary 2 both of which are considered the top of class in their respective categories. We see that they cost close to a Billion Dollars a piece. This isn't because the design is technically challenging, but because passengers demand certain luxury's be available to them, leading to the increase in cost.