Good, then we can also delete all stations, planets and other stuff that shoots at you - turning entire systems into copies of Conn. Not to be rude, but NPCs are there for a reason. Want to roleplay as a unlawful? Stick to the wild borderworlds, because nobody welcomes the bad guys in a lawful space with milk and cookies.
I'm quite surprised how people are annoyed by current NPCs, because, if you remember right, they are nowhere close to vanillia ones (in overall comparison, when you had the very same ship as NPCs) in terms of annoyance and difficulty. Except for those NPCs during missions, but that's another story.
Removing NPCs would work only, if game had like 10 systems. Also, they aren't annoying, since it's already hard to meet any NPC while server population hits 50 people.
in passed, the npcs fighter was armed with cd, you was obliged to use the countermeasures or kill all the npcs, and in guard system, only a non at war rep was the possibility to pass in. it was fun but a bit difficult. therer are again some systems like it.
now if you try to pass cloaked, i mean in guard system, you have an automatic disruptor in the weapons who guard the door. and a beautyful message who say anti cloak weapon charged.
(12-04-2015, 10:12 AM)NoMe Wrote: in passed, the npcs fighter was armed with cd, you was obliged to use the countermeasures or kill all the npcs, and in guard system, only a non at war rep was the possibility to pass in. it was fun but a bit difficult. therer are again some systems like it.
now if you try to pass cloaked, i mean in guard system, you have an automatic disruptor in the weapons who guard the door. and a beautyful message who say anti cloak weapon charged.
in the past*
The point of guard system is you are not supposed to be in a guard system. What haven't made me not to pass through such systems (vide AL-59 Forbidden Route into Sigmas) many times as unaffiliated Freelancer, even if my rep was red.
Edit 2:
I second the idea, to make AI ignore players characters, focusing onto other NPCs. There's a certain reason why some NPCs are (were) ignoring player ship, if player level is quite big.
As someone who spent more time shooting NPCs on HHC than I spent on Discovery in its entirety, I think the way stuff worked there was pretty good.
The npcs that spawned regularly were in groups of two to four and only max two groups at a time. Their ships were a bit inferior to the ones that players had (Class 7 guns vs Class 10 nomad stuff that you had on your Eagle). Missions had tougher npcs with Class 9 guns, as well as more health than the regular ships. What could be considered analogous to the Discovery guard systems was the deeper omicrons which had tougher Nomad NPCs with remodeled AI that resembled player combat a bit more closely. There was also Dublin which had the toughest Nomad npcs with guns that four-shotted an Eagle.
I think all that could be pretty easily mirrored on Discovery, it would just require playing around with the numbers, armors, npc equipment (for instance you could have npcs shooting the 8.33 or 6.67 guns but at half speed), mission rewards (cause seriously, if you actually made missions worth it*, it would be amazing).
* - increase snub mission rewards, to prevent nerds that fly gunboats into them make it so that you would have to type in a command or something after you start the mission that gives you a bonus money provided you have the correct ship class
(12-04-2015, 08:03 AM)LordVipex Wrote: Mu is a guard system, which tend to have gunboat patrols outside of stations.
Regarding Level 19 nomad NPCs: There are ridiculous amounts of safezones placed in Delta where these don't spawn. The point of them is that outside certain safe and highly patrolled areas, you are supposed to be endangered by the nomads to reflect the current power balance in Delta. Check the political map and you'll see what I'm talking about.
I'm considering proposing to have cap patrols only around capitals and military/highly secure stations, but I have not worked that out fully yet.
And Karst, I know you are mad that I removed you from my contact list because of your impatience and being a nuisance, but putting opinions over my head which I don't have and saying I'm in charge of things I'm not even close to entirely in charge of is a really childish display. Stahp
Your implying people lurk around zones with no npcs.
That's completely false most people lurking in home systems just basehug.
Good, then we can also delete all stations, planets and other stuff that shoots at you - turning entire systems into copies of Conn. Not to be rude, but NPCs are there for a reason. Want to roleplay as a unlawful? Stick to the wild borderworlds, because nobody welcomes the bad guys in a lawful space with milk and cookies.
I'm quite surprised how people are annoyed by current NPCs, because, if you remember right, they are nowhere close to vanillia ones (in overall comparison, when you had the very same ship as NPCs) in terms of annoyance and difficulty. Except for those NPCs during missions, but that's another story.
Removing NPCs would work only, if game had like 10 systems. Also, they aren't annoying, since it's already hard to meet any NPC while server population hits 50 people.
Borderworlds? What if I'm flying on a Molly, an HF, a blood dragon? Totally can stick too borderworlds then right? Not like they are more dead than house systems. I don't expect milk and cookies, I expect pvp against who I'm interacting with and not against 900 npcs.
(12-04-2015, 10:52 AM)FluffReborn Wrote: Edit 2:
I second the idea, to make AI ignore players characters, focusing onto other NPCs. There's a certain reason why some NPCs are (were) ignoring player ship, if player level is quite big.
I had this idea the last time the last time I made this thread but it was shut down.
I'm tired of watching this server falling down miserably. It did came to this state because of childs who propose this kind of stuff.
Why do you want this? So you could cyper in peace? I won't even speak about the rate of OORP that I see on regular basis that cyper causes.
Do it like people did it back in the day, go to base and write all day- problem solved, there won't be more killing of this server.
I see people complaining about capital fleet NPC patrols in core systems. Tell me, how are you supposed (in RP) to even come in front of Manhattan or planet New Berlin for example and act like pure lolwut, and your reputation obviously says that you're not supposed to be there. How? - This was supposed to be RP server, not OORP server where you come Manhattan with intention to pew every single LN that you see.
Or let's go to the case of Omicron Iota/99/90. The lair of something that whole man kind is fearing. The lair of something that destroyed the Earth. - No problem, I'll log my ZONERZONERZONER and will go to harvest Nomad remains for my CLOAKZORS.
Even whole fleet of Core standing in front of Malta is non logical. How do they do that? Wouldn't Outcasts then be defeated and erased from the mod? I mean, if you breach whole kinds of security to reach home planet of Sirius' biggest unlawful organisation, you'll be able to conquer whole Sirius like that.
So to keep logic in this game, NPCs should exist, especialy in home system, to defend it, as they should. They should get buffed back to their original state, with guns and stats same as players use.
If you will make such demands in future, demand the admins to give out Special Operative IDs to anyone who demands them. Without properly written RP stuff on forums, because who needs it? I got my Nom guns ingame from storage depots in Iota (lol) and I should have them, with no nerfs. (why do even we need tech chart compatibilities?)
Stop trying to ruin this server even more. It's already dead corpse. It did came to this state because of people like you, with such demands. You've joined disco in 2014 and you think you know everything.
<"From Darkness, lead me to Light. From Ignorance, to Truth. From Death, to Immortality.">