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I find it ironic that everyone is accusing this change of being caused by "VHF bias" or something, while I specifically set the damage values so that two BRs still instakill VHFs, but not bombers. It's almost as if bombers are supposed to be better against larger ships than VHFs.
They've been given a refire buff to make sure that they still deal deeps, a small speed increase to compensate the burst damage reduction, and their energy use has been lowered to maintain efficiency.
The range nerf is a "theme" of sorts: you'll find that Gunboats have lost their ability to solo capital ships from well outside their effective range. Maybe that just wasn't such a great feature.
If more buffs are required to compensate the burst damage reduction I'll certainly look into it. But let's give it some time and avoid knee-jerk reactions.
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Deserved nerf. Even though it's not as bad as people make it. They got a speed, refire rate and efficiency buff. The only thing that essentially changed is that you now have to land 2 razors instead of 1, which does more damage than before + the projectile speed is faster.
I think there's one problem, which all keep to forget about:
VHF are not space superiority vessels. If you can recall correctly, there was a nice thread regarding turning HF into support fighters. The whole idea about HF becoming support role vessel was rejected by community, because their main goal is to counter VHF with speed and agility.
(01-06-2016, 05:58 PM)Snoopy Wrote: As Pavel said it's a VFH orientated game. Anything that's not a fighter needs to be nerfed to hell and made useless.
If something like that happens you found yourself alone on the server
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(01-06-2016, 11:22 PM)James Greed Wrote:
(01-06-2016, 11:12 PM)Haste Wrote: They're not "always the last two slots" - they're generally the two turrets with the best arcs on the 'boat.
Nevertheless, it would be neat if one could freely decide where to put them. Oh well.
It's an intentional mechanic. If you opt to place two missiles on the heavy slots, for example, you're giving up two of your best turrets for that. Previously players would generally use turrets with poor arcs for those (all the turret has to be able to do is shoot forward, basically).
The whole idea behind GB heavies is specialization and variety. You can't have everything exactly where you want it, you have to choose what you want your boat to do. That's the concept, anyways. It may require tuning to actually work out that way.