Not so long ago @Durandal told me I can add more than one pilot hardpoints to a model. I'm starting to figure that it isn't exactly how he tought it will be, or I'm doing it wrong.
Is this actually possible ? If so , could someone shed some light on it for me ? Cause trying to get to @Durandal for a few days now, but like he doesn't care ..
I'm not so sure about having multiple pilots (I've never really tried it / needed it), but can't you just simply add another HpPilot through HardCMP to your model?
I'm not exactly sure HOW FL adds the pilot actually to the ship, nor if it will do it to all available HpPilot hardpoints, or if it does it solely to "HpPilot", but not to "HpPilot01" or any other.
Tried adding the hardpoint with numbers, did't work, it didn't have any pilots at all. Then I tried adding 4 hardpoints without the numbers , only added 1. :/ And I'm getting pretty pissed from this thing ...
Yeah, just tried it myself, had the exact same result as you had. Using the numbering sheme wont work at all, and multiple without numbers will only use one.
I dunno, unless there is some file inside the freelancer folder which is like pilot = HpPilot or something; your best choice would be to manually add the pilot model into your ship-model.
That I'd rather skip, cause each pilot adds 480 poly to the model, which would kick the end number way higher than what the "Dev Tam" approves.
However, INI file editing might work.
Quote:"That's correct, the pilot model sits on hardpoint HpPilot only. If you want more than one pilot to be visible you can import the pilot model into your model and export it as a group with your ship.
The pilot model is DATA\EQUIPMENT\MODELS\PILOT\pilot.3db"
Yeah, I found that too, unfortunately with each "pilot" being 480 poly, it'd be impossible to keep the 3k poly limit set by the dev team :/
The thing is, I wanted to have a 4 pilot setup and modelled the cockpit according to that, however adding 1.2k extra poly isn't really a good way to go ( making a super heavy fighter have 4.5k poly )
Is it really mandatory to have a pilot hardpoint ? cause I threw a few hardpoints on the ship yesterday but no pilot hardpoint was added and the ship was flying pretty well ..