(08-04-2016, 02:23 AM)Wither Wrote: If fighter cockpits could be more dynamic in this way, it would be a hell of a show.
They can, but unlike the capital ship cockpit project that @FallenKnight undertook, we've got a lot more snubs in the game than we have caps. They're also very uniquely shaped, whereas with caps you could just swap out certain details and textures to emulate a certain aesthetic. With snubs, you'll need many different models for their interiors if you want them to be realistic.
I know about the details i wanna add, but i have problems with making it work in game. maybe due to the camera position i can't seem to change even if I move the model on the grid...
I did mount a transparent HUD display, but it doesn't show up in game.
like i said, if anyone wants to have fun with the file to make something cool. have it your way.
ah yeah, and to make this one, i just took the ships model as a base to work on. i just deleted the stuff you don't see in cockpit and used this as cockpit view.
If you did use the actual ship model ... ... and unless you did it anyway (in which case forget what i write) - you must remove the canopy.
Canopies are usually non-textured, transparent polygons. The engines limitation in that configuration prevents the game from rendering two transparent layers over one another (it cannot add alpha values to create a more opaque transparency when two part transparencies overlap) ... .
So unless you have done it already - you should get rid of any canopy / window when using actual ship models.
If you did remove the glass canopy property already and the HUD does not show up ... ignore this reply .. and i got no idea why that is then.