Removal of bits for BS seems interesting , we will see how it will go .
BS Missie only de-shield weapon ? Not sure is it a good thing , we will see , hurray for more amno and rate of fire tough .
Cruiser Razor - REMOVED ? Snubs were hard to deal with already with any capital , Cruiser was only capitol that has some little chance to fight against snubs , now they will become helpless to . At least give Battle Cruisers ability to equip Cruiser Razors , perhaps as alternative option in those 2 BS slots ? That way BC pilots can choose anti-capital or anti-snub load-out .
A good Solaris loadout is already enough to deal with snubs. Razors on the other hand were good both against snubs and capitals, although you had to be close to the enemy cap.
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(10-25-2016, 10:02 AM)Xenon Wrote:
(10-23-2016, 04:45 PM)King Epo Wrote: Well, some of the changes are interesting. Thanks for the effort!
+1 here
I hope these changes can be a subject for editing once implemented because i am sure that players will have more comments after using these changes practically.
Definitely. There are a lot of changes and it's natural that some of them might seem a bit off, that's why we need you all to test them and give your feedback.
(10-25-2016, 06:38 PM)hubjump Wrote: Any news on the bretonian carrier model? the one unlucky soul made is pretty dank : https://p3d.in/RddeB
No idea, I'm not the guy for that.
(10-26-2016, 08:22 AM)sasapinjic Wrote: Removal of bits for BS seems interesting , we will see how it will go .
BS Missie only de-shield weapon ? Not sure is it a good thing , we will see , hurray for more amno and rate of fire tough .
Cruiser Razor - REMOVED ? Snubs were hard to deal with already with any capital , Cruiser was only capitol that has some little chance to fight against snubs , now they will become helpless to . At least give Battle Cruisers ability to equip Cruiser Razors , perhaps as alternative option in those 2 BS slots ? That way BC pilots can choose anti-capital or anti-snub load-out .
If you wish to be successful against snubs it's highly recommended you use solarises. Should you use prims and cerbs don't expect to do well if they know what they're doing, which is as intended. You can't have a weapon that's amazing against every class in the game.
I would think the only two problems I would have with this update is the reduction of my LSC's 'Tactical Retreat' rate and the BS missile becoming a shieldbuster. I know for a fact that one or two of the [LN] ships were missile ships(For some reason @Spectre likes it -.o)
Scylla bug being fixed. Good. It gets annoying to have some LibRogue run out of health due to say three snacs but then they suddenly are at full health and they dual razor you.
Most FWGs nerfed a bit. Good! I think the most hated thing about the LSC was the fact that I could snipe other cruisers with it. It made running from the gun hard. Maybe I can snipe a Valor one of these days.
Revert the Liberty Siege Cruiser back to normal. With these upcoming changes, it will be useless. FWD gun slower speed, slower reverse speed... the only surprises this ship had against the enemies, are gone. Congrats on thinking like this, we will end up with less capital ships around. If that's what you're planning to achieve - to make them more useless, you're on the right path.
Fyi, its highly likely that BS missiles won't remain shieldbusting weapons forever. Hitboxes for vanilla ships can be redone to avoid the varying levels of component damage we have right now, but since that's not a quick or easy task this solution is being implemented as a band-aid of sorts.
(10-26-2016, 03:18 PM)Durandal Wrote: Fyi, its highly likely that BS missiles won't remain shieldbusting weapons forever. Hitboxes for vanilla ships can be redone to avoid the varying levels of component damage we have right now, but since that's not a quick or easy task this solution is being implemented as a band-aid of sorts.
What about the large discovery caps some of them dont even take damage from missiles
Explosion radius doesnt reaching to center of the ship
Try that on valor hit its front with missiles or use bomber novas
Increasing exp radius will make bs equipments or cruiser equipments to fall off in single hit
(10-26-2016, 03:14 PM)Internity Wrote: Revert the Liberty Siege Cruiser back to normal. With these upcoming changes, it will be useless. FWD gun slower speed, slower reverse speed... the only surprises this ship had against the enemies, are gone. Congrats on thinking like this, we will end up with less capital ships around. If that's what you're planning to achieve - to make them more useless, you're on the right path.
Lsc reverse and fg speed is too much you can reverse and shot your 1.00 and 900ms 100k damage fg to gunboats
(10-23-2016, 06:32 PM)Unlucky_Soul Wrote: What about bret gb??
What about it?
The Bret GB is the easiest GB to hit. Its big and slow. surely it will need a buff to its agility or hull/armament
The hull and firepower is high enough already, and although it is pretty big the only thing that we could buff is the turn rate, which won't help the survivability that much. It's a unique gunboat that excells at taking down other gunboats, and does the job against snubs.
@Antonio I've been around in Bretonia long enough to know the "brick" as one of the worst ships in the game. Its anti-gunboat role means nothing in any engagement where at least 1 enemy bomber is present. In scenarios like lets say Coalition GB +2 Bombers vs Bretonia GB + 2 bombers...80% of the time the Bretonian one will fall and you all know why...
I find it a bit rude that after so many years all capital ships are being properly balanced with exception to the bretonian "brick". I read the whole patch note from top to the bottom and when I saw the brick missing...you can't imagine my frustration. So the only "bug" or detail to be fixed about it....was the sound of its broken Forward Gun? Like really? You are right the ship is unique. Both the brick and the dessi in vanila were carrying different loadouts - big razor like guns - which is why their shape is "platform carrier". These ships are supposed to be balanced differently as unique vessels with unique loadouts. Otherwise they are nothing but broken shadows of what they were supposed to be. It is like removing the FWG from LSC cuz of reasons...
Anyway - I would like to ask about the Gunboat alone....because it was missing from the notes. It is massive, very easy target and its armor and energy are enough to represent it as a "stat monster" but in the end its less useful overall. Why haven't you considered to give its "Bretonia Primary Gunboat Turrets" some sort of buff, restricting them only to this ship, to prevent abuse? More speed and damage (to deal more before falling apart) or...better range (to counter the light/medium gbs) that kite its guns at nearly max range? I am not suggesting to just "give give and give" something to the ship...I am asking to reconsider balancing it accordingly. If it needs to be given...then sure give it something. I am sure all would agree there is nothing to take away from it (Its armor/energy and size are ...fine) so what then? Also its forward gun is useless vs gunboats. Fix its arcs...make it useful. If this gun have arcs that would allow to even snipe bombers foolish enough to be too close...then sure it can give a punch.
Overall this ship is currently "unique" as being the unique easy target in any fight - the first to fall. No wonder people don't like it as priority.
About all else - Kudos. Good changes. Was about time for such a drastic rejuvenating change.