(10-30-2016, 06:02 PM)Crossroads Wrote: I have mixed feeling about the battleship FGs. A rebalance is needed indeed but turning it into tanking weapon doesn't fix the bug itself will probably promote more (instakill) cloakbutting. The cloaking plus damage buff with hurt newbies even more since they often accidentally get too close.
Buttcloaking with instakill is against the rules though. Rules were changed to prevent things like this.
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(10-30-2016, 06:02 PM)Crossroads Wrote: I have mixed feeling about the battleship FGs. A rebalance is needed indeed but turning it into tanking weapon doesn't fix the bug itself will probably promote more (instakill) cloakbutting. The cloaking plus damage buff with hurt newbies even more since they often accidentally get too close.
It doesn't fix the bug itself but it gives you a 30% longer window in which you can try to dodge it blindly. Yes, it will still be bugged, but the projectile will be so slow that you'll have a chance at least. As for really close range, you're not going to be dodging it anyways so the projectile being bugged is negligible. Yes, Valor gets power in uncloaking on other ships (and close quarters combat in general), but it also gets a nerf against ships that keep distance - a fair tradeoff for a heavy battleship which is supposed to act that way anyways. As for the instakill part, you won't be instakilling battleships or battlecruisers for sure, maybe a small amount of cruisers if they don't have a good armor or don't pay attention to the cloak sound and sit still, in which case it's entirely their fault.
(10-30-2016, 06:02 PM)Crossroads Wrote: Storta don't really need that much buff, it's already godly with turretsteer + roll.
With the new cruiser core adjustments, the Rheinland cruiser probably have too much core/hull for its size? Please reevaluate the ship.
I fly both Storta and Rheinland cruiser btw.
Storta is huge for a medium cruiser, probably the largest one in the game. The buffs are well deserved. Rheinland Cruiser will be looked into, thanks for pointing it out.
(10-30-2016, 06:02 PM)Crossroads Wrote: Cruiser razor removal is nice, I guess light mortar will become the new "razor". Do you have any plan to adjust the gimmick dual missile setups versus snubs? Long-range spammy instakill with weapons that aren't meant to fight snubs in the first place aren't that healthy either.
Light Mortar -can- replace the razor, but at it's not a spammy, fast-turning gun. If you miss, you lost a lot of your core and the turret has a significantly slower turn rate on top of being extremely inefficient in general, so it's nowhere near as effective as a razor. Cruiser missiles got an efficiency buff, but they still have pretty bad tracking and it's really not that hard to dodge them in a snub even without CMs. Not to mention you can not only CM them with a single click but 1 CD will usually blow multiple missiles fired together at once.
(10-30-2016, 06:02 PM)Crossroads Wrote: As for BS solarises buff.. maybe the better course of action is to rebalance secondaries instead? For instance, adding a minor deviation so secondaries carrier don't randomly instakill snubs that easily, especially during the split second the carrier starts firing and snubs aren't aware yet. This way the secondaries will be less relevant against snubs and small GBs, allowing solarises to take that role.
Also, are there any plans to make BS gatling solarises and cap zappers more attractive?
Class 10 battleship guns will be reviewed again in one of the future updates, for now it's going to stay as it is. Zappers will definitely be fixed, and we'll reevaluate the effectiveness of secondaries in general. Let these changes kick in first.
So I gave the Thresher the pre-buff flight test against the capital ships it's most likely going to encounter (Irra, Resheph, etc) and the results were obvious. Paper thin hull, inability to dodge most cruiser shots, lack of firepower to compete and a lack of power core to sustain what firepower it has.
Now as the changes aren't in yet, I know one issue is going to be fixed. The Thresher is for all intent and purposes, not a very good ship in one on one scenarios. Hell I've killed one in a 75% gunboat as is with regular gunboat turrets, not basics. This was mainly because the enemy Thresher didn't have the power core to sustain his heavy weapons fire long enough to do damage. This issue should be dealt with when the changes are live.
Another thing we examined was the general shape of the vessel. The wide sides make it a pretty easy target if you're attempting to TS your war away from the enemy, because on some occasions you're going to flash your sides and it's going to absorb a lot of fire when you do. When you're outweighed by every possible enemy you're going to encounter, it raises the question of the effectiveness of the vessel. Now don't get me wrong - I've flown an Irra. It's a terrible cruiser, hands down. The size of a Battlecruiser. The one thing it excels at doing is tanking other cruisers, because it has the hull and shields to do that. Against a Thresher, which is going to struggle to stay in weapons range and dodge your fire, it's a no brainer that the Thresher is outmatched.
While the Resheph sacrificed a cruiser turret for a rear firing heavy turret, it can still tank a Thresher no problem. It's able to fire two heavy turrets at either side angle, and if you're smart enough to aim your nose just to the left or right of the person you're pursuing, you can get your third turret firing no problem, which easily out-damages the Thresher's limited firepower.
However.
Against enemy ships bigger than the Thresher, it won't win against a Battlecruiser that knows what it's doing. It'll certainly try, but it won't do it unless you're really careful about it. That's an extremely time-consuming approach. Seeing as how it won't really encounter enemy Battlecruisers, I tested it against the one it's most likely to encounter, which is a defected Bullhead. While I nearly took out the Bullhead and the Bullhead struggled to land its Battleship Primary shots even within Cruiser weapons range, the paper thin armor made that much of a difference. I knocked the Bullhead down to 8% Hull before I died without using regens. Obviously in combat situations there would be regen use, but the one thing I noticed again was - no surprise, my inability to maintain my heavy weapons fire, or even the six cruiser turrets I had. Again, the power core buff isn't in yet, so that should make a bit of a difference.
Against Battleships? The Thresher can do it. Obviously not with its current power core, but i can manage to pull it off. It fits better in a Support Role than a solo one as is, but I'll be testing it again when the core buff is out.
Another thing - The general shape of the ship is what makes its dodging work. The hitbox center is in kind of a weird place due to the little humpback the Thresher has, and as you know the shape of the ship plays a serious role in combat beyond pure statistics.
Either way, I'll test it once its done and post about it again.
Could you please stop messing around with the hardpoints and weapons in every single patch? The Wraith turret HP for example. Somebody had the great idea to put it on the cargobay doors. And then it got reverted to its former position again.
Everytime when somebody is asking me for access to shared ships i have to say: "No, they are broken due to the last patch and i need to unlock and fix them again."
It took me a lot of time to set up these ships and even more to get them locked. First the gunboats and now the cruisers. The next patch will revert the changes again and i can unlock the ships anew.
Tridente used to be a very scary gunboat years ago. After the upscale, it never got the proper stats to reflect the new model. We're finally giving it some love to make it decent again.
Seeing that the IMG Gunboat was not mentioned (and likely not touched), I have serious doubt that it will be any good at fighting the main opponent. The multi-gunner OC Gunship is already beating fat, massive easy-to-hit IMG GBs routinely, and now the OC one gets buffed a lot.
Tridente used to be a very scary gunboat years ago. After the upscale, it never got the proper stats to reflect the new model. We're finally giving it some love to make it decent again.
Seeing that the IMG Gunboat was not mentioned (and likely not touched), I have serious doubt that it will be any good at fighting the main opponent. The multi-gunner OC Gunship is already beating fat, massive easy-to-hit IMG GBs routinely, and now the OC one gets buffed a lot.
I can agree with Jack on this, IMG Battlecruiser and IMG GB's need buffs I would say. The IMG Battlecruiser mostly
Tridente used to be a very scary gunboat years ago. After the upscale, it never got the proper stats to reflect the new model. We're finally giving it some love to make it decent again.
Seeing that the IMG Gunboat was not mentioned (and likely not touched), I have serious doubt that it will be any good at fighting the main opponent. The multi-gunner OC Gunship is already beating fat, massive easy-to-hit IMG GBs routinely, and now the OC one gets buffed a lot.
I think depending on the present situation, it's better to give some advantages to Outcasts:
1) Your advantage over Outcasts are the numbers of pilots. (You are much more active and organized).
2) I can hardly remember any massive activity from Outcasts side in Taus/Kusari (in Piracy). So this buff might push some people to take Outcast ships and get back to piracy/fighting again.
3) Now look at this from a different angle: which would you prefer the Ascos (without nerf) raiding Tau-23 or the new buffed Tridentes?
Could you please stop messing around with the hardpoints and weapons in every single patch? The Wraith turret HP for example. Somebody had the great idea to put it on the cargobay doors. And then it got reverted to its former position again.
Everytime when somebody is asking me for access to shared ships i have to say: "No, they are broken due to the last patch and i need to unlock and fix them again."
It took me a lot of time to set up these ships and even more to get them locked. First the gunboats and now the cruisers. The next patch will revert the changes again and i can unlock the ships anew.
It seems you don't know how ship lock works. Regardless of the lock level (1 or 2), guns and equipment can always be changed. Yes, you get the kick message, but it doesn't actually kick you and the changes go through, so your whole "fixing" is not fixing anything at all. Any cruiser razors you have mounted automatically get replaced with gatlings, and if you don't like those you can, again, just unmount them, disregard the kick message and mount the wanted guns.
Tridente used to be a very scary gunboat years ago. After the upscale, it never got the proper stats to reflect the new model. We're finally giving it some love to make it decent again.
Seeing that the IMG Gunboat was not mentioned (and likely not touched), I have serious doubt that it will be any good at fighting the main opponent. The multi-gunner OC Gunship is already beating fat, massive easy-to-hit IMG GBs routinely, and now the OC one gets buffed a lot.
We talked about this already. IMG gunboat, although might seem big, is not big at all. In fact, it's smaller than the Tridente (although it does have a worse shape), and Tridente having 8 guns doesn't matter since their arcs are significantly worse than on the IMG gunboat which overall results in them having almost identical arcs (6 guns shooting to the front, 4 to the sides, 2 down, 4 up, 5 or 6 back). They're also dead even in terms of hull and regens and Tridente is faster for half a degree, which is negligible. The IMG gunboat is perfectly balanced and doesn't need any changes.
Anything will change in the Bustard Civilian Carrier? In equipment dealers, it show as blue (allowed to buy/mount) Battleships weapons, but it dont allow to buy them (normal hehe), it is normal to happen?
- The camera rear view its toooooo close to the ship nose.
- The cruise engine activation sound stop at 60% (+/-) maybe copy the config from Atlantis would works (I think it use same activation time)
- It is possible to add a thruster in Bustard? Cruisers have it, the Bustard equipment is Cruiser equipment as well.