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Updated the OP with a sneak-peek of what's to come on github soon. Haven't pushed the changes yet though since it's horribly broken for anything but Ft. Bush
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A little progress picture for you all, since it's been a while since I've shown anything here. This picture is of my local tree, not the one on Github, but the changes should be pushed soon enough.
The render engine is starting to have most of the features of the regular Freelancer one. This screenshot showcases some of the Asteroid Fields work, as well as the (very very broken) ALE engine.
Other things being worked on that aren't quite visible:
DirectX 9 Backend - for you people with potatoes that can't get OpenGL 3.2. Given that the (much faster) OpenGL backend still has slowdowns in certain scenes, don't expect this one to be usable any time soon.
By the way. After I try to enter the game, it crashes before getting to the main menu.
I dont have a propper game instalation (freelancer djDEVASTATE). Is it because of that?
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(11-18-2016, 03:24 PM)thisDerius Wrote: By the way. After I try to enter the game, it crashes before getting to the main menu.
I dont have a propper game instalation (freelancer djDEVASTATE). Is it because of that?
Crash before the main menu (in the July demo) either means:
You're not running a proper install of vanilla freelancer (Repacks seem to use some strange format for colors etc.).
You don't have a graphics card capable of OpenGL 3.2 / DirectX 10. (Intel HD 2000 or older)
If it's neither of those things, try running it in command prompt and screenshotting the error