(01-04-2018, 06:42 PM)Sol Wrote: Yeah. Buy the ship I want you to buy. Play where I want you to play. Log the kind of ship I want you to log and shoot me when I want you to shoot me. Will work.
From who's perspective is this? KNF shoot me when I don't want to be shot and I shoot traders when they don't want to be shot, so I don't think IDs are as extreme as you think
Of course they are, well not REALLLLY extreme. He wrote other examples.
ZOI restrictions are in place to prevent things that don't fit the current RP environment, with few exceptions. Outcast caps are a strange one, allowed in Liberty and other regions, despite the Orange Treaty supposedly preventing it.
I just want some ZOI limitations to be eased for some factions. While Outcasts already have a large zone to play in, which makes them quite more viable compared to other factions gameplaywise, the others are stuck with their limited zone and have to beg for attention on forums and be lucky to be able to find any opponent and friends to play against or with, unless they can be happy with their own factions' activity only.
Blood Dragons is an example. I saw you Silverlight, getting quite frustrated at times with the lack of KNF activity and their unwillingness to log for a pew with your member. And so I hoped for a ZoI increase and a lore update, so you could roam to places where there is more activity, like omicrons, since you're already so close. That's all.
Requesting people to make local chars and enemies for you to play with feels like it will more often than not fail to me. People just don't want to play it apparently, so there's a reason to complain.
Edit: In the past, I was making Blood Dragon and GC chars just so my own faction at the time (KNF) could do something other than patrolling empty lanes and bordering systems. This experience felt quite fake and not fun to me, just doing things out of feeling sorry for the state of others. It's the same reason I joined the Imperial Kusari Rebels a few times. Didn't feel like playing at all otherwise, and ended up just giving up soon. I'd rather have played my KNF char which was quite more fleshed up as I wanted it to be like, and enjoyed playing it a lot.
This is the RP I put into the scanner of the cruiser
Bottom post, and that took me about three years to get up to that point. Even once I did, I put the restriction on myself that all guns, the cloak and engines have to be offline to scan but that was a directional scan, not a spherical scan. Even when I was in the primary Order faction, I rarely took my cruiser out unless ordered or for RP needs, there's a reason Order is an intelligent faction, a faction which is used to winning covert fights with nothing more then bombers and fighters.
In this case when I took my cruiser out, it was for hostile GB's, cruisers or BS's or for RP reasons, and I hard core Rp'd it and repaired it at that. Take a look at Shaggy, when he changed his BC to the indy ID, he kept his BC in the Omicrons at all times to. You don't see Core or Nomad indies outside of that restriction and they don't really complain about it
The question is what nomad was in a system with a gate that would need a cruiser? As far as I know, nomad indy caps can't leave the Omega's and Omicrons, so it feels like your talking about either a Wild ship or a K'Hara player, in which case their primary factions that can go outside the indy restriction, same reason as to why the primary Core and order can take their ships outside of the indy restriction.
This is not a case of not being fair, but logical, Core indies, nomad indies and Order indies can't take their caps outside of the restriction but primary factions can. As Sombra said if you want to go outside that restriction, join the primary factions.
I'm not saying indies have less power, not in the least, but primary factions exist for a reason, and that reason is that they can do more then the indy ID's of their faction, Order, Core and Nomad primarys can leave ZOI, Primary house lawfuls control laws and goverment things sometimes. Heck if you look at Wild or K'Hara, they even restrict caps for their own reasons.
Or even in this case, using Sombra again, her nomad faction has its own restrictions on caps as well. This restriction comes in 2 fold reasons, to stop indy cap players from being where their not suppose to be, and the allowence on the primary ID's comes with the restriction that they got limited warships, as where Indies don't have that limited cap restriction but have limited ZOI, primary factions have limited warships but a larger ZOI
It comes down to a give and take situation, join a primary faction with restrictions on a number of ships but larger ZOI and power, or remain indy and have a restricted ZOI but no cap on what you can do. Give and take, you can't always have the best of both worlds.