(07-30-2018, 08:12 PM)pulha Wrote: Ganking can been seen in very different perspectives.
1 PVP ace vs 1 noob player in my perspective is ganking even vs 4 or 5 noob players is a feast for the ace (this assuming same lvl of equipment, ship guns etc ...)
1 pvp ace vs 1 noob player in a higher ship class, ergo vhf vs gb or better, i see it as ganking from the noob player, even tho there are some aces out there that can win on this fight if vs a GB, but it's a challenge for them.
So imho numbers shouldn't be the measure to what ganking is, but drama will always happen and it's not the first time that a pvp ace comes with drama because 3 or 4 noob players "ganked" him even tho he managed to kill 3 of them, or 1 noob player comes cry he was ganked by a pvp ace.
Ganked
Gang Killed
That's what i and everyone else i've met has always seen the definition as even if google tells me its using some cheesy unskillful method to kill someone.
If i die in any game to an insta kill ability in a 1v1
if anyone does, you never hear they got ganked, you hear a load of random stuff like "Oh he cheesed me, Oh he just memed me, HE JUST USED A f***ING ABILITY AS I WAS ABOUT TO WIN AAAAARHG"
Trust me here, the mass majority considers gank to mean ganged up upon and killed by multiple people.
as in you've been killed by many people at once, and it does go for 8v3, BUT if it started lets say 15v15 and if that many died on either side, then the last few could say they got ganked in the end. BUT over all it was just a lost team fight.
Skill can determine the end which results in a gank.
But skill in a 1v1 doesn't make a gank. numbers do.
it's not as subjective of an definition as you think. (now days at least idk if u were some WoW or Ultima player or anything back when the term originated)
I go back to T4C and still play Ultima Online actually and WoW
Anyway i always had the opinion that a very high skilled player killing 1 low skilled player as a gank because it brings no fun rather than false ego to the skilled player, much like using cheats to beat a game.
I still see this in Ultima Online tho, a pk ravaging thru 3 or 4 nonpvper players quite easy. This is Ganking
In WoW how many times high skilled pvp players go pk noob players questing or whatever? This is ganking also
Ofc it's hard to tell before hand if the player is a good pvper or not.
But whenever a player skill is way above the only way to counter it for the low skilled is numbers and many times when this happens it ends bad for the low skilled but they keep the feeling of not being ganked because they were many and the high skilled can have the i killed them all against all odds. (i talk only on snub fight, i'm sure BS are a bit different)
I talk solely in the few brawls that happen and on my perspective as i'm a noob pvper who misses SNACs at close range LOL
As for groups fights, 15vs15 arrranged previsouly for example, it can't exist ganking even if in the end it's 15vs1 ... it's a group fight gyus, you should be expecting to be crushed at any time!!!
in fact these missiles have more impact than expected!
normally, the miner must stop his mining job after the first impact, if he continue, you think he is moking me no? so a second to force him, but the second has been lethal!
the noob in question if he was a noob has been destroyed it is *regrettable* but if you see someone asking you 8 millions, you must ask yourself why, no?
Don't change the sidewinder effect for it, or add more power on it to have a decent missile against bomber
how much time are you obliged to wait? 2000 ore more added in the customer?
I've never had issues with ganking. That being said I want to say that if you're making a balanced event then that is great i.e. having 10 guys vs other 10 guys. If someone for instance is raiding Alpha with Corsairs and they bring 15 players it's fine... Outcasts should fight with what they have.
Back when Alpha/Gamma raids were a thing, when Corsairs would bring let's say 20 people, they would hold at Ibiza for a few minutes or we (Outcasts) would kinda count how many of them are coming. If we managed to gather 15 people - meaning 5 less than Corsais, we would still fight them without having an attitude " oh man we don't have 20 players " or " we're missing 2 guys to make it fair " - no! We would fight them and we would bring more if we were able, and guess what... we had fun. Then when we decided to raid Gamma, the Corsairs would then respond with numbers.
Also, could some people just stop crying in feedback threads how they got ganked? Please... stop.
The only time ganking should really be complained about, in my opinion, is if:
The fight is already underway and is balanced and then the other faction brings in more to pile on.
Someone brings a cap into a snub fight which removes literally any hope of victory from the other side (all Solaris gb on a 4v4 vhf battle, for example).
The fight is just outright extremely unbalanced. I'd say 1v2 is alright. 2v3 is alright; heck even 2v4 can be fine. 1v5 or 2v5/6? Yeah no. That is poor taste imo.
It should also be considered if you know the opposite side and yourself. If you know you are bad and that you'll struggle to have much of an impact then perhaps you can be more lenient with your self-imposed ganking rules. If, however, you know you are a PvP ace, or the other side is rather weak when it comes to PvP, you might want to tone it down as you could probably solo the entire side ^^
(03-08-2012, 03:54 AM)Dusty Lens Wrote: Welcome to Discovery. When you undock expect to find yourself in a dynamic environment where the tactical situation is prone to change at a moment's notice. Bear in mind that you're wandering a warzone and, as such, complacent observation is a system of conduct which may result in being caught unawares when your peer contemporaries smell your vulnerability.
Embrace the idea that the game is not cheapened by the exploitation of tactical vulnerability.
(07-31-2018, 09:26 AM)Venkman Wrote: I've never had issues with ganking. That being said I want to say that if you're making a balanced event then that is great i.e. having 10 guys vs other 10 guys. If someone for instance is raiding Alpha with Corsairs and they bring 15 players it's fine... Outcasts should fight with what they have.
Back when Alpha/Gamma raids were a thing, when Corsairs would bring let's say 20 people, they would hold at Ibiza for a few minutes or we (Outcasts) would kinda count how many of them are coming. If we managed to gather 15 people - meaning 5 less than Corsais, we would still fight them without having an attitude " oh man we don't have 20 players " or " we're missing 2 guys to make it fair " - no! We would fight them and we would bring more if we were able, and guess what... we had fun. Then when we decided to raid Gamma, the Corsairs would then respond with numbers.
Also, could some people just stop crying in feedback threads how they got ganked? Please... stop.
THIS^^
(07-31-2018, 09:34 AM)Laz Wrote: The only time ganking should really be complained about, in my opinion, is if:
The fight is already underway and is balanced and then the other faction brings in more to pile on.
Someone brings a cap into a snub fight which removes literally any hope of victory from the other side (all Solaris gb on a 4v4 vhf battle, for example).
The fight is just outright extremely unbalanced. I'd say 1v2 is alright. 2v3 is alright; heck even 2v4 can be fine. 1v5 or 2v5/6? Yeah no. That is poor taste imo.
It should also be considered if you know the opposite side and yourself. If you know you are bad and that you'll struggle to have much of an impact then perhaps you can be more lenient with your self-imposed ganking rules. If, however, you know you are a PvP ace, or the other side is rather weak when it comes to PvP, you might want to tone it down as you could probably solo the entire side ^^
THIS^^
AND
(07-31-2018, 09:46 AM)Sombra Hookier Wrote: Hope for the best, expect the worst. If it's not fun, there are enough other areas to play in. The kusarian side displays this very well already.
I think we should try and loosen up our attitudes on ganking. Maybe you would die more often without a chance of survival, but should you always be able to survive an encounter? I mean shouldn't space be wild? Not full of fairfights and honourable pilots. If a horde of pirates swept through Liberty taking out everything in its path it would keep you on your toes while flying through Liberty. Plus people would band together to hunt down said pirates until they leave Liberty for good.
The reason why ganking is frowned upon is simply because some groups can't amass the same amounts of people as others and a because of that in a chronical state of disadvantage. Some factions are simply more popular, no matter whether NPC faction or offcial player faction, and certain factions have more skilled players than others. If you log into the game, knowing you will get ganked, you have no reason to log in first place. Ganking, in the very meaning of the word, means entering a fight you have no realistic chance to win in first place. People like to win at some point, though. Some are used to winning and complain the moment they didn't. Some rarely win and see no reason to log at all if it will stay the same.
Because of that, we do have these unwritten rules that are more important than saying "space is dangerous". In the end, this is a game and everyone wants to have fun, no matter whether noob or ace. And with the playerbase we have, were pretty much everyone knows each other, Discovery is sort of a social network aswell. Most people know the names behind the characters and know what to expect from each other. Because of that, they expect a certain fairness as most people here are very loud when it comes to people "avoiding interaction" which in 90% of the cases means "I didn't find the guy I wanted to blue", hands down.
Newcomers usually don't know why we established the unwritten rules and come with the space-is-dangerous argument, but when you don't get your own fun in a game and end up as the tenth blue of someone else, the blue-farmer is just causing damage to the playerbase. This is the very reason why we avoid ganking IF POSSIBLE. This is why we TRY to balance. It's possible with numbers, but people rarely keep skill in mind, which is why people end up complaining about different scenarios.