Ok i have a question for the Story development Team
As far as i saw, until now, any and all RP made by the players does not impact the Story line.
So i need help to clear one thing, althou i cnan understand that he Story line cant be left for the players onlr (cause theil turn it into a shitstorm)
i need to understand to wich point does the RP we make as players be held or killed by the Story development team.
Is it worth to make RP?
If it has absolutely no impact in the story, this means that the RP is void and empty and without a real purpose or objective, but if it has a clear objective this cant impact the story,
see were im, getting at?
Please clear this things so we can know what are we going for, if an empty long elaborated voidRP or a true investiment of our time and imagination with real make-sence purpose with obtainable results.
(12-31-2018, 08:01 PM)Geneva Shipping Platform Wrote: Ok i have a question for the Story development Team
As far as i saw, until now, any and all RP made by the players does not impact the Story line.
So i need help to clear one thing, althou i cnan understand that he Story line cant be left for the players onlr (cause theil turn it into a *****)
i need to understand to wich point does the RP we make as players be held or killed by the Story development team.
Is it worth to make RP?
If it has absolutely no impact in the story, this means that the RP is void and empty and without a real purpose or objective, but if it has a clear objective this cant impact the story,
see were im, getting at?
Please clear this things so we can know what are we going for, if an empty long elaborated voidRP or a true investiment of our time and imagination with real make-sence purpose with obtainable results.
Player RP does have ingame effects, you can make a faction that was hostile friendly or vice versa with just a few words, just because your RP doesn't have a noticeable impact on the story doesn't mean it won't affect the game
So what you are saying is that t if the GRN decides to make peace with Bretonia and Liberty and the acept it the war would stop, wich i seriously dont believe.
I expect a serious response, not a "push to the side" anser trying to make it look like i dont knopw what im talking about. A good example is the Omega 49 situation.
I can go on with the Zoner population on the freeports being ridiculously low, (you seen the size of those things even before the update?) and so on.
The question was pretty clear i think.
Its definitely worth it to RP still. Larger scale changes are usually set by the developers, thats a bit of a hot topic recently. Regardless, its always been that the large storyline changes are driven by the devs and the players rp (and gameplay productivity) can shape and effect events within the directed storyline. Too large of scale player created content or events can be taken as metagaming. You can't just decide you own a station or a planet because you write a good rp story for it, there would have to be a reasonable situation already going on to justify it, and you'd have to go through the admins and devs for it to be considered serious (just like creating factions). The more rp you do the better basis you have to enact change, or at least legitimize your intent.
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Is RP worth it? I say yes. I've made a steady diet and good rep on doing it for the last decade plus. My beef is this. I think the developers should base what they make more on the RP rather than the RP having to go along with what the developers create for a story line. It might actually make people use it more instead of just pew pew.
You should RP in first place for fun. There are things you can achieve through RP, like SRPs, player/NPC faction diplomacy alteration, player faction assets, expansion of NPC stations, etc. Everything however must be within reasonable parameters. NPC assets are generally more in the hands of the Story Devs, while player factions are allowed to administrate and represent them. They have a certain influence on the story, but people shouldn't live under the illusion of controlling an NPC faction or how it will be used in the story.
Do it for fun. Set yourself reasonable goals. Expect the worst and hope for the best.
Is it necessary for you to gain something through RP for you to enjoy the experience? If so, I feel as though you may want to re-evaluate your experience here.
As far as player influenced roleplay goes, we are usually willing to work with players who approach us with their ideas, insofar as those ideas do not conflict with pre-existing story arcs. Discovery's overarching narrative is not player driven, but player actions can be canonized or influence ongoing canon story arcs.
(12-31-2018, 08:48 PM)Durandal Wrote: Discovery's overarching narrative is not player driven, but player actions can be canonized or influence ongoing canon story arcs.
That's right what worries me. Player actions can influence the story and so it doesn't must influence like a good MMORPG should do. There are many situations (Maybe only in my experience) where all your player actions have been ignored, useless when it had to make impact to the story.