No sombra, you chose to ignore all my work, you and other platers didntgave a fuck about anything Freeport 1 related, and i have to respect you???
First you the one that disrespected me in the first place with your insults and bad words,
so players need to respect you and you can willingly ignore the players and thats not disrespectful?
So a player should respect the ongoing RP you make but you ignore RP other are making and thats fine?
And i whant to report myself for importing 3 Names Dillan Hunt Rebecka Valentine and Eulasbie Harper
Sombra, Shaggy and so on arnt imports those are special names.
Best regards
(and yes it was started on flood, because i knew this would turn into crap, im kind of new only been here since 2003 on and off)
(01-09-2019, 08:25 PM)Sombra Hookier Wrote: NPC Faction
Nobody has a say over them except the Story Devs, with possible input from Official Player Factions if there are any.
(Even though I'm on the side of the fence that still feels like player input won't matter in the Gallic war) I feel like that statement isn't entirely true. Very often Official factions roleplay something and it will eventually be reflected in the mod somewhat. And that also depends on the extent of it (i.e a random battle doesn't really need in mod representation, but roleplaying colonising a planet does). The majority of concepts and features in factions have started with player input, and after reaching a point of quality, are implemented by the Dev team. The Dev team might send factions on random goose chases, some making less sense than others (the O49 stuff), but on the whole I think compared to the roleplay the OF does those cases are minor. Other than that, at least previously, the Dev team has actively blocked underway roleplay to the detriment of the factions doing it, which I really hope comes to a stop. I also think it's really on a case by case basis. Many factions in recent years have evolved rapidly because of player roleplay.
That's not to undermine the fact that player input still needs to matter a lot more. But perhaps those moments of choice I've explained above are just an illusion of free will, and coincidentally happen to align with the plans of the Story team when they are roleplayed.