Converts Ore into Smelted Solid Refined Ores worth More at Selling points. Miners Drop off Raw ores at POB's with Refiner Smelters and Each Smelter Converts X amount per hours and or All dropped ore converted Instantly. or Tics down converting the ore. maybe ore Conversion Rate Poll or something needed.
But this is a way that POB's for once can make money. POBs will be useful for once near Mine fields. Not just used for drop off pick ups etc.
Pro's will make more activity for mining.
Suggested ratio. 2 Raw ore to 1 Refined Metal, because that would be 10 thousand Raw Ore per one 5k full.
Cons
Gives Pirates more of a Reason than they have now, cause Refined Metals will sell for about 4x the amount as raw ores,
Also I would like to see a Refinery ship, and or a Combo Refinery ship miner. that would have something like a docking bay slot used for a Refinery. in turn same Item can also be used in POB's or POB's can make a POB only version with a Lot faster rate of Conversion. and can mount 2 or 3 on a level 2 POB. more on larger bases
I even thought about bringing back something like the barg with more Smelter slots, but that thing is a Total Beast to fly so might be better to use other ships and make them Mining processing ships only.
What do you think about this Idea? All input welcome!
I remember a conversation about this years ago, but the general consense was that it would be a bad idea to have an item thats worth X times more than what ore is worth atm.
The compromise was:
Make ore mining much faster
Lower the price of ore accordingly (with the above)
Have refinaries make the already existing itemcards. (IE Gold ore turns into Gold)
But have a multiple effect 1 gold ore = X times Gold commodity
The benefits of doing it this way is that you avoid having an op commodity that could make a 5k transport be worth 200mil+ per run
the profit per item will be 100% still but it would require player interaction to move the now larger amount of cargo
it shifts the player activity from mining to hauling (this can be seen as either good/bad) but should mean more hauling is required.
Bad:
Having to move the same item from place a to place b with no varient is boring.
It's another PoB mechanic and the last time this was brought up people weren't actually sure how do implement something like this.
Brilliant idea. +1 Would make mining and maintaining ore-POBs much more interesting. Now that missions are more profitable it is time to enhance mining.
(06-11-2020, 05:25 AM)Silverlight Wrote: I remember a conversation about this years ago, but the general consense was that it would be a bad idea to have an item thats worth X times more than what ore is worth atm.
The compromise was:
Make ore mining much faster
Lower the price of ore accordingly (with the above)
Have refinaries make the already existing itemcards. (IE Gold ore turns into Gold)
But have a multiple effect 1 gold ore = X times Gold commodity
...
That would work if the storage modules in POBs would get an upgrade, from 40k to 80k, perhaps. Otherwise the base would be full in no time. And it would require the refined end-products to sell for a bit more to make it worth the while.
Simply having it make a copy commodity with the same price would be all that I need to get some money out of my pob at least. So I can buy for one price and sell for a higher. Doesn't even need to be much.
The barge had to be the biggest, lumbering, and vulnerable ship ever. I forget how big the hold was on that beast but I do remember that just getting it moving took quite a few minutes to get the cruise drive up and running. It was quite an asset to the factions as we used them as storage and mobile ops for base building. Better than 25k hold if I recall, if not more. Killing one was quite an endeavor thus making it highly valuable for the development of our bases during the transition from barge to base. Oddly enough, Swift, I was just remembering that old beast the other day and thinking how handy it might be again.
Aa far as having a smelter bay on the POB's though, I just can't see it as the amount of damage it could do to price balancing, not to mention taking away from much of the adventure of transporting ore to distant bases and enduring the risks involved. Granted, the idea has merit, but the point of enduring more pirate attacks and the inherent need for base defenses puts the bases at odds with certain Factions in-game. It could be viable, but it could really throw a monkey wrench into the mechanics of the game. As stated, weeks and proper checks and balances would need to be put in place.
Just my 2 cents worth is all....
T. McFallon
Always remember to shoot at other humans. The nomads love you for it and telepathically radiate the amusement they feel for the stupidity of the human race. So much for leaving the prejudices and warmongering behind when we polluted Sirius space with our stench.
Interesting idea... Though I'm not sure if it would work, and seems to require turning the POB plugin inside-out to implement it.
I'd love to see POB operated factories / refineries similar to NPC bases.
I suggested once turning the Asteroid miners into dockable, destructible objects that could be used by official mining factions to collect "low grade ore".
That ore could then be shipped to (POB) refineries to either turn it into regular ore or the refined product.
Mining, as it currently stands, is pretty boring. I think it needs to stay only as a starter / indie activity, and for special highly profitable commodities that don't have automated miners (Xeno artifacts, Premium scrap, Scrap, Azurite etc.) Large scale mining should actually be hauling / repairing / guarding Asteroid / Gas miners.