(11-26-2020, 05:48 PM)Groshyr Wrote: As you know, I would rather, instead, merge Police and Navy into one law enforcement faction with access to TLAGS and up to battlecruiser for indies, and that police thing with permissions to forbid dock to lawful bases within their house and access to battleships for official factions. May be rough, but as well will limit number of r*tards in battleships rolling into battle and fire all guns.
I actually like this idea quite a bit, it merges an idea me and a friend of mine had where you'd only have official "police" and "navy" while you'd have a sort of House Militia ID which is quasi lawful which is some what similar to Hogosha. Except they can pirate ships not belonging to X house with in the house, while also enforcing the Law, catch is that Police/Navy/Intel might not recognize them as legitimate law enforcers and if caught could be treated as pirates or terrorists essentially.
I will admit, that is also a bit more radical then your suggestion.
Corrupt Police, which got about 10 feet before someone cried powergame. It's a fair statement, since using corruption RP on an ID that doesn't allow you to do that is hard.
We used to have this with the Gallic police, but someone decided that they were too interesting and removed the line from their ID that allowed pirating. LPI had something similar about brake lights
Almost as if removing quirks like that was a bad decision or something
LPI- was straight out sanctioned for this type of attempt, and recent law request ("Any deviation from normal traffic regulation. This includes but is not limited to causing traffic accidents, creating traffic jams, flying with broken lights, etc. (Fine up to 100.000 SC).") was denied due to "fear of abuse" by GM team...
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Just give nodock to indies, and give people a month ban if they abuse nodock. Police is good for the TLAGSNET ability, which is primarily why I play police rather than Navy.
Maybe give Police factions dedicated interceptor ships, hybrids of transports/GBs to scare people?
(11-27-2020, 06:15 AM)SnakThree Wrote: LPI- was straight out sanctioned for this type of attempt, and recent law request ("Any deviation from normal traffic regulation. This includes but is not limited to causing traffic accidents, creating traffic jams, flying with broken lights, etc. (Fine up to 100.000 SC).") was denied due to "fear of abuse" by GM team...
It’s nice to see corrupt police trying this sort of thing, the issue arises when it’s an actual law and the victim calls the police out on their corruption, if they refuse to pay up the Police can then engage and kill their target. I don’t think being killed for a broken tail light is a particularly good interaction.
(11-26-2020, 05:29 PM)Mephistoles Wrote: By my count, there are 72,457 official house military factions, and one official police faction.
Why don't you play the police?
What would make you want to?
All that Police do is eat donouts,take bribe and protect fatasses in gowerment chairs,why wuld anybody want to play them?
Most people dont want to play Police anymore that they dont want to play worm,slug,goat,space dust,seasheel,not movig cheer,horse or pice of lemmon pie, it is boring and not interesting and it makes you feel bad abaut your self or your actions.
Army/Navy are much more exciting,with a lot of more oportunities,and provides much more satisfaction and sense that you make or change something, then just be lapdog of law enforcment.
I really don't see what the complaining is about in Liberty - The laws are broad and vague enough that it's easy to play evil LPI, Core style. If you give nodock to indies too and maybe a unique ship like was suggested all is good.
The problem is when you don't have people to police - how can you possibly give enough things to do for people in houses like Gallia on police when they log?
Well now unless a House is at war it makes sense to think about placing inrp laws against navy ships being used for patrolling inside of a house. Perhaps they should be limited to border systems and deployments outside of a house. That leaves police as the main choice for operating inside of house space. And, if left inrp then technically the house gov would need to request navy assistance, and could grant permissions for sieges of illegals bases inside house space, if necessary. That would leave navies mostly clinging to the edges of their houses.
The key here is also in having things to do. Smuggling is dead, building secret bases is dead.
Add an atmospheric dock point that accepts transports to every dockable planet as a quasi/unlawful landing option for every planet and more would try smuggling again. Also, make smuggling far more profitable than lawful trading. There should be a big temptation to smuggle for easy money, which of course comes with more risk.
Adding some kind of a battle pob or player buildable weapons platform that could be used by unlawfuls to claim territory, or used by players on any side of a war, would also give players in any situation more to do. Whether it be in navy or police jurisdiction, having more disposable enemy bases/objects to remove by force would create some new activity.
(11-27-2020, 11:52 AM)Binski Wrote: Well now unless a House is at war it makes sense to think about placing inrp laws against navy ships being used for patrolling inside of a house. Perhaps they should be limited to border systems and deployments outside of a house. That leaves police as the main choice for operating inside of house space. And, if left inrp then technically the house gov would need to request navy assistance, and could grant permissions for sieges of illegals bases inside house space, if necessary. That would leave navies mostly clinging to the edges of their houses.
The key here is also in having things to do. Smuggling is dead, building secret bases is dead.
Add an atmospheric dock point that accepts transports to every dockable planet as a quasi/unlawful landing option for every planet and more would try smuggling again. Also, make smuggling far more profitable than lawful trading. There should be a big temptation to smuggle for easy money, which of course comes with more risk.
Adding some kind of a battle pob or player buildable weapons platform that could be used by unlawfuls to claim territory, or used by players on any side of a war, would also give players in any situation more to do. Whether it be in navy or police jurisdiction, having more disposable enemy bases/objects to remove by force would create some new activity.
+1 to this idea. This is more acceptable then the ones before. Also if this works we need border stations for navy ships to be able to dock.