We've discussed making some changes to the Systems & Ships Classification system under the current rules and would like community feedback on what we have been considering. This is part of a simplification process that would include changes to law enforcement IDs allowing them to continue enforcing laws in House Space while opening up RP opportunities/gameplay in border worlds and connecting systems. Engagement rights against hostiles in the current Zone of Influence ("ZOI") for those IDs would remain. The proposal does away with Yellow and Red systems and may lead to further simplification of the ΤΩΣO systems, though additional ID changes would need to be made. The full proposal is below with an examplar ID for comparison, review, and comment.
Uncharted Space Uncharted I, Uncharted II, Uncharted Liberty, Uncharted Bretonia, Uncharted Rheinland, Uncharted Kusari, Uncharted Gallia, Uncharted Tau, Uncharted Omega, Uncharted Sigma, Uncharted Omicron
Definitions House Space
House Military, Police, and Intelligence factions may enforce roleplay consequences upon any players, factions, and POBs found breaking House Laws within House Space.
Uncharted Space
Factions with ZOI in systems bordering an Uncharted System have their ZOI extended for the duration of the connection.
All Systems
All Factions remain bound by their respective ID restrictions and allowances. In case of a conflict, the ID overrides server rules. Exceptions to this are listed in the server rules. The allowances of your ID are only valid within the listed ZOI unless specifically stated otherwise.?
The Kusari Naval Forces are the military of Kusari. They maintain state control in systems claimed by Kusari, patrol border systems and assist in law enforcement.
This Kusari Military ID is used by members of the Kusari Naval Forces who:
- Can attack combat ships belonging to Bretonia and Gallia within Taus.
- Cannot use ships with more than 4300 cargo space.
Within Zone of Influence (Kusari, systems directly bordering Kusari, Sigma-17, Tau-31):
- Can attack ships belonging to factions considered hostile by Kusari.
- Can enforce Kusari laws.
The Kusari Naval Forces are the military of Kusari. They maintain state control in systems claimed by Kusari, patrol border systems and assist in law enforcement.
This Kusari Military ID is used by members of the Kusari Naval Forces who:
- Can attack combat ships belonging to Bretonia and Gallia within Taus.
- Cannot use ships with more than 4300 cargo space.
- Can enforce Kusari laws within Kusari House Space.
Within Zone of Influence (Kusari, systems directly bordering Kusari, Sigma-17, Tau-31):
- Can attack ships belonging to factions considered hostile by Kusari.
- Can enforce Kusari laws within Kusari House Space.
Yes, Finally this is taken from Laws and into ID. It was causing massive confusion and many people still disagree.
I have 2 systems that will cause issue in my opinion
- Orkney and Pennsylvania. Both systems have tradelanes and are "normal", imo the lawfuls should be able to enforce laws there
(yet at the same timee.g. Pirate ID should be able to shooti
I was when I saw Kusari navy in New Berlin so I believe that's why admins made this post. Seems some people just don't read what their ID says and where they can go. Or one time my friend meet Kusary Navy in Liberty near LN base, the guy wanted to shot him on Liberty zoi
gunboats have never been considered caps as far as rules and pretty much all law enforcement has gone
youre shrinking law enforcements ZoI even further, while factions like the Outcasts and Corsairs can bring battleships to and attack people and pobs in something like 80% of all systems in the game
pennsylvania is literally a liberty system, considering its all liberty factions, has a battleship in the system, and has a liberty controlled planet, has been in our laws since its inception, so im not sure why youre excluding that
honestly doesnt seem like much of an improvement. more of a net loss for houses and more of the same for everyone else
par for the course with the current development process though
EDIT: supposedly not shrinking ZOI, seems like a nothingburger rewording to me then
For an actual response, I like this system except for the edge case systems.
Orkney in the case of Gallia.
Poole for Bretonia.
Dresden for Rheinland.
Pennsylvania for Liberty.
Tottori for Kusari (maybe?).
These are systems that are heavily controlled by the main house with gates, stations, and tradelanes in each. Some have heavier unlawful presence in them like with Tottori, Poole, and Dresden, but they are still heavily in the house's favour for who controls the most space. I feel like they should be added to their respected houses, possibly removed later on if story develops to throw the political power hold in the future.
(03-22-2021, 04:16 AM)Miaou Wrote: For an actual response, I like this system except for the edge case systems.
Orkney in the case of Gallia.
Poole for Bretonia.
Dresden for Rheinland.
Pennsylvania for Liberty.
Tottori for Kusari (maybe?).
These are systems that are heavily controlled by the main house with gates, stations, and tradelanes in each. Some have heavier unlawful presence in them like with Tottori, Poole, and Dresden, but they are still heavily in the house's favour for who controls the most space. I feel like they should be added to their respected houses, possibly removed later on if story develops to throw the political power hold in the future.
+1
Just as the constant increase of entropy is the basic law of the universe, so it is the basic law of life to struggle against entropy. - V. Havel