Reminder, even with buffing unpopular IDs such as police IDs and giving them TLAGSNET did not, actually, make them more appealing in a day to day environment.
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(03-22-2021, 04:18 PM)sindroms Wrote: Reminder, even with buffing unpopular IDs such as police IDs and giving them TLAGSNET did not, actually, make them more appealing in a day to day environment.
Actually, if you wanted to fix those, you have to fix the issue with non-combat orientated unlawful acitivites and their RP consequences. Because the police ID can only exist if there are non-pvp orientated lawfuls. And sticking a faction tag on a smuggler is counterproductive as it always was.
Remove rep and money related roleplay consequences of ANY sort from quasi-lawful smugglers so that the ingame consequences are similar to one time piracy encounters - pay fine or die. But not both. And certainly not both and FR5ed. And certainly not both, FR5ed and get your npc faction in trouble for the sake of a spectacle and a chance to cause drama.
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PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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(03-22-2021, 02:31 PM)Kauket Wrote: Restricting caps to zoi doesn't solve anything. If a cap is somewhere it shouldn't be, just kill it.
This. I want to remind people that after The Corsair raids rule changes Caps (Cruiser+) are USELESS outside of Zoi, and restricting them would only create shitloads of work for the Admin team.
-You can't bait. You can't help the same ID, you can just put your head down and RP or shoot NPCs and watch people that came with you die if they get attacked without you being allowed to do anything. If you are a big group you can just be slaughtered one by one and can only look at it happen.
Any sort of cap restriction to Zoi is just pointless and will add busywork after that rule change was introduced. (Besides existing factions that either have no Zoi, or can do a lot of things outside of it like Intel factions and potentially "can defend allies" factions)
EDIT: OK, one category this point might be brought up to ships is factions with - Can attack any ship to protect allies. Id line. In practice this means that e.g. IMG can take 10 Deimoses, fly literally anywhere on the map, group with literally anyone non-red and shoot as one if any of the group gets attacked. This is the same for Auxesia and others with that ID line. This is one of the reasons why Intel factions have the exception in for cruiser+
(03-22-2021, 04:12 PM)Skorak Wrote: "large_ships" - multi crew and have a ship name.
Actually, there are plenty of people who RP larger vessels, especially gunboats and transports, as single-crew ships without shipname / using the pilot's name.
I see there is quite a lot about ship classifications and for some reason also off-topic about Sair/OC caps and ZoIs.
I'll disregard this and move back to the system classifications.
I already saw feedback about Tottori's classification and would like to add my view. Tottori has a significant interest to Kusari due to vital-for-Samura food production capabilities. It recently received vital infrastructure. If Bretonia already gets Leeds - a destroyed system that is actually supposed to be plagued by Pirates like nothing good right now - as sovereign territory, Kusari should get similar treatment and receive Tottori under the house space section despite the conquest of Planet Tomioka by the hands of BD. (Also I've relatively recently player requested the move from Tottori as red to yellow zone for the same reasons and it went through, so I consider the "interest and investment of Kusari" in Tottori as justified and enough to justify it being listed as house space "again").
All the other classifications look quite fine to me.
Chugoku and Tohoku being Sigmas is just fine, Tohoku could be argued about but literally all Kusari IDs will lose is ZoI in Epsilon which made no sense to begin with (except for BD perhaps).
Pennsylvania being part of the IW feels right to me, it's a system under Liberty protectorate not straight-out occupation. A fair share of law enforcers but (especially with the new layout) vast amounts of unregulated space (Junker piracy still a thing there yay!).
Lorraine being classified as a Tau is also fine. Design wise it resembles Tau systems vaguely now and this will also enable some more gameplay options to factions with Taus as ZoI. Additionally, it reflects the chaotic state of the system quite nicely as this change gives more unlawfuls active access to the system.
Giving non-house space a bit more lawlessness is cool, the concerns about PoB spam are something I cannot share. Neutral PoB spamming would already exist in the current red zones if people really wanted to be such douchebags.
Though, I generally think that absolutely game breaking PoBs, constructed at positions for the sole purpose of ruining gameplay options should be moved by Admins following a thorough analysis of the situation given.
(03-22-2021, 02:25 PM)Lythrilux Wrote: All capitals should be locked to ZoI or a set region of space. In many cases it makes no sense why capitals can just go so far outside of their standard operating zones. We also get silliness like LNS farming in Tau-44.
I have a dream of one day having a mechanic that would make caps more annoying to use out-of-ZOI, but not impossible.
Something like fuel or docking restrictions to non-allied bases.
The issue is not as much in the odd cap going out of place, but when it becomes almost abusive behavior (see Ranseurs at Rochester).
(03-22-2021, 04:18 PM)sindroms Wrote: Reminder, even with buffing unpopular IDs such as police IDs and giving them TLAGSNET did not, actually, make them more appealing in a day to day environment.
Nobody really smuggles, that's why TLAGSNET doesn't really help. Heck I'd say it would be more appealing in the hands of e.g. Lane Hackers than the Police, considering the current state of trading.
(03-22-2021, 06:29 PM)Emperor Tekagi Wrote: Though, I generally think that absolutely game breaking PoBs, constructed at positions for the sole purpose of ruining gameplay options should be moved by Admins following a thorough analysis of the situation given.
Never really saw one of those in my relatively short time here, but what exactly is the difference in out-of-ZOI lolwut caps and out-of-RP lolwut POBs? You can just shoot them after a siege declaration, right ? If it's a troll POB chances are nobody is really going to show up to defend it... Besides, Darkwind's changes should reduce the POB trolling potential significantly.
As for the proposed system classification changes, simplifying things and making them more consistent should always be the goal, however I'm not sure the proposed changes really make the situation more clear. I guess they do, but it will take a bit of getting used to the new wording.
Instead of restricting unlawful capital ships (like Corsairs or Outcasts) in house systems, perhaps it would be better to increase the frequency and add more capital ships to house NPC patrols. This way we are not restricting anyone from going anywhere they desire but it becomes more difficult. Also, the players who belong in the house system will enjoy more protection from local NPCs.