For the past few years, the cruiser class has been largely overshadowed by battlecruisers. The cruiser rework aims to remedy this by giving the class a new, more defined role.
Their handling has been reworked from the ground up: the ships have far more weight to them, both in straight line acceleration and deceleration, as well as turning characteristics. They now also have more powerful thrusters, allowing them to go much faster than before, if only for a short time. In addition, their weapon roster has been expanded with new heavy-slot weapons - in addition to their weapons getting a general balance pass - with an emphasis on forward firepower.
Combined, this gives the cruiser class a new role as highly mobile capital ships with very powerful, if risky-to-use weapons that allow them to punch well above their own weight class.
Last but not least, faction identity was the deciding factor while rebalancing the stats of all cruisers. For example, the Corsair cruiser excels at offense, having the largest powercore in the class, while the Rheinland cruiser has stronger armour and better shielding at the cost of maneuverability.
ARMOR UPGRADE REBALANCE
With new armor balance, CAU6, 7 and 8 will have the same HP multiplier - x4.0, the only difference is the cargo space they occupy: CAU6 - 300, CAU7 - 250 and CAU8 - 190 cargo. Heavy Armor Upgrades now also follow a similar pattern with x3.0 HP multiplier: HAU3 - 170, and HAU4 - 150 cargo. CAU5 taking up 190 cargo and offering x3.8 HP multiplier.
Finally, the Universal Armor Upgrade has been reworked too - it no longer takes up any cargo space and provides x2.5 armor multiplier just for $2500.
NEW SHIPS
Civilian "Grouse" Armored Transport
Border World "Armadillo" Armored Transport
Gallic "Aubrac" Transport
Gallic "Kouprey" Battletransport
Rheinland "Grendel" Blackmarket Transport
Xeno "Aggressor" Bomber
Xeno "Rebel" Very Heavy Fighter
INSURGENCY BATTLESHIP RESIZE
The Insurgency "Arbiter" Battleship has received a model change and stats adjustment -- now this battleship is expected to become a dangerous opponent on the battlefield. The ship's gun placements have been improved considerably, while the ship itself is significantly smaller - roughly the size of a Liberty "Atlantis" Carrier.
STORY PROGRESSION
Cologne -- The Rheinland Military had succeeded in uprooting the Red Hessian presence on and around Planet Saarbrucken. However, the sacrifice of Tholey Station, that was weaponized by the Hessians and destroyed in combat for control over orbit of the planet, gave them a chance to withdraw remaining forces from Cologne. With the system becoming relatively safe, EFL Oil and Machinery and Ageira Technologies have started preliminary works each on their segment of the trade lane network to restore the connection between Rheinland and Gallia.
Omega-3 -- A terrorist attack has struck Aland Shipyard, which was Intended to be auctioned off to a favorably inclined third party following a decline of importance as operations moved to Portsmouth. The plans would neither be finalized nor come to fruition as the shipyard would be struck by the worst incident of sabotage to date. Station overrides were engaged to run the reactor at emergency output, while also sealing the towers responsible for venting the pungent byproduct. The resulting systems failure made it impossible to rectify before the effects became station-wide, at which point an explosive device was triggered. As a result of its direct impact being coupled with the pervasive amount of toxic smog, the explosion ripped much of the shipyard inside out during operational hours, producing a substantial deathtoll of hundreds. The damage is so thorough and extensive that there is little utility to any considerations of repair or reactivation. Though BMM has not yet made any move to comment on the incident, the Mollys have passionately taken credit for the destruction of this formerly independent asset.
EQUIPMENT
- Added: Cruiser Impact Cannon.
- Added: Cruiser Shard Cannon.
- Added: Cruiser Storm Cannon.
- Added: Cruiser Tachyon Lance.
- Added: Smaller Light Cloaking Device model by @Lucas.
- Added: Gallic Navy (CNO-R) Heavy Transport engine.
- Added: Maquis (CNO-C) Transport and Heavy Transport engines.
- Added: MND (HNP) Light Fighter, Bomber, Freighter, Transport and Heavy Transport engines.
- Added: Bretonia Cruiser Disintegrator, a Bretonian version of the Cruiser Impact Cannon.
- Added: Molly Cruiser Turret (Sellpoint on Foyle Shipyard).
- Added: Nomad Battleship Eradicator.
- Added: Orthrus Cruiser Turret, a new Rheinland version of the Cerberus Cruiser turret.
- Added: Unione Corse (CNO-U) Freighter, Transport and Heavy Transport engines.
- Changed: Bomber Gatling Lasers now have 1.25 degrees of dispersion.
- Changed: Bomber Neutron Blaster refire rate doubled, dispersion reduced from 5.0 to 4.5.
- Changed: Battleship Glaive -- Damage increased from 280,000 to 292,500, range from 1800 to 2300, speed decreased from 1600 to 1200, energy usage from 1 750 000 to 1 219 900, efficiency: 0.16 -> 0.24. Refire: 10s -> 7s.
- Changed: Battleship Razor -- Damage increased from 280,000 to 320,000, range from 1800 to 2300, speed decreased from 1600 to 1200, energy usage from 1 750 000 to 1 305 900, efficiency: 0.16 -> 0.2450. Refire: 10s -> 8s.
- Changed: Cruiser Blaster turret energy consumption increased from 43000 to 57000, speed lowered from 900m/s to 850m/s. Range increased from 1300 to 2100.
- Changed: Cruiser Cerberus Turret damage increased from 18600 to 26760, range increased from 1.9k to 2.8k, speed lowered from 800m/s to 700m/s.
- Changed: Cruiser Mauler Turret damage increased from 45000 to 49583 , refire from 2 to 1.5 seconds, speed lowered from 750m/s to 700m/s, range increased from 1800 to 2600 , energy from 125 000 to 127 500.
- Changed: Cruiser Pulse refire from 2s to 1s, range increased from 2.5k to 3.0k.
- Changed: Cruiser Turrets reworked and made unique for every faction.
- Changed: Light Mortar damage increased from 200 000 to 375 000, range increased from 2475 to 3000, energy consumption increased to 1 250 000. Refire to 10 seconds from 5 seconds.
- Changed: Light Trebuchet damage increased from 210 000 to 360 000, range increased from 2475 to 3000, energy consumption increased to 1285000, speed from 900m/s to 950m/s Refire from 5s to 10s.
- Changed: Nomad Cruiser weapons reworked and made slightly different from human weapons.
- Changed: Nomad Trinity renamed Nomad Swarm and now fires 4 missiles along with Nomad Gunboat Annhilator instead of 3 and 2 respectively. Damage and energy adjusted to keep a similar efficiency.
- Changed: Solaris Cruiser Turret damage increased to 1935 from 615, range increased from 1170 to 1600, refire lowered from 5.88 to 4.00, speed lowered from 1500m/s to 1250m/s, power usage from 3417 to 8064.
- Changed: Removed cargo requirements for Transport Guns and Shields.
- Changed: [FLG] and GSB]- ID icons.
- Fixed: Maquis base equipment list (Caussade now sells cap equipment).
- Fixed: Maquis ID was selling on Rambouillet Shipyard and Avallon Shipyard.
- Fixed: Nomad Capital missiles now have proper Nomad effects and turrets.
- Fixed: Nomad Gunboat pulse now using Nomad equipment instead of human.
- Fixed: Many bases given Bomber shields where they previously were missing.
INFOCARDS
- Added: New news articles and rumours.
- Changed: Cayman renamed to Uncharted III; Dauphine renamed to Uncharted Gallia; Omega-70 renamed to Uncharted Omega; Omicron Chi renamed to Uncharted IV; Omicron-74 renamed to Uncharted Omicron.
- Changed: Gallic Engine names and infocards.
- Changed: Imperial Shipping renamed to Rheinländische Großspedition (RGS).
- Changed: Numerous infocards.
- Changed: Planet Gaia and Perth Station (Edinburgh) infocards.
- Changed: Planet Marseille infocard reduced to the planet's general description. Lore part moved to a historian NPC at bar.
- Fixed: "EFL Oil & Machinery" was breaking POB XML code.
SHIPS
- Added: Border World "Armadillo" Armored Transport
- Added: Civilian "Grouse" Armored Transport by @Ramke
- Added: Gallic "Aubrac" Transport
- Added: Gallic "Kouprey" Battletransport
- Added: Rheinland "Grendel" Blackmarket Transport by @Kuze
- Added: Xeno "Rebel" Very Heavy Fighter
- Added: Xeno "Aggressor" Bomber
- Changed: Civilian "Camara" Freighter Remake
- Changed: Civilian "Condor" Gunboat Remake
- Changed: Civilian "Kestrel" Freighter Remake
- Changed: Insurgency "Arbiter" Battleship Updated
- Changed: Corsair "Legate" Dreadnought Textures
- Changed: Unione Corse "Jaguar Noir" Bomber Textures
- Changed: Gunboats' nanobots have been partially merged into their base armor: they now get approximately one full repair worth of nanobots. This was done to make them more resilient to potential instakills from larger ships.
- Changed: Gunboat impulse & thrust speed increased by 10 m/s.
- Changed: Bombers have had a portion of their Nanobot capacity moved to Shield Batteries, at an approximately 1 : 2 ratio (two shield batteries per lost nanobot).
- Changed: A partial balance pass of Heavy Fighters has been done: they have all received new powercores with reduced capacity, but higher recharge. All Heavy Fighters now have 10% explosion resistance. In addition, the stats of the following Heavy Fighters have been redone with greater emphasis on agility over survivability: Karasu, Phantom, Katana, Chameleon, Blossom, Stiletto, Black Dragon, Bayonet, Loki Mk I, Cuirassier, Cuirassier Noir, Serval, Agama, Chimaera/Tora, Hammerhead, Paladin, Centurion, Gladiator.
- Changed: Light Fighters' thruster capacity / recharge increased: Light Fighters with class 8 shields have had their thruster capacity / recharge increased from 300/70 to 350/75; Light Fighters with class 9 shields had their thruster capacity / recharge increased from 300/70 to 400/80.
- Changed: Borderworlds Transport armour from 90.000 to 100.000, nanobots/batteries from 380/380 to 440/440, cargo increased from 3.500 to 3.600, added two turrets and turret arcs adjusted.
- Changed: Corsair "Legate" Dreadnought Secondary Turrets count (+3).
- Changed: Zoner "Persephone" Battleship Secondary Turrets count (+6).
- Changed: Core "Mako" Battleship Primary Turrets placement, Secondary Turrets count (+1) and placement.
- Changed: Coalition "Tempest" Battleship primary and secondary turrets placement.
- Changed: Council emblem has been replaced with Maquis one for Maquis Destroyer and Battlecruiser.
- Changed: Cruiser nanobots merged into the hull.
- Changed: Bretonia "Shetland" Heavy Train turrets from 1 to 6.
- Changed: Kusari "Ryuujin" Heavy Train turrets from 5 to 7.
- Changed: Kusari "Tokugawa" Battleship secondary turrets placement.
- Changed: Liberty "Mastodon" Heavy Train turrets from 1 to 7.
- Changed: Outcast "Sarissa" Battleship upscaled by 12.5%. Turn rate increased from 10.31 to 11.46.
- Changed: Red Hessian "Jormungand" Battleship heavy turret arcs and placement, restored a missing secondary turret.
- Changed: Rheinland "Colossus" Heavy Train turrets from 3 to 9.
- Changed: Two more secondaries of Zoner "Aquillon" Carrier firing forward.
- Changed: Large amount of ship cameras were adjusted.
- Changed: SHF cargo reduced to below Capital Ship Armour range.
- Fixed: Corsair "Tribunus" Battlecruiser CM slot.
SYSTEMS
- Added: Custom Patrol added to Pennyslvania of a Pirate Train, system layout also adjusted.
- Added: Gallic Trade Lane variants(damaged, in-construction and disabled models).
- Added: More vanilla references to Dublin.
- Added: Planet Wiesbaden (Omega-55) Atmospheric Entry.
- Added: PVE Warzone in Munich.
- Added: Ship Dealer to Gateshead Station selling Bretonia Light Fighter, Super Heavy Fighter and Passenger Liner.
- Added: Ship Dealer to Kensington Shipping Platform selling Bretonia Transport, Heavy Transport and Train.
- Added: Solarius Station to Omega-11.
- Added: Various Scrap Metal and Toxic Waste mining zones.
- Added: Ship Dealer to Ben Warner.
- Changed: Swapped Newcastle and Cortez hole positions around in Coronado for navmap consistency.
- Changed: Planet Marseille is now Unione Corse IFF.
- Changed: Azurite Gas moved from Iota to Minor, custom model Nomad Weapons Platform used as marker.
- Changed: New Model for Alien Organism farmers in Baffin.
- Changed: NPC density decrease considerably across the universe.
- Changed: NPC ships no longer use "npc" guns which do no damage, but regular player guns.
- Changed: Alcara Shipping Depot (Tau-37) discontinued.
- Changed: Baffin now connects to Puerto Rico with a freighter-only jump hole.
- Changed: Battlecruiser Penitence has reached Dresden.
- Changed: Battleship Carcassonne (Alaska) made undockable.
- Changed: Battleship De Grasse made undockable and moved from Orleanais to Champagne.
- Changed: Battleship Kassel moved to Omega-55.
- Changed: Cannes Resort Station (Provence) now belongs to IDF Shipping.
- Changed: Cordes Outpost (Orkney) has been dismantled.
- Changed: Dauphine (now Uncharted Gallia) reworked.
- Changed: Dijon Annex (Burgundy) merged with Avallon Fortress (Burgundy).
- Changed: Edinburgh reworked (made closer to vanilla) and resized from 15k/s to 10k/s.
- Changed: Fort Albi (Orkney) now belongs to Bounty Hunters Guild.
- Changed: Gas Miner Trichsen (Sigma-13) now belongs to Junkers.
- Changed: Planet Marseille (Provence) now belongs to Unione Corse.
- Changed: Scanner Interference within Independent Gold Field in Dublin reduced from 80% to 20%.
- Changed: Tholey Station (Cologne) has been destroyed.
- Changed: Vendome Station (Orleanais) now belongs to IDF Shipping.
- Changed: Wuppertal Refinery (Cologne) now belongs to ALG Waste Disposal.
- Changed: Scidata commodity drops from Cruiser NPCs replaced with actual Scidata weapons drop chance.
- Changed: NPCs ship types changed, Xeno NPCs now use the Xeno VHF, and Auxesia use less Core ships.
- Changed: Corsair Battlecruiser added as an NPC.
- Fixed: Scidata commodity added to gunship NPCs (same dropchance as gunboat NPCs)
- Fixed: Alien Organisms drop in Baffin.
- Fixed: Restored Debris Field in Frankfurt between Mannheim and Holstein.
ECONOMY
- Added: Hull Segments added to Rochester Base and Trafalgar Base
- Added: Planet Marseille (Provence) is now buying Black Market Munitions.
- Added: Proganda now sold on Charost Depot (Tau-53).
- Changed: All commodities balanced as per system changes.
- Changed: Colonists buy/sell points changed.
- Changed: Envoys buy/sell points reviewed.
- Changed: Food, food_ga, and food_br have had major price and profit cuts and are now standardized across the board as a base supply item and not as viable as a trade item.
- Changed: Galic Marines buy/sell points reviewed.
- Changed: Helium reworked into a pseudo-ore.
- Changed: Marines buy/sell points reviewed.
- Changed: Pilgrims buy/sell points reviewed.
- Changed: Pioneers buy/sell points reviewed.
- Changed: Shigeakiki price and sellpoint rebalance.
- Changed: Sightseers buy/sell points reviewed.
- Changed: Socialites buy/sell points reviewed.
- Changed: Tourists buy/sell points reviewed.
- Changed: Travelers buy/sell points reviewed.
- Changed: Vacationers buy/sell points reviewed.
- Changed: Zinc prices adjusted.
Any news about resizing the physical barge ship size and enhancements for it yet?
Thank you all who worked on this patch, I appreciate your efforts, and time spent
I expected BC's to be nerfed so the Cruisers can peak out again, simply cuz the smaller capitals like BC and CR are the prime power in raids, Battleships will be foreshadowed. Battleships will become nothing more than just tools, targets to exists as should i say. Battleships will do good only against other Battleships, i think it is time to upgrade the Light BS's with their own weapons which will give real Hard time for the BC an CR pilots, move the gatling code to the secondary slots, or at least increase their power cores cuz the smaller caps eat them alive. Also, make the Osiris and the Murmillo second heavy weapon to turn forward and backwards like the 1st heavy slot. Kinda unfair, cuz all of the other Light BS's has their heavies shooting both ways.
"Ah yes" let me whine more, bad devs bad game bad patch because I am the one trying to make game alive ah yes
Aside, I really appreciate Dev team and contributors for making such a good update changes are awesome, I am grateful for all efforts, innovation which makes game active
p.s: gib Storm cannon buff