From: @Aingar
@POBOwners
A POB issue has been located and a fix is pending server restart: Finishing a module construction will fail, causing the build module to vanish upon completion. Issue was introduced during server restart of July 10th, which is around 36 hours ago as of me writing this message. If you were affected, please submit a POB request detailing your issue and we'll get it sorted out.
Apologies for the inconvienience.
If you currently are building a module other than a core upgrade, I strongly suggest you put it on pause until tomorrow's restart.
From: @Aingar
Minor /setinfo update: Due to way data is stored, semicolons were not handled properly.
Starting next restart, use the tag %c to add a semicolon.
From: @Aingar
/listsector command used for looking up Jump Drive destinations has now been baked into /jump command under the /jump sectors subcommand. The /jump command has also received a help menu.
New day, new command! /groupmessage or /gm for short.
/gm 5 Your Message Here will send a message to the entirety of group 5. If you're in a group of your own, your host group ID will also be provided in the message like so:
Aingar (group 2): Your Message Here
Starting next server restart, POB infocards will render slightly differently.
First paragraph will be on top of the window, same as now.
Then Pinned commodities, if any.
Then Paragraphs 2-4.
It'll let you have a very long description of your base without obstructing the pinned list with a wall of text, while still having a short description of what the base is about in the first paragraph.
New command: /fleetcomp or /fc available with next server restart
Prints the fleet composition of your current group like so:
1x Light Fighter
2x Very Heavy Fighter
1x Bomber
2x Gunboat
3x Battlecruiser
1x Heavy Battleship