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(11-17-2024, 08:21 PM)TheSauron Wrote: Is the next patch going to be called 5.2.1.1.1?
It's funny but we actually ran into problems calling it 5.2.1.1 in the game files - turns out FL drops the third number when building the version strings used in e.g. the FLServer window title and the error log, so it became 5.2.0.4 instead.
Speaking of which, 5.2.0.5 is now out, consisting of an emergency fix from @Aingar that should stop ships with cloaks from crashing on undock.
(11-18-2024, 03:45 AM)Alex. Wrote: Speaking of which, 5.2.0.5 is now out, consisting of an emergency fix from @Aingar that should stop ships with cloaks from crashing on undock.
(11-17-2024, 06:07 PM)Antonio Wrote: Increased hitpoints of gold asteroid lootcrate from 5,000 to 25,000.
>:(
at least LM has some sort of purpose now, yippee
upd: is there a reason the overall HP pool of the asteroids wasn't buffed? because none of them can survive the full yield mining with LM and sunwreath combo, while prior to this change they had at least 50k hp left after all the crates were depleted
(10-13-2023, 12:51 AM)Haste Wrote: This is a feature as most Discovery players would not receive a response from women.
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The lootcrates are the dropped loot in space, not the nodes on the asteroids. This is purely to allow people to premine ore for transports to collect in space without worrying about accidentally destroying it with a stay shot or mine.
(11-17-2024, 06:07 PM)Antonio Wrote: - Changed: Cruiser Primary Turrets' dispersion angle reduced by 10%; power usage reduced by 10%.
After testing this pre 10% and currently with the 10% reduction I have to ask:
Who thought this was a good idea, and why?
Like if the goal was to make people rely on flaks less, you did the opposite lmao. I'd now rather use flaks on my cruisers than touch the current prims, because they feel overtuned and useless. I didn't use flaks often prior to the changes. Found the prims did just fine and I could hit things pretty reliably.
Now I don't want to touch either. They feel like hot garbage. The dispersion is way too high, and the speed doesn't really make up for it with how little power is behind the punch, and how quickly they'll drain your core even while managing your power with shutting shields down.
That dispersion needs to be tuned WAY down. The speed doesn't mean anything if it takes more than 70% of my core to deshield a fighter within 500m range. You get eaten alive. I'd even ditch the speed if it means I could hit something.
Yeah I'm not seeing the point in cruisers even having primaries if this is what the dev team thinks proper balance of them is. When you can't hit a stationary target at 500m enough to reliably deshield I can only assume that no actual testing was done and these numbers were just made up on the fly.