' Wrote:No that happens on all gas miners you should not dock on them in the first place.... And for the detroit muinitions bug we knew about that but thank you anyways.
It's an original game bug. Large ships were not supposed to dock with these stations (with any stations actually), and docking points are located in places that cause ships to get stuck. Difficult to change this.
As for miners, that's also original game flaw. There are known ways to fix them, like removing them all or "connecting" to some other station, but I'm seeking for something better. For now: avoid them.
@Profile: That is the point of asteroid fields, so that others can run away and its hard for you to follow.
At least thats how i saw it.
I think most will say "no" to that one.
@marauder: Yeah the Spatial hitbox goes way to far off the left of the big wing (from rear view) making it a bigger target than it already is. However, with all those edges to program in.....that will take a fairly long time.
Suggestion: Weaker mines that do not use ammo but energy? Say maybe do 2500 damage for people who do not have the money to worry about using mines that chances are they may not need....Or if not for mines how about countermeasures.....
Yes, in like flak 88 they had mines and CMs that took energy, not ammo. Makes this a lot cheaper... Specially with nuke mines.
I am a long-absent Supreme Commander, Executive Commander, Grand Admiral, Fleet Admiral, and Captain in the mighty Hellfire Legion. I have returned, and am on an urgent mission from Drake Thastus to return the Legion to its former glory, and to claim the galaxy for its own. Only then will I be able to rest.
RP Story (Still deciding whether or not to finish)