to show you that we re not just sitting on our butts twiddling our thumbs - but we make concepts - which sometimes just drop out due to certain issues
that is one of the reason why it takes a while to develope an update. - you guys have no idea how many concepts sometimes happen before a model finally makes it in
So, the reason why it's taking so long is because you guys can't get past the concept stage? And rather than addressing the issues, the concept is scrapped entirely?
' Wrote:yes - there were some concepts ... but none that was really meeting the quality
Do want do want do want do want do want do want do want do want do want do want do want do want.
If I had to pick one the third one is my favourite and what do you mean not meeting quality, I have an erection that can not be saited for such a kick arse set of transports! Just give all three different texture schemes, pick one as the battle transport, make it promdomitely green for Rheinland and let the other house shippers have the remaining two. Kruger and Daumann can use any of those three as well.
This looks like the one right now, or am I not seeing something?
council BS looks different then on that image...its old model...new updated model is textured differently, and has some new design features, much like GRN Valor, but different:P
because AoMs orca is a now established shape that differs sufficiently from the bottlenose to give it a unique balancing compared to the BHGs other gunboat.
the concept i made as a revision is practicly a verticle design, too - heavier than the bottlenose - but not too different in shape to the bottlenose to justify a 2nd gunboat.
also AoMs quality of mesh and skinning works is very good on the current orca - just cause some ppl don t like the shape doesn t make a bad model.