Jack Handey Wrote:I can picture in my mind a world without war, a world without hate. And I can picture us attacking that world, because they'd never expect it.
' Wrote:Ok, question. What happened to the Colonial Viper. The thing now moves like a rock. My Tiiadan Bomber moves better then that thing.
Can you please put it back to the way it was.
Hmmm...i checked...Viper now moves like Spatial..they have almost identical maneuverable stats...but Spatial is faster:lol:...this must be a mistake...
okay if its not going to be unlawfull 2 is it an idea to make for all factions special ID tags so that factions can RP even more for example My faction (the mercenary's) is lawfull but unlawfull 2 because we can be hired by almost everyone accept for BH factions so if there's gonna be special ID tags we can be up against the factions on both sides that would further increase the RP on this server 2
i hope this will be an good idea
Greeetz Demo
Like the swiftness of the fire death will overcome you
The descriptions are too short on the "Chain Gun" wapons, and I think the Solaris and Purple Goddess doesn't says what kind of weapon it is. (Eco = Tachyon, Wildfire = Particle, Purple = ?, Solaris = ?)
PS: Aren't those damages too high? (Since you're having an awesome fire rate, would require less accurancy, I think this is the same principle why faster fire rate weapons do less damage?)
Also, information where to buy Manta or Hammerhead is missing in the readme;)
Either this or a Sabre turns very slow, because i can completely out turn a sabre in my werewolf. My opponent could harly get a shot in.
Now, i tested it against a Rhineland bomber which i think turns the same or similarly to the Sabre, but its armour almost saved it, as its guns can fire backwards.
i also tested it against and Avenger, which can match a werewolf hit for hit.
Im asking that, if its just the sabre which turns slow, for that to be upped alot in maneuverability because the sabre way behind the werewolf in armour and energy. Im not saying that these values for the werewolf to be changed, just that the sabre deserves more maneuverability to compensate. At this time, the only advantage a sabre has is its slightly higher firepower value than the werewolf.
To be honest, ive seen all the things about the sabre, so i think its the sabre which needs to be upgraded rather than the werewolf which needs to be nerfed.
@McNeo, remember the Sabre has 2 more guns than the Werewolf... (1 gun + 1 forward-turret). Also the wolf is a hellava lot bigger, it's just a big fat target. Although it is a bit silly that such a huge ship should turn so sprightly, but it has many disadvantages to compensate.
Actually the Sabre turns a bit faster than the vanilla HF's and VHF's, notably the Titan (but except the Hammerhead of course). Plus with 7 foward guns it out-shoots just about anything.
Can the Merc ID say "may ally with Unlawfull Militaries" please? its kinda against the point of a merc to be able to ally only with lawful forces, its in their nature that they don't care WHO is paying them, as long as they get paid. Just restirict them from actions like piracy and such.
Jack Handey Wrote:I can picture in my mind a world without war, a world without hate. And I can picture us attacking that world, because they'd never expect it.
(If you find any mistake in my English, please let me know via a PM)
(Really, I speak terrible English, so please, tell me if I make mistakes. I'd like to improve it a bit )