So if I understand the consensus here, it's totally up to the pirate to guess and hope he's not 'harming server gameplay' by doing what he thinks his character should be doing, rather than having his own rp sort it out or setting an actual rule that people can follow.
I think this should be more clearly defined, as it seems that's the only way to be "safe".
Example: Pirate A doesn't really give a hoot whether the trader is willing to pay or not. He really just wants to blow up that Shire to hurt Bretonia's ability to make war. He, by the defined rules, can destroy that trader RIGHT AFTER he's been paid. If he's after money, he can pirate that same trader again RIGHT AFTER he's been paid. There's nothing defined in the rules that says he can't do this, other than this ambiguous gray cloud that says 0.0 on it that might strike him down with lightning or might not.
' Wrote:So if I understand the consensus here, it's totally up to the pirate to guess and hope he's not 'harming server gameplay' by doing what he thinks his character should be doing, rather than having his own rp sort it out or setting an actual rule that people can follow.
I think this should be more clearly defined, as it seems that's the only way to be "safe".
Example: Pirate A doesn't really give a hoot whether the trader is willing to pay or not. He really just wants to blow up that Shire to hurt Bretonia's ability to make war. He, by the defined rules, can destroy that trader RIGHT AFTER he's been paid. If he's after money, he can pirate that same trader again RIGHT AFTER he's been paid. There's nothing defined in the rules that says he can't do this, other than this ambiguous gray cloud that says 0.0 on it that might strike him down with lightning or might not.
I agree. Please submit a more clearly defined version of the rule. It almost certainly will be used.
This is open to anyone...type away and post your suggestions here - written as a rule would be.
Proud member of "the most paranoid group of people in the community"
Pirates may attack a trader as they see fit before demanding cargo, but may not destroy the trader before a demand is made and/or before the trader has a chance to respond.
If the trader does not respond at all between 30 and 60 seconds, the trader may be destroyed without further question. If they speak in OOC or begin firing, they may also be destroyed/harmed intensely.
If the trader responds within the allotted time but cannot form a coherent and/or reasonable response, they are to be allowed 15-45 seconds to comply with a pirate's demand(s).
Traders can only be pirated once per encounter; i.e.: Only once during the period that trader is in scanner range of the pirate's ship. If they return later, after having left the range of the pirate, they can be pirated again.
Reasonable demands to traders would A) Be no greater than ~1/3 the value of the cargo or B) No more than 4 million credits.
Piracy is intended for Roleplay and not for Profit. Traders and Pirates are expected to roleplay well in encounters with each other, along with encounters with any other players.
Both sides are expected to not be douchebags to each other.
A way a lone a last a loved a long the riverrun, past Eve and Adam's, from swerve of shore to bend of bay,
brings us by a commodius vicus of recirculation back to Howth Castle and Environs.
' Wrote:I have a Xeno ID. I am not permitted to demand credits by my ID. All I can do is demand the cargo. What should I do?
If a cargo ship has 90 mil credits of ore, 4 mil credits seems a little on the light side doesn't it?
You decide which is best: A or B. But again, you're not pirating for profit; you're pirating for RP.
And Xenos typically demand a full cargo drop...
A way a lone a last a loved a long the riverrun, past Eve and Adam's, from swerve of shore to bend of bay,
brings us by a commodius vicus of recirculation back to Howth Castle and Environs.
Here's My attempted ruleset, as stolen in part or whole from other excellent ideas...
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Pirates may attack a trader as they see fit before demanding cargo, but may not destroy the trader before a demand is made and/or before the trader has a chance to respond.
Non compliance, or non reply-ance can be assumed after the demand is repeated at least three times, or three separate threats/messages are applied, inlcuding the initial demand. "Halt/stop/please hold" does not apply here.
Players can only be pirated once per encounter. Being pirated succesfully (surrender of goods/credits/compliance) allows the player free extraction. Once they have left scanner range of the pirate, the encounter is considered over and complete. If they return later, after having left the range of the pirate, they can be pirated again.
In the case of a Roleplay Stop; i.e. Xenos demanding and destroying contraband, which is not officially piracy, the same extraction rule applies, unless the player's LIFE is demanded. In which case this is a general engagement, and these rules do not apply. It is prohibited to rob someone and then kill them. Pirates must choose one or the other. Unless returning fire.
Piracy is intended for Roleplay and not for Profit. Rule 0.0 applies here. Piracy is NOT a meal for the ego, but an intrinsic part of roleplay on the server. Be respectful, creative, and patient. Beligerence will result in much pain.
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Ok , there's my swing at it.
hey batta batta batta, Sa-Wing!
Quote:Upon interception, a pirate may deal as much damage as they see fit to a trader, after some form of interaction has occurred (threatening death and/or ordering the trader stop are suitable); however the trader cannot be completely destroyed before a ransom of some description is made (Be it goods, credits or so forth).
If the trader attempts to flee; opens fire; quits the game ("F1's"); does not respond or responds out of character (OOC), they may be destroyed without further interaction. However pirates must give the trader a reasonable time frame to respond to a demand.
There is no set definition on how many times a trader may be pirated in a single encounter (for example by multiple members of a raiding party). However, excessive piracy to the point where it is deemed harmful to the server may be dealt with by sanctions including fines or temporary bans in extreme cases. Please use reason.
There is no legal limit on what and how much a pirate is allowed to demand at an encounter, provided the demand is within their ID restrictions (if any). However, demands must be within the ability of the victim to pay. Asking for amounts of money or goods beyond what the trader has in his or her possession is not allowed. Use the player's level to ascertain their approximate worth. If the trader claims they cannot pay and level indicates this may be true, you must reduce your ransom to a lower amount.
Hows that sound?
It makes it known what a pirate's limits are without being unnecessarily specific and allowing admins to enforce "that" rule we all know and love, for people who see fit to act like dock n' balls.:)
' Wrote:Piracy is intended for Roleplay and not for Profit.
Um ... last I checked ... EVERYONE on this server is supposed to be here for role play and not for profit. This a role play server. A pirate's role play is ALL ABOUT the treasures (ie: getting rich). To claim that only pirates are supposed to role play is an insult.
Traders role play is to get rich ... and avoid pirates ... but all too often traders are seen willfully traversing the most pirated routes ... and then whining that they got pirated for 2 mil along their route.
' Wrote:Um ... last I checked ... EVERYONE on this server is supposed to be here for role play and not for profit. This a role play server. A pirate's role play is ALL ABOUT the treasures (ie: getting rich). To claim that only pirates are supposed to role play is an insult.
Traders role play is to get rich ... and avoid pirates ... but all too often traders are seen willfully traversing the most pirated routes ... and then whining that they got pirated for 2 mil along their route. Gimme a break ... I'm a bit tired of this drivel.
Oh, shut it, will you? And I never said that only pirates had to roleplay. I expect it from everyone, and so does every other person with half a brain on this server.
A way a lone a last a loved a long the riverrun, past Eve and Adam's, from swerve of shore to bend of bay,
brings us by a commodius vicus of recirculation back to Howth Castle and Environs.
' Wrote:Oh how I wish people could be civil ... FOR ONCE ...
Quote:Gimme a break ... I'm a bit tired of this drivel.
Seriously?
Calling other people's legitimate thoughts drivel?
You call this civil?
Wildly assuming that other people's tiny snippets are intended to completely discount the entire rest of the universe is not only condescending, but insane.
Now, MY signature doesnt say anyting at all about civility....So...
...
Nah, aint worth it.
Go back under your bridge and bother some goats.
No wonder you beg for civility. Im sure you inspire consternation wherever you go.