' Wrote:Special cruisers, hull points debatable, turret classes debatable. Massive powerplant + special cruiser weapon (your artillery piece) which consumption is so high that only these special cruisers can fire it.
Problem solved, no inventing a completely different ship class.
Give more cruisers main guns. especially the light ones.
but that means making new models. which is a very time consuming job.
You see, I don't think this thing should be put on a cruiser. Artillery is used to take out both large groups of infantry (In our case fighters and bombers) and also strong enough to own a tank (Cruisers and maybe Battleships). I think this idea should be used as a support weapon only, meaning its given this one large gun and 2-4 smaller turrets or guns. I say its given a slower speed due to all of the advance equipment and such and make it vulnerable to close fighting.
Artillery gun - 1, Max blast radius 0,4 K, range 4-5 K
60 000 hull damage, 30 000 shield damage in 0,1 K radius
45 000 hull damage, 22 500 shield damage in 0,2 K radius
30 000 hull damage, 15 shield damage in 0,3 K radius
15 000 hull damage, 7 500 shield damage in 0,4 radius
It takes 350 000 units of energy to fire a single projectile
As long as all factions with the proper military power (Example of Lawful: Liberty, Example for Quasi Lawful: Order Example for Unlawful: Corsairs) shpuld have em.
Cant have a bunch of ROgue lolwutters running around firing them all over the place can we...some will, bet your but they will get it somehow.
' Wrote:As long as all factions with the proper military power (Example of Lawful: Liberty, Example for Quasi Lawful: Order Example for Unlawful: Corsairs) shpuld have em.
Cant have a bunch of ROgue lolwutters running around firing them all over the place can we...some will, bet your but they will get it somehow.
You're right. But as I've already said something similar as you did, only the most powerful factions could own it. It'd be required to be registered. As for other factions, maybe 30-40% less powerful artillery units would be more realistic.
In general, these vessels would be a very slow-turning indeed.
I think you should have a large artillery cannon, then maybe smaller cannons, like the flak ones off of Freespace, that pepper fighters with explosions, and will not let up.
A million dollars isn't cool. You know what is cool? A basilisk.