Quote:Step 1 ' Player posts an application. An SRP of sorts. It is posted on an invisible section of the forums.
Step 2 ' Administrators issue a number to the application (example: application # 00263), for purposes of anonymity ' to prevent bias in voting
Step 3 ' The application is posted on a separate forum for faction leaders (under the application number ' no player names). Why faction leaders? They should be capable of separating the good and bad ones, while still not investing too much of their time into the game. We propose it this way to not encumber admins with more paperwork. They have enough already.
Step 4 ' After a few faction leaders (let's say 7, for now) give the application a thumbs up, it is approved by them. There is no need for all of them to vote, since it only slows the process. A certain amount of faction leaders (in this example ' 7 of them) should be enough to separate the good and bad ones from passing.
Step 5 ' The Admin team beams the player's ship to a base where capital ships are sold, where the player can buy his ship.
Step 6 ' Player buys his or her ship, undocks, and moves it wherever needed.
Preliminary steps will have to be done to ensure this system works. These include:
STEP 1 ' Deleting capital ships from player-dockable bases and moving them all to one station (preferably an Admin IFF station).
STEP 2 ' A new forum section is made for applications. This forum section is invisible, for purposes of anonymity.
STEP 3 ' A new forum is made for the faction leaders to vote on applications.
Again, we ' the Conspirators Society ' trust in good manners of this community and their supportive ideas and / or criticism. In case anything is unclear, ask away. We would reply in the FAQ post.
You sound like you're from the USA server. That's almost exactly like their system. Either way, This will never happen. Discovery will lose 50% or more of its playerbase, and to those who say 'Oh we'll gain it back 10 fold!'
No, you wont. This game is from 2002/2003. There is no gaining back. There are real games out now. Eve, Call of Duty. We dont stand a chance. None. Zero. Anyways, Igiss himself said Caps wolud NEVER be restricted to factions, especially this way (its been echoed several times by leading members of the community)
Quote:Factionlancer/sanctionlancer. Do not want.
Yes, I did read through all the steps. This looks like too much of a troll thread/account to be taken seriously.
Probably is.
EDIT: Oh, Also. Faction Leaders do not need any more control over peoples RP. They have their cute names on a sign on the door of their system and a crapload of rights. That's all they need. Giving Faction leaders control of cap RP would in effect make -ships- invite only.
I am absolutely, completely, and totally against this idea in every way. This is an age-old political question: More freedom, or more order? Freedom, I think, is superior in every way, especially in a game such as this. That is to say, when one's goal is enjoyment, why should we restrict this enjoyment because we're annoyed that other people can also enjoy themselves? That is folly. However, the problem we have here is somewhat different. We are using restrictions on our enjoyment to maximize our enjoyment. But isn't that somewhat counterproductive? If I wanted to maximize my height, would I break all my growth plates and stop eating? Absolutely not! So why, then, would we restrict enjoyment of this game for all in order to attempt to restrict a certain type of disruptive actions from a certain group of people who could easily migrate to other disruptive actions much less easily countered? Battleships are, after all, the most vulnerable ships in the game. It's far easier to destroy a battleship than a fighter, and they are in the end far less dangerous.
So why would we want to force the lolwuts into fighters, anyways? That's completely counterproductive. Battleships we can bomb with ease, but fighters take an incredible time investment to destroy due to the nature of the game.
' Wrote:Lane Hackers - Spyglass was a gimmick, it needs not exist, the Hellfire Legion could use a small fleet though.
I'm at a loss as to why on earth the Lane Hackers were even included in this list in the first place. The Spyglass is effectively a Hellfire Legion battleship, and will officially be a Hellfire Legion battleship in the next mod version. Major parts of our backstory are based on that thing's infocard, and we have greatly expanded on the story of the Spyglass ourselves. It's not a gimmick, and it does need to exist, especially far more than other warships I could name (Liberty Carrier: can you say "repetitive"?).
However, calling it a Lane Hacker ship at this point is just silly.
Useless.
If you want to brain storm look at the problem.
The problem is not in caps, the problem is in their usage, restricting them would not solve the problem.
Anyway Caps are not problem if you fly bomber or fighter since you can choose if you want to engage them/let them engage you or just keep your distance till 2 mates with bombers come into play.
The problem according to me is that all caps are equal. You can make just 2 versions of them,lolwut one so they could be happy having a big useless ship and official faction one- only several per faction lets say 4-5 for the bigger ones and 2-3 for the smaller ones.
Buff faction battleships with better armours X6 for example and add 10% more output to their guns. In RP it is clear that caps owning factions have flagships. I prefer to see admirals in their flagships instead of fighters and bombers because in cap ship they die really fast and it is kinda useless.
Addng this would achieve 2 good things.
First lolwuts would try to change their ways in order to get better battleship.
Second it will add more intensives to join official factions.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)
I doubt there veterans. If they were, they'd know this idea was already tried many, many times over. With the same answer, Igiss said Caps would never be faction only.
Quote:Until you 'veterans' reveal yourselves, my official stance on this thread is 'NO U.' Thank you and good bye.
Admins/Forum mods might know. Just check the IP, compare it to our top 10 whiners. Little deconspirification if you would? Okay, thank you, farewell.
Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.
Mostly retired Discovery member. May still visit from time to time.
I will listen to you the minute you have the spine(s) to put out your name(s) behind this idea.
When you are too afraid to reveal your identity and stand firm about your idea, then I know you lack the confidence to believe in it. So why should I? Do you got something to hide? Or are you simply afraid that personal biasness is going to affect our replies. I can understand that, I can even accept it. But something is not right with the fact that you try remain to remain anonymous. And your name out of all things simply suggest childish conspiracy theories that we have all heard since the day Admins were placed into this server meaning, since Day one.
I also do not like categorizing people into different stereotypical definitions. I personally hate calling someone a "lolwut" and this whole idea is based around wading out this "group" from the "rest". Who is to decide this? And what gives that person or group the right to do it? The Faction Leaders? What makes them have the right to decide who is a better Role-Player or not? Why is their opinion somehow more valued than a "regular member"? I have seen a great amount of OORP and bad-mannered Role-Play come from Faction Leaders as well. They aren't gods. They are just like us, usually with more experience, but not always. So tell me once again, where did this assumption that they can decide the fate of every player come from?