Hm. Cam issue? That we can deal with, although personally, having flown the Lhotse on various occasions, I've never found it to be a problem... I'll have a look at it. Which view is the one you have a problem with? Chasecam, aft view or turret mode?
Also, writing in caps doesn't make a statement any more true or urgent.
Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.
Mostly retired Discovery member. May still visit from time to time.
If I may interject here, your taking the problem and making a bigger iusse than it is, the "TRUE" solution to the problem is to simply angle the arches so the camera can see and you still have a model with all its polies and little to no change. simple, easy, and less of a hassel of complaining.
That's a very nice fighter you have there, be a shame if anything were to happen to it *Smug Face*
' Wrote:for future I inform you that remodeling a ship is quite a painful, and not only in case of amount of work, but also it lowers overall mood and moral..
Means, we can never hope for the Turtle's rear Heavy slot to be placed on the top of the "fat" part, to get 360 or at least forward firing capability? q_q
' Wrote:Means, we can never hope for the Turtle's rear Heavy slot to be placed on the top of the "fat" part, to get 360 or at least forward firing capability? q_q
That's moving a hardpoint, and has little to no relation to modelling, apart from obviously placing the hardpoints relative to the model.
Moving a hardpoint on a ship such as the RMBS is a relatively painless process.
Hardpointing is the responsibility of the modelers (and balance team) Erica, so it's not that odd to ask. As for moving the hardpoint, kinda offtopic here. Suggest you bring it up as a balance issue.
Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.
Mostly retired Discovery member. May still visit from time to time.
' Wrote:Hardpointing is the responsibility of the modelers (and balance team) Erica, so it's not that odd to ask. As for moving the hardpoint, kinda offtopic here. Suggest you bring it up as a balance issue.
Wasn't speaking from devteam point of view; simply a method point of view.
He was complaining that with remodelling being such a pain, the hardpoint would never be moved.
I just pointed out that the two don't really equate to one another.