• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Developers Forum
« Previous 1 2 3 4 5
Feedback Thread - System Editing etc.

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (3): « Previous 1 2 3 Next »
Feedback Thread - System Editing etc.
Offline Pavel
07-28-2014, 10:17 PM,
#11
On leave
Posts: 2,018
Threads: 197
Joined: Jan 2012

Looks nice. Will that Mecklenburg station be in Frankfurt? Is it lawful station? What kind of drydocks it does have? Is it shipyard of some sort?
Reply  
Offline larzac
07-29-2014, 09:03 AM,
#12
Planetsmith
Posts: 344
Threads: 23
Joined: Aug 2011

Looks nice for me.

Just a question: Will you ask to official faction before remove their guard system?

[Image: XobDPoA.png]
Reply  
Offline Havok
08-24-2014, 11:37 PM,
#13
Member
Posts: 1,736
Threads: 111
Joined: Oct 2011

Where exactly are the Braunschweig assets planned to be moved? (That is Moselle and Mecklenburg, so yes Pavel, Mecklenburg is the RM Guard Base).

[Image: ADc1VG0.png]
Here we are, don’t turn away now – we are the warriors that built this town.
The Discovery Database for Beginners - The Beginners Guide to Discovery - My Feedback Thread
  Reply  
Offline Moberg
08-25-2014, 06:35 AM,
#14
Member
Posts: 836
Threads: 45
Joined: Jul 2012

If the plan has not changed yet, it should be in Frankfurt. South of the Munich gate, with appropriate distance to it.
Reply  
Offline Zen_Mechanics
08-26-2014, 07:18 AM,
#15
Member
Posts: 2,262
Threads: 196
Joined: Oct 2012

I thought they dont delete bases but rather convert them or move them to other places for other purposes.

Were fools to make war on our brothers in arms.

Reply  
Offline Garuda
02-26-2015, 08:37 PM,
#16
Member
Posts: 692
Threads: 57
Joined: May 2009

Now I'll hide myself....

http://i.imgur.com/KvpJFDV.jpg

http://i.imgur.com/4ERB0uj.jpg

http://i.imgur.com/YzhEszg.jpg

http://i.imgur.com/dMQtgjM.jpg

http://i.imgur.com/0AVju4q.jpg

http://i.imgur.com/LdUXnDN.jpg

http://i.imgur.com/0yq3GJ2.jpg

http://i.imgur.com/FEHmMec.jpg

http://i.imgur.com/CBbctPA.jpg

http://i.imgur.com/2aiwIfA.jpg

http://i.imgur.com/HSgsVjM.jpg

http://i.imgur.com/aP5ngXG.jpg

http://i.imgur.com/XePYD6O.jpg

What I have done here..

De-Guarded and Re-Designed , Luneburg, Dusseldorf, Halle and Braunschweig.
-Added NPCs
-Removed all the Guard Rep NPCs, Station Parts, etc
-Halle is completely re-designed
-Stations moved.
-Station Dessau to New-Berlin
-Station Elbe moved to Stuttgart
-Battleship Strausberg moved from Bonn Station to Brandenburg Station
-Mecklenburg Station moved to Hamburg
-Battleship Moselle moved to Munich
-Station Duisburg moved to Frankfurt
-Fixed the reputation between the Bundie and Unioners NPCs (Now pew pew each other)
-Fixed a few NPC spawns for our pirates Tongue (Gates, but I didn't remove them all)
-Facelifted a lot of stations
-Moved the Halle and Braunschweig a bit
It is not only attempt, I'm already done to 80 % and should be up to the next update.

Why I didn't delete the systems is easy to answer. New Halle Systems is now a smuggling shortcut from Munich to Berlin or Dresden..but before the police and RM go "OMFG you activity
breaker*, I want just to inform...It isn't dat easy...not because of NPCs or Sturcture. I'll just say, the danger is invisible and will even murder Cau 8 Transport in a few seconds...
Ye, space is dangerous and same counts for Dusseldorf.
Reply  
Offline Jack_Henderson
02-26-2015, 08:46 PM,
#17
Independent Miners Guild
Posts: 6,103
Threads: 391
Joined: Nov 2010

Nice new station looks! These box-tanks look pretty neat and add unique looks. Can't say much about the systems, as I have barely ever visited them, but that fact makes them perfect targets for redesign, so I am sure this is a positive change Smile Tnx for your work!!!

+ IMG| DISCORD: https://discord.gg/TWrGWjp
+ IMG| IS RECRUITING: Click to find out more!
Reply  
Offline Narcotic
02-26-2015, 08:49 PM,
#18
Member
Posts: 3,407
Threads: 151
Joined: Oct 2010

And I almost wanted to nuke the thread for gravedigging.

(02-26-2015, 08:37 PM)Garuda Wrote: I'll just say, the danger is invisible and will even murder Cau 8 Transport in a few seconds...
Ye, space is dangerous and same counts for Dusseldorf.

Invisible planets in nebulas? Reminds me of that Gallia system.

What's the structure in the first image?

Anyways, well done. Das gute Rheinland needed some love.
  Reply  
Offline SpaceTime
02-26-2015, 10:34 PM,
#19
Member
Posts: 1,501
Threads: 111
Joined: Jul 2005

As long as Saar, Halle, Dusseldorf and Luneburg are not completely deleted from the mod, I'm not satisfied.
Reply  
Offline Karst
02-27-2015, 10:21 AM,
#20
Chariot of Light
Posts: 2,915
Threads: 208
Joined: Sep 2009

Looks....really interesting. Those are some great looking stations.

(02-26-2015, 08:37 PM)Garuda Wrote: I'll just say, the danger is invisible and will even murder Cau 8 Transport in a few seconds...
Ye, space is dangerous and same counts for Dusseldorf.

But thank you especially for this! We need more genuinely dangerous places, I hope the same is happening with the Omicrons update.

[Image: jWv1kDa.png]
Reply  
Pages (3): « Previous 1 2 3 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode