I named Austin Goodman, a character played by @Wolfs Ghost, as good because I can see him as a person. He has a soul. His actions have motives. I can imagine a human behind the text. As if the character can think with his own brain, independently of the author, and completely unaware of the future the author has already set for him.
PS: Also Jimmy the "Rat". Same reasons, but I think the character is somewhat new and needs some time to develop. And that Pavel's char whose name I can't remember and who worked with Jimmy. Not a lot of RP, but the lack of quantity is made up by quality. Kind of like an unremarkable oldtimer car, but dude, how fast does it roar!
Added Jack Malrone to the list, played by @Asgardian long ago. One of the few, very down to earth high ranking officials in the Navy that lacked an ego.
Perhaps you could add small comments to these names, something that explains why exactly this char deserves a place in your list. All i see is a list of chars, but i don't know what's so special on these names.
(07-06-2016, 06:10 PM)SkyNet Wrote: Perhaps you could add small comments to these names, something that explains why exactly this char deserves a place in your list.
Not a bad idea. I'm also considering asking people to submit links to any relevant bios/RP of them.
Gotta agree with Omni, I've always been impressed with characters that fit really well into the universe and don't need some snowflake uniqueness to stand out from the rest.
Thank you for linking the bio - I had actually lost that due to rollback and had trouble finding it again. Removing the nationalist salt, I appreciate the feedback regarding language and accents. One never seeks to offend, but only to learn and understand how to wield different speech patterns. Sian's one I struggled with, but persevered to try to nail it.
For me, a good character is one which is shaped by the environment and world around them. After an initial fleshing out and their starting personality; I love to see characters interact, grow, learn from each other and most importantly how they are effected by the consequences of the actions of others and their own actions. How do they interpret the actions of others? How do they deal with new information - do they change in some way? Does the decision making pattern of the character change as they gather experience?
Personally, I see this as the true power and appeal Disco can offer. For those who enjoy writing stories, in another environment one would have to simulate each persons actions and the whole world. In Disco, there are other players interpreting and interacting in a way that a character can develop in surprising ways. None of my characters turned out in a way I expected, and that is an amazing thing for an rp community based on a game to achieve.
Another part of it I believe is weakness. Weakness is that characteristic we all try to ignore in ourselves and see/exploit in others. Purposefully giving oneself a weakness that feels real, and that comes out during interaction with a character really brings a reality alive.
I'd like to add the Snow's to the list, as I see them as a manifestation of this - each character within the bell has their own personality and shell but what really brings it alive is how the dynamic between them changes as other characters place stimuli into the group.