Some time has passed since the last update to the rules. An update that was made with good intentions in mind and one that perhaps might have caused a few more headaches than anticipated. As some of our older members already know, the current working set of rules is much more generalized and vague when compared to the old set. This was done for a good reason, especially to make it easier for any potential new player. However, at the same time it was fully predicted that it might cause problems, especially when it comes to vagueness of these rules and how some might take advantage of that.
This update, along with the upcoming ID layout update, is the first step in fixing this.
Some of the current lines will still need to be worked on in the long run as it has already been proven that not all lines can be allowed to remain vague. We will, of course, be introducing a public suggestions thread for (the existing) server rules just for this reason, so stay tuned for that one.
The second major change is the removal of the appeal system. While the desired effect from this system was a good one, it effectively doubled the amount of work involved in processing sanctions. It is currently seen as one of the main causes for the processing slowdown and is being removed for the benefit of the community (and to cut expenses on coffee for the Team).
The last few changes are also the removal of certain things that were added in good faith (Such as the Clean Slate policy), which in practice could never be standardized as a rule due to various reasons. We have decided that if we cannot apply these for every single member to make it fair for everyone, they should not exist as a line. We will be processing these as we always have - on a case by case basis.
The following update has done the following:
- The return of the adored-by-many rule of 0.0
- Reintroduced the Administrator obligations for everyone to see; This issue has been brought up in the feedback thread and it appears that it did not get carried over when the last update happened.
- Reintroduced the line about Admins being able to enforce punishments.
- Removed the Appeal system completely, removed the current standardized punishment approach completely; We will revert this to the previous way of working, via simple sanction notices and posts in these; We also will revert punishments to the previous approach that has worked well for many years. Obviously, the current appeals will be processed in due time.
- The "Clean slate" policy that was implemented with good intentions will be removed and we will keep on reviewing these on a case by case basis. Along with the three-strike policy.
- Minor changes regarding character naming and elaborations on the more common cheating-related examples.
- Blaming Blodo and Finn and Zelot is yet again a valid excuse for everything that went wrong.
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PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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Oh thank GOD the old sanction system is back. The new appeal system for some reason took absolute ages for even basic offenses to get processed. Good stuff!
(10-08-2016, 07:38 PM)sindroms Wrote: The following update has done the following:
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- Removed the Appeal system completely, removed the standardized punishment approach completely; We will revert this to the previous way of working, via simple sanction notices and posts in these; We also will revert punishments to the previous standardized approach that has worked well for many years. Obviously, the current appeals will be processed in due time.
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(10-08-2016, 07:38 PM)sindroms Wrote: removed the standardized punishment approach completely
(10-08-2016, 07:38 PM)sindroms Wrote: We also will revert punishments to the previous standardized approach that has worked well for many years.
I'm a little confused what this means. There's no more "standardized punishment approach", but you're also using a standardized approach? Can you clarify this a bit?