As a part of the last week's vote, we have decided to allow and clarify that Nomad IDs (And K'Hara IDs) are allowed to be engaged by and assisted against by any ID. Note that this only covers the Nomad IDs, but not nomad-related ones such as Wild.
As such, the new rule reads: 4.4 Every char must have only one type of ID equipped and they must play to that ID. Nomads are allowed to be engaged by all IDs. In all other cases where these restrictions and allowances conflict with the server rules, the ID overrides the rules.
Most of you have probably been doing so as well, but this change and clarification should now remove odd sanctions such as human characters assisting against one of the biggest threats to Humanity. Wilde are excluded in order to not damage their incognito roleplay encounters.
--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
----------
The rule was slightly reworded, it should make more sense now regarding ID lines and rule override.
--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
----------
The equal and opposite reaction of Indie Nomad players on the poor soul still in shock of the mind games is to RP your best with them and hope they don't (respectively) attack.
The main role of Indie Nomads is to increase awareness of their surroundings, not knowing if someone will smite 'em, so give this delicate balance a chance.
"The path to hell is paved with good intentions."
Quote:* Nodoka Hanamura is all about that SSH life
"There are more things in Heaven and Earth than are dreamt of in your philosophy - from our odyssey into Hell, we have returned with a gift."