Battleships had their overall hull points adjusted higher to account for the nanobot removal. I forget why this was done originally but honestly I don't see it being bad. Can't say anything about the torps though.
The problem is that with some pulse cannons, the shields don't last long , speacially for small carriers and then you're helpless there's nothing you can do to save yourself, It's CRAP.
(05-02-2017, 09:17 PM)Antonio Wrote: One of the changes listed here. The overall health is still the same, you got more hull in exchange for the nanobots.
I know it's a lot of work and I didn't mean to undermine your efforts to make the game better, it's just that a bunch of cruisers can destroy the BS so easily now , at least the batteries should increase or at least they could protect more than one time.
(05-02-2017, 09:17 PM)Antonio Wrote: One of the changes listed here. The overall health is still the same, you got more hull in exchange for the nanobots.
I know it's a lot of work and I didn't mean to undermine your efforts to make the game better, it's just that a bunch of cruisers can destroy the BS so easily now , at least the batteries should increase or at least they could protect more than one time.
I think you didn't understand. The strength of the battleships did not change; they have gained hull equal to what the nanobots restored before the change.
For me, for example, the change is a good thing, as it's now easier to recognize how much hull a battleship truly has, without calculating the nanobots.
Tldr: people kept running to the bases over and over to stay alive to keep nanobots, people got butthurt, nanobots got removed, all caps had 90% - 110% nanobots converted to armor, Now only shields remain.